Paromlin wrote...
Kalcalan wrote...
To write that DAO is in "exactly the same situation as in Oblivion" is erroneous.
Oblivion: I go straight for the main quest, my character is level 3 when he first closes a gate and of course he only meets low level monsters, it's a walk in the park. Later on, my character is level 20 and he walks down the road just to run into bandits with Daedric armours and weapons (which are supposed to be rare).
DAO: my character has to go through the origin and Ostagar before getting to Lothering and being allowed to travel like he wants. It means that by the time I get to Lothering the character has acquired at least some levels. Despite level scaling there is a point in gaining levels as characters really get more powerful with levels (think about fighting a Revenant or a Dragon with a low level party or with a high level party).
What you're describing here is non-linearity/linearity and that has nothing to do with level scaling.
Not only does DAO scale levels, it scales items you get as well.
Anyway, alright, DAO is almost in the exact same situation as Oblivion is, regarding level scaling. In DAO it can happen, sometimes, rarely, that enemies won't be scaled to your level because they hit the bottom or top of their scaling range. "Scaling ranges" don't make level scaling any better, maybe 1% more tolerable if we stretch it.
It can be argued that linearity (like in DAO at least until Lothering) helps with level scaling as it allows for a more sensible balance between characters and enemies. My point is that you can't just skip quests and stuff to rush to one of the high moments of the main quest like in Oblivion and still be at a low level.
In DAO going through the Lothering part will take you to level 7 (roughly and that's if you don't rush towards Bodhan -I should give it a try in my next game just to see how it would play out to rush through Lothering and go to Denerim directly). The fact that Lothering is not accessible later on tends to lead us to complete it first thus getting a few more levels.
There is a major difference between playing a level 4 and a level 7 character in DAO and the game is designed in a way that encourages players to reach the level 7 mark before wandering around in Ferelden. At level 7 or 8 you can get through any of the treaties quests without dumbing them down like it happens in Oblivion if you run through the main quest.
I never argued that items didn't scale with levels. But that can't really be compared with the way items scale in Oblivion (facing common bandits with high end gear is just silly, and that is something that Bethesda fixed in Fallout 3).
I'm not a fan of level scaling either but for it to work the game has to force some linearity in the early stages. Otherwise it just leaves too many things open for abuse.
If you rush to Orzammar after Lothering you have at least two encounters before getting to the city that serve as deterrent for lower level parties. Last but not least, in DAO levels tend to make a difference especially when considering the Treaties. The last Treaties quest that you'll complete will probably be much easier comparatively because of your party's higher level (at least that's what I noticed when playing the game). All in all it certainly makes the level scaling infinitely more bearable than in Oblivion.