Tell me it isn't true!
#26
Posté 15 juillet 2010 - 03:20
#27
Posté 15 juillet 2010 - 03:27
#28
Posté 15 juillet 2010 - 03:33
It kind of sounded like in Ratchet and Clank, when you use the same gun over and over, it gets more powerful and has more effects than a gun you rarely used.
#29
Posté 15 juillet 2010 - 03:37
#30
Posté 15 juillet 2010 - 03:38
epoch_ wrote...
Anyone who doesn't think the number of spells/skills is going to be sliced in half, is fooling themselves.
Anyone who doesn't make wild guesses that aren't really supported by the evidence provided is fooling themselves?
#31
Posté 15 juillet 2010 - 03:46
Alyzabeth wrote...
They just want to appeal to the casual gamers.
This is the dumbest thing being repeated over and over again on the forums. You are being a condescending ass.
DA:O was easy. Quit being delusional.
#32
Posté 15 juillet 2010 - 03:46
This has the potential of going incredibly well, or of being the worst thing to happen to a video game in the history of video games.OneForTheDitch wrote...
'What we want to do is give the player more depth of choice,' Darrah explains. 'So you might really like the fireball. We're going to let you customize and enhance fireball itself, so by the end of the game you're actually tailoring that spell to the way you want it to be.' While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful choices and craft Hawke according to your preferred tactics." -Game Informer Magazine, issue 208, page 55.
So in essence they will be removing a number of abilities/spells from the individual trees, but they will be making up for that by allowing you the ability to customize each spell.
I want more information.
#33
Posté 15 juillet 2010 - 03:58
for pc this can help, because in da awakening you finish with a lot o uselles spells, but remove spells NO!!, add more YES!!
#34
Posté 15 juillet 2010 - 03:59
#35
Posté 15 juillet 2010 - 04:02
i like the combat system the way it was in DA:O
Please BW don't mess with that
#36
Posté 15 juillet 2010 - 04:08
#37
Posté 15 juillet 2010 - 04:42
#38
Posté 15 juillet 2010 - 05:42
easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.Narreneth wrote...
Alyzabeth wrote...
They just want to appeal to the casual gamers.
This is the dumbest thing being repeated over and over again on the forums. You are being a condescending ass.
DA:O was easy. Quit being delusional.
#39
Guest_Isabelle Mortello_*
Posté 15 juillet 2010 - 05:43
Guest_Isabelle Mortello_*
Impossible! I dare say, Impossible!Kileyan wrote...
Been silent though all the Mass Effect meets Dragon ages stuff. I honestly don't care if the character is a set race and gender. I don't think full voice it needed, but I don't mind it.
To my question, the web rumors via Game Informer info, I have read is that Bioware is streamlining the spells/skills, removing many of them, but promising to keep the fan favorites? Yes, I am worried, this is how ME2 started, and we ended up with a couple skills per character and no inventory at all:(
#40
Posté 15 juillet 2010 - 05:58
bzombo wrote...
easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.Narreneth wrote...
Alyzabeth wrote...
They just want to appeal to the casual gamers.
This is the dumbest thing being repeated over and over again on the forums. You are being a condescending ass.
DA:O was easy. Quit being delusional.
Valid point. I don't berate people for having problems getting through the combat. I do have problems with people who did thinking they're so smart and tactical and everyone else is a "casual gamer" as if casual gamer is a bad thing.
#41
Posté 15 juillet 2010 - 06:00
Agreed, casual gamer is not bad at all.Narreneth wrote...
bzombo wrote...
easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.Narreneth wrote...
Alyzabeth wrote...
They just want to appeal to the casual gamers.
This is the dumbest thing being repeated over and over again on the forums. You are being a condescending ass.
DA:O was easy. Quit being delusional.
Valid point. I don't berate people for having problems getting through the combat. I do have problems with people who did thinking they're so smart and tactical and everyone else is a "casual gamer" as if casual gamer is a bad thing.
What I don't like is that "casual gamer" is often used as some kind of epithet for people who like things differently than the person using the term.
