Aller au contenu

Photo

Tell me it isn't true!


  • Veuillez vous connecter pour répondre
48 réponses à ce sujet

#26
iTomes

iTomes
  • Members
  • 1 318 messages
the only thing i see is that they modify the spell system, making less but more unique spells. whats wrong about that?

#27
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
I hope that they don't take too much away. It was annoying that you had to "purchase" sometimes 2 or 3 useless spells just to get to the tier 3 or 4 spell in a line, though I just hope they don't get too carried away with removing spells and only have a handful from which to choose.

#28
DA Trap Star

DA Trap Star
  • Members
  • 498 messages
All the Game Informer article said is that the spells will be more in depth, you can customize spells to make them have more effects.

It kind of sounded like in Ratchet and Clank, when you use the same gun over and over, it gets more powerful and has more effects than a gun you rarely used.

#29
epoch_

epoch_
  • Members
  • 8 916 messages
Anyone who doesn't think the number of spells/skills is going to be sliced in half, is fooling themselves.

#30
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages

epoch_ wrote...

Anyone who doesn't think the number of spells/skills is going to be sliced in half, is fooling themselves.


Anyone who doesn't make wild guesses that aren't really supported by the evidence provided is fooling themselves?

#31
Narreneth

Narreneth
  • Members
  • 578 messages

Alyzabeth wrote...

They just want to appeal to the casual gamers.


This is the dumbest thing being repeated over and over again on the forums.  You are being a condescending ass.

DA:O was easy.  Quit being delusional.

#32
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

OneForTheDitch wrote...
'What we want to do is give the player more depth of choice,' Darrah explains. 'So you might really like the fireball. We're going to let you customize and enhance fireball itself, so by the end of the game you're actually tailoring that spell to the way you want it to be.' While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful choices and craft Hawke according to your preferred tactics." -Game Informer Magazine, issue 208, page 55.

So in essence they will be removing a number of abilities/spells from the individual trees, but they will be making up for that by allowing you the ability to customize each spell.

This has the potential of going incredibly well, or of being the worst thing to happen to a video game in the history of video games.
I want more information.

#33
Yobani_P

Yobani_P
  • Members
  • 80 messages
according to the preview in greywardens.com, Bethany hawke's sister uses fire spells, well i think we can expect different classes for mages, i mean, fise specialization, ice, thunder, etc...



for pc this can help, because in da awakening you finish with a lot o uselles spells, but remove spells NO!!, add more YES!!

#34
Enfadel

Enfadel
  • Members
  • 1 messages
If they make DA2 like ME2, that's o.k., I just won't play it. Bioware just needs to promise to make Balder's Gate IV (DA was BG3 IMO, super solid D&D title).

#35
wickedwizzard01

wickedwizzard01
  • Members
  • 855 messages
i hope it's just a rumor......it has to be a rumor... nothing more

i like the combat system the way it was in DA:O



Please BW don't mess with that

#36
Stalky24

Stalky24
  • Members
  • 423 messages
keep Force Field and I dont need other spells anyway

#37
K4im4lino

K4im4lino
  • Members
  • 26 messages
I think people are taking what was said and reading to much into it or maybe not enough. I have the issue of Game Informer and read it several times. What I got from it was that you would have two options of leveling your spells in DA2. You could go the tradtional route and have many spells in your arsenal to choose from or you could specialize in certain spells you liked and found more useful to your play style. i.e. being able to change the fireball's radius, intensity, shape, etc. The nice thing would be that if this is true you could have a mixture of both, some specialized spells as well as some solid base spells. And Stalky24 they said crushing prison is returning so here is hoping for force field as well.

#38
bzombo

bzombo
  • Members
  • 1 761 messages

Narreneth wrote...

Alyzabeth wrote...

They just want to appeal to the casual gamers.


This is the dumbest thing being repeated over and over again on the forums.  You are being a condescending ass.

DA:O was easy.  Quit being delusional.

easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.

#39
Guest_Isabelle Mortello_*

Guest_Isabelle Mortello_*
  • Guests

Kileyan wrote...

Been silent though all the Mass Effect meets Dragon ages stuff. I honestly don't care if the character is a set race and gender. I don't think full voice it needed, but I don't mind it.

To  my question, the web rumors via Game Informer info, I have read is that Bioware is streamlining the spells/skills, removing many of them, but promising to keep the fan favorites? Yes, I am worried, this is how ME2 started, and we ended up with a couple skills per character and no inventory at all:(

Impossible! I dare say, Impossible!

