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#1
Legion 2.5

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I got a cool idea for the specializations for Dragon age 2.  While you level up in the first game, you have access to specializations like Templar and Bard.  What if there were upgraded versions of them that you can unlock while you are at a certain level.

Example:  Upgrade Templar to Knight-Commander and Champion to Hero.

What do you think of this idea?

#2
Paromlin

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Not a bad idea. Better than having different specialisations that have nothing to do with each other.

#3
Legion 2.5

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Yeah I know. I hope they at least keep some of them from the first one and go with my upgrade idea. Any thoughts developers?

#4
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Also when you upgrade the specialization, you'll have new talents and more attribute bonuses to the previouse ones you got with the specialization.

#5
Daerog

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So... we would have a specialization tree? Champion can lead to Hero or something else? Or do you mean once you finished filling up Champion abilities you'll get access to Hero specialization?

I do like the idea of deeper specializations.

#6
SDNcN

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I'd really like if Specializations had more impact on the story than they did in Origins.
So with your idea, it would be really cool if when you reach Knight-commander you unlock a quest to actually become Knight-commander of the local Order. Kind of like the Strongholds in Baldur's Gate 2.

#7
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Glad you all like. Hope the developers read this.
EDIT:  Also it could be something like a specialization tree where you put some of your experience or attribute points to upgrade your specializations.  And I do like the idea of Knight-Commadner taking over the local order.

Modifié par Legion 2.5, 15 juillet 2010 - 01:48 .


#8
andar91

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Not a bad idea. I'm hoping that they keep the old ones (at least some of them) and add new ones as well.

#9
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The ones I didn't like in origins were Reaver, Shapeshifter, and the Assassin.

#10
andar91

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Legion 2.5 wrote...

The ones I didn't like in origins were Reaver, Shapeshifter, and the Assassin.

Image IPBImage IPBI loved the concept of the shapeshifter, but I thought that it failed in its application. Granted, I didn't use it much, but I felt like there was never really a reason to.

#11
Legion 2.5

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Really like the Templar, Aracne Warrior, and the Duelist. Hope they are return. I'll trying to come up with more upgrade names for all the specializations.

#12
Teredan

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i would suffice if specialization made you feel really special, i meen their were just 4 abilities that you could gain from 1 specialziations

#13
Legion 2.5

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Alright here are the rogues specialization upgrade nameideas.



Assasin-Night Warrior

Bard- Spy (can't think of better name)

Duelist-Ninja

Can't think of one for Ranger.

#14
andar91

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Teredan wrote...

i would suffice if specialization made you feel really special, i meen their were just 4 abilities that you could gain from 1 specialziations

Image IPBImage IPBYeah, I never really felt the desire to specialize. The only specialization that I ever took was Spirit Healer and that was just for the first spell.

#15
andar91

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Legion 2.5 wrote...

Alright here are the rogues specialization upgrade nameideas.

Assasin-Night Warrior
Bard- Spy (can't think of better name)
Duelist-Ninja
Can't think of one for Ranger.

Image IPBImage IPBHow about Agent and (for Ranger) Beastmaster?

#16
Legion 2.5

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Those work well andar91, thanks



Here's Warrior



Templar-Knight-Commander

Champion-Hero

Beserker-Ravager

Reaver-Horror. (still can't think of a good name since I didn't like that specialization.

#17
C9316

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I think it would be a great idea if your specializations impacted how NPCs reacted to you. This never really happened much in DAO. (the only event I can recall is the templar referencing your ablity to sense demons if you had the templar specialization in the alienage)

#18
Legion 2.5

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Also I heard that if your a blood mage, wynne will figure it out and tell gregoir and you'll have to kill them.



Also Here are the mage ideas.



Shapeshifter- Shape Chnager (allows you to become different human forms depending on character's gender)



Spirit Healer- Arcane Healer (double healinh affects and other things)



Arcane Warrior- Arcane Horror (abilities and other powers of the arcane horrors you meet in the first game)



Blood Mage- Maleficar (more powerfull blood magic for a blood mage that allows you to deal more damage and control groups of people).



You all can post ideas here if you like. Just speculation until confirmation.

#19
andar91

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Legion 2.5 wrote...

Also I heard that if your a blood mage, wynne will figure it out and tell gregoir and you'll have to kill them.

Also Here are the mage ideas.

Shapeshifter- Shape Chnager (allows you to become different human forms depending on character's gender)

Spirit Healer- Arcane Healer (double healinh affects and other things)

Arcane Warrior- Arcane Horror (abilities and other powers of the arcane horrors you meet in the first game)

Blood Mage- Maleficar (more powerfull blood magic for a blood mage that allows you to deal more damage and control groups of people).

You all can post ideas here if you like. Just speculation until confirmation.

Image IPBImage IPB

I just came up with these, and we both had the same Blood Mage one! lol

Shapeshifter-Fleshmorph
Spirit Healer-Soul Mender
Arcane Warrior-Spell Soldier
Blood Mage-Maleficar (?)Image IPBImage IPB

#20
Legion 2.5

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Nice ideas. I just thought of this today. Hopefully the developers will read this.

#21
Monstruo696

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C9316 wrote...

I think it would be a great idea if your specializations impacted how NPCs reacted to you. This never really happened much in DAO. (the only event I can recall is the templar referencing your ablity to sense demons if you had the templar specialization in the alienage)


Yes, I would like that very much.

In fact, I would like it if we had different ways of killing someone during a conversation depending on our classes.

A mage taking a dagger out of nowhere to kill a werewolf seems impractical when you could just blast them in the face with a magic bolt and kill them instantly rather than letting them bleed to death.

#22
IronVanguard

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So, same as before and when you reach certain requirements the Specialization levels up?

Or you are able to spend a specialization point to upgrade to a higher level of that spec rather then choosing a new one, if you want?

Modifié par IronVanguard, 15 juillet 2010 - 02:35 .


#23
term8

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Monstruo696 wrote...
.
In fact, I would like it if we had different ways of killing someone during a conversation depending on our classes.

A mage taking a dagger out of nowhere to kill a werewolf seems impractical when you could just blast them in the face with a magic bolt and kill them instantly rather than letting them bleed to death.


I may be overly optimistic, but i'm guessing this is going to happen.. i'm thinking/hoping each class has been fleshed out more due to lack of race choices.... i would have loved to see some blood magic conversation options in origins. (ex. making an npc take out their own dagger and kill themselves mew ha ha ha).

*also side note.... i tried so hard to get wynne to ream out my blood mage.. but no such convo comes up, unless you are a blood mage before doing broken circle quest... and even then you have to be pretty blatent for wynne to fight you for being a blood mage.

#24
jones0901

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what are you really changing though? just the title of the specialization at different levels or are you saying that each new level should branch out to distinct sub-groups, i.e an assassin becomes a ranged sniper type, or gains some new aspect to their backstab, like a stun or damage over time....

i like the idea though, upgrading specializations and having the world react to it, but i think thats what the game is geared towards doing with hawke anyway

#25
Legion 2.5

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Cool idea with the different branches.