Tell me it isn't true!
#1
Posté 15 juillet 2010 - 01:28
To my question, the web rumors via Game Informer info, I have read is that Bioware is streamlining the spells/skills, removing many of them, but promising to keep the fan favorites? Yes, I am worried, this is how ME2 started, and we ended up with a couple skills per character and no inventory at all:(
#2
Posté 15 juillet 2010 - 01:29
#3
Posté 15 juillet 2010 - 01:31
#4
Guest_Capt. Obvious_*
Posté 15 juillet 2010 - 01:33
Guest_Capt. Obvious_*
#5
Posté 15 juillet 2010 - 01:34
#6
Posté 15 juillet 2010 - 01:40
#7
Posté 15 juillet 2010 - 01:48
#8
Posté 15 juillet 2010 - 01:48
#9
Posté 15 juillet 2010 - 01:49
#10
Posté 15 juillet 2010 - 01:50
#11
Posté 15 juillet 2010 - 01:50
#12
Posté 15 juillet 2010 - 04:49
#13
Posté 15 juillet 2010 - 08:41
#14
Posté 15 juillet 2010 - 08:50
SirGladiator wrote...
I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.
If they did it your way, everyone would be the same. Same build, same character!
The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!
I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.
Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.
#15
Posté 15 juillet 2010 - 08:57
Kalfear wrote...
SirGladiator wrote...
I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.
If they did it your way, everyone would be the same. Same build, same character!
The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!
I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.
Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.
Yet in ME2, each class felt unuiqe, just puting that out there....
Still this is a rumor, there is no proof to help this claim.
Modifié par kraidy1117, 15 juillet 2010 - 08:58 .
#16
Posté 15 juillet 2010 - 09:03
rumors
#17
Posté 15 juillet 2010 - 09:08
But in DA Awakening, my quickbar was totally full of spells - widescreen too. Most I hardly used.
#18
Posté 15 juillet 2010 - 09:16
#19
Posté 15 juillet 2010 - 09:26
"A large part of creating a unique sensation for each class is ensuring that the ability trees accomodate a wide range of tactical options. Origins had a lot of abilities, but some of the trees (particularly for mages) were of extremely limited usefulness. In Dragon Age 2, the team is focusing on adding depth rather than breadth to the feats your character can perform.
'What we want to do is give the player more depth of choice,' Darrah explains. 'So you might really like the fireball. We're going to let you customize and enhance fireball itself, so by the end of the game you're actually tailoring that spell to the way you want it to be.' While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful choices and craft Hawke according to your preferred tactics." -Game Informer Magazine, issue 208, page 55.
So in essence they will be removing a number of abilities/spells from the individual trees, but they will be making up for that by allowing you the ability to customize each spell.
Personally, I'm excited. I made one mage because I felt I needed to experience each origin story, but I really got bogged down by the sheer number of spells available. At least with Warriors/Rouges each tree has a clearly defined benefit. I was lost in the forest of Mage Spell Trees.
#20
Posté 15 juillet 2010 - 10:22
DA was unique because it was and "oldschol" style RPG and that was why I bought this game. If they are really going to change that and turn DA into a Mass-Effect-one-button-mashing-pulp then something somewhere went very wrong. Don't get me wrong, I like ME2 and when I want a mindless action RPG I play it with a smile. But when I feel like doing some thinking and planing, in addition to a great story and lore, there are hardly any games to chose from :/
PLEASE LEAVE TACTICAL COMBAT SYSTEM ALONE !!
Modifié par Solk4n, 15 juillet 2010 - 10:26 .
#21
Posté 15 juillet 2010 - 10:33
#22
Posté 15 juillet 2010 - 10:35
One thing I really like is that the other two classes will now have their own combinations. While I loved obliterating EVERYTHING within one square mile with Storm of the Century, I like the idea of (to use the Game Informer article again) a warrior sundering a heavily armored opponent's armor, and then having your rogue come up from behind and SUPERUBERCRIT backstab.
#23
Posté 15 juillet 2010 - 10:39
Khayness wrote...
So Storm of the Century will be the only spell?
What do you mean? you need more spells then this awesome spell combo?
#24
Posté 15 juillet 2010 - 10:41
The skillbar did get cluttered at the end of Awakening. I think this is a good thing....
#25
Posté 15 juillet 2010 - 03:12





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