#40
Narreneth

Narreneth
  • Members
  • 578 messages

bzombo wrote...

Narreneth wrote...

Alyzabeth wrote...

They just want to appeal to the casual gamers.


This is the dumbest thing being repeated over and over again on the forums.  You are being a condescending ass.

DA:O was easy.  Quit being delusional.

easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.


Valid point.  I don't berate people for having problems getting through the combat.  I do have problems with people who did thinking they're so smart and tactical and everyone else is a "casual gamer" as if casual gamer is a bad thing.

#41
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages

Narreneth wrote...

bzombo wrote...

Narreneth wrote...

Alyzabeth wrote...

They just want to appeal to the casual gamers.


This is the dumbest thing being repeated over and over again on the forums.  You are being a condescending ass.

DA:O was easy.  Quit being delusional.

easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.


Valid point.  I don't berate people for having problems getting through the combat.  I do have problems with people who did thinking they're so smart and tactical and everyone else is a "casual gamer" as if casual gamer is a bad thing.

Agreed, casual gamer is not bad at all.

What I don't like is that "casual gamer" is often used as some kind of epithet for people who like things differently than the person using the term. 

#42
Ecael

Ecael
  • Members
  • 5 634 messages
From the German Game Informer (GameStar) Magazine:

Not only is there much more for melee combos, but even your Mage's spells can now be specialized and thus adapt to every possible combat situation.

Looks like spell mods for more customization - at least, that's how I'd interpret it.

#43
Ecael

Ecael
  • Members
  • 5 634 messages

bzombo wrote...

Narreneth wrote...

Alyzabeth wrote...

They just want to appeal to the casual gamers.


This is the dumbest thing being repeated over and over again on the forums.  You are being a condescending ass.

DA:O was easy.  Quit being delusional.

easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.

There are people who were complaining about Insanity difficulty after Mass Effect 2 was released, just as there are people complaining about difficulty and/or game balance on every video game forum in existence.

#44
Kalfear

Kalfear
  • Members
  • 1 475 messages

kraidy1117 wrote...

Kalfear wrote...

SirGladiator wrote...

I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.


If they did it your way, everyone would be the same. Same build, same character!

The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!

I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.

Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.


Yet in ME2, each class felt unuiqe, just puting that out there....

Still this is a rumor, there is no proof to help this claim.


Wouldnt know, I couldnt stomach more then one play through of that game!
But im also not talking seperation of classes Kaidy, in DA:O you could play a spell caster 4 or more different ways, different builds, different skills.

Way poster I replied to talking, all those spells and skills would be gone so every play through everyone had to play THE SAME mage build and nothing but.

#45
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

the_one_54321 wrote...

OneForTheDitch wrote...
'What we want to do is give the player more depth of choice,' Darrah explains. 'So you might really like the fireball. We're going to let you customize and enhance fireball itself, so by the end of the game you're actually tailoring that spell to the way you want it to be.' While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful choices and craft Hawke according to your preferred tactics." -Game Informer Magazine, issue 208, page 55.

So in essence they will be removing a number of abilities/spells from the individual trees, but they will be making up for that by allowing you the ability to customize each spell.

This has the potential of going incredibly well, or of being the worst thing to happen to a video game in the history of video games.
I want more information.


Actually sounds a lot like what they did in ME2 (or at least the rhetoric is the same), you get less than a handful of skills and at the end you can "evolve" them in a "unique" way.

#46
BallaZs

BallaZs
  • Members
  • 448 messages
Rumor

#47
AlanC9

AlanC9
  • Members
  • 35 769 messages

epoch_ wrote...

Anyone who doesn't think the number of spells/skills is going to be sliced in half, is fooling themselves.


$20 says the number either stays the same or increases.

#48
Grommash94

Grommash94
  • Members
  • 927 messages
Oh boy, hope this is a rumor. I have mostly supported Dragon Age 2 so far, but dang, streamlining spells is really going to p**s me off.

#49
joriandrake

joriandrake
  • Members
  • 3 161 messages

kraidy1117 wrote...

Kalfear wrote...

SirGladiator wrote...

I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.


If they did it your way, everyone would be the same. Same build, same character!

The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!

I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.

Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.


Yet in ME2, each class felt unuiqe, just puting that out there....

Still this is a rumor, there is no proof to help this claim.



I don't want things cut out, the only things I would like to change would be making armors only all parts in one, I never used non-set armors anyway, and I believe most of the others neither, simply because such configs don't even look good