#42
Posté 15 juillet 2010 - 06:01
Looks like spell mods for more customization - at least, that's how I'd interpret it.Not only is there much more for melee combos, but even your Mage's spells can now be specialized and thus adapt to every possible combat situation.
#43
Posté 15 juillet 2010 - 06:03
There are people who were complaining about Insanity difficulty after Mass Effect 2 was released, just as there are people complaining about difficulty and/or game balance on every video game forum in existence.bzombo wrote...
easy is relative. we had a lot of people come on the forums compeletely at a loss for how to play the game. they were dying a lot and could not get past many parts. just because you, me, and some others had no major problems does not mean the game was just easy. it could mean the experience we have with a dying genre gave us the tools others don't yet have.Narreneth wrote...
Alyzabeth wrote...
They just want to appeal to the casual gamers.
This is the dumbest thing being repeated over and over again on the forums. You are being a condescending ass.
DA:O was easy. Quit being delusional.
#44
Posté 15 juillet 2010 - 06:05
kraidy1117 wrote...
Kalfear wrote...
SirGladiator wrote...
I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.
If they did it your way, everyone would be the same. Same build, same character!
The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!
I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.
Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.
Yet in ME2, each class felt unuiqe, just puting that out there....
Still this is a rumor, there is no proof to help this claim.
Wouldnt know, I couldnt stomach more then one play through of that game!
But im also not talking seperation of classes Kaidy, in DA:O you could play a spell caster 4 or more different ways, different builds, different skills.
Way poster I replied to talking, all those spells and skills would be gone so every play through everyone had to play THE SAME mage build and nothing but.
#45
Posté 15 juillet 2010 - 06:31
the_one_54321 wrote...
This has the potential of going incredibly well, or of being the worst thing to happen to a video game in the history of video games.OneForTheDitch wrote...
'What we want to do is give the player more depth of choice,' Darrah explains. 'So you might really like the fireball. We're going to let you customize and enhance fireball itself, so by the end of the game you're actually tailoring that spell to the way you want it to be.' While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful choices and craft Hawke according to your preferred tactics." -Game Informer Magazine, issue 208, page 55.
So in essence they will be removing a number of abilities/spells from the individual trees, but they will be making up for that by allowing you the ability to customize each spell.
I want more information.
Actually sounds a lot like what they did in ME2 (or at least the rhetoric is the same), you get less than a handful of skills and at the end you can "evolve" them in a "unique" way.
#46
Posté 15 juillet 2010 - 07:54
#47
Posté 15 juillet 2010 - 08:02
epoch_ wrote...
Anyone who doesn't think the number of spells/skills is going to be sliced in half, is fooling themselves.
$20 says the number either stays the same or increases.
#48
Posté 15 juillet 2010 - 08:05
#49
Posté 15 juillet 2010 - 08:07
kraidy1117 wrote...
Kalfear wrote...
SirGladiator wrote...
I wouldn't mind if they got rid of a lot of them and replaced them with a few newer and cooler ones. I mean, there are a TON right now, it wouldn't hurt to streamline things a bit. Let's say they cut half of them out altogether, added in a few new ones, and modified a few others. That would still leave a LOT to choose from. I dont think the sheer number is what's most important, its how cool the ones that we actually have are. So cut out some of the less useful/interesting ones, modify a few to make them better, and add in some newer and more awesome ones. That would work for me.
If they did it your way, everyone would be the same. Same build, same character!
The great thing about original DA:O was it did have a ton of spells and skills so you could design your character your way rather then looking up the FOTD mage build!
I really hope this just a rumor cause this would be close to a deal breaker for me.
I didnt like this happening in ME2 and wouldnt have bought ME2 if Bioware had been honest and not lied and I wont like it in DA2 if its true here.
Games need to get smarter and have MORE OPTIONS AND CHOICES, not less.
Yet in ME2, each class felt unuiqe, just puting that out there....
Still this is a rumor, there is no proof to help this claim.
I don't want things cut out, the only things I would like to change would be making armors only all parts in one, I never used non-set armors anyway, and I believe most of the others neither, simply because such configs don't even look good





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