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Prepare for a long wait for information, guys


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#1
Bryy_Miller

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I hate to be the negative nancy of this delightfully positive forum, but realistically, we won't be getting everything told to us in one big information dump. Not at SDCC. Not in August, not even by the Debut Trailer. While speculation is fun, there comes a point where it gets ludicrous. The only thing that we can do is sit tight and try not to explode from shaking too hard.  

But speaking of speculation:
I for one am most interested in hearing about the voice cast. What are you guys most interested in hearing about next?

#2
Wirbelwind

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I'd like to know more about the spell mechanics (if they changed), the armors and weapons looks... and of course, learn more about the places we'll get to see during the 10 years story. ^^

#3
Khayness

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I want to hear about the idea behind the F-117 Nighthawk Darkspawn armor design.

#4
andar91

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Yes, the drip feed of info is maddening, but it's part of the fun. As David Gaider said, even if they gave us a humongous amount of information, it wouldn't be enough for us.

#5
mordy_was_here

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I'd also love to hear about the voice cast. After that I guess I could go for the Beastiary. I'd like to fight something other than darkspawn.

#6
Loc'n'lol

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Khayness wrote...

I want to hear about the idea behind the F-117 Nighthawk Darkspawn armor design.


:D

Maybe it's so they could stealthily fly crap under the radar ?...

#7
Guest_MessyPossum_*

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I'd much rather they just made stuff up that is borderline ridiculous/somewhat plausible. Like your character can only use a sword. Or they are instituting a light side, dark side morality system that actual affects your character's appearance... Even though there is technically only one origin you are forced, much to your chagrin, to select "Human Vagabond" every time you go to start a new game.

#8
TheMadCat

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Really we're not going to hear everything at all, they're always going to keep some aspects underwraps for obvious reasons. I'm not particularly interested in any one thing really though, just kind of waiting to see the general direction they've taken this game and what changes have been made.

#9
andar91

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MessyPossum wrote...

I'd much rather they just made stuff up that is borderline ridiculous/somewhat plausible. Like your character can only use a sword. Or they are instituting a light side, dark side morality system that actual affects your character's appearance... Even though there is technically only one origin you are forced, much to your chagrin, to select "Human Vagabond" every time you go to start a new game.

Posted ImagePosted ImageThe devs have already said that there is no morality meter in DA2.

#10
CarlSpackler

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Bryy_Miller wrote...

I hate to be the negative nancy of this delightfully positive forum, 


^_^
I had to laugh at this; especially since I have contributed my own "delightfully positive" feedback.  

Anyways, I am probably most interested in seeing the debut trailer, hoping for game-play footage.  I know the story, quests, companions, etc are going to be top shelf, but I'm kind of curious to see what this new art style looks like in action.  I'm not one of the folks upset or bashing the screen shots mind you, more curious.  I remember when the first screen shots of DAO were released people decried them as visually abusive.  While the final product was hardly a technical marvel, it was more than adequate.  In fact I'd say the visuals of DAO did the job nicely.  So having said that, I'm willing to bet when the current art style is polished and in action, it'll look pretty slick.

#11
Demx

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Well we might not see a big info dump for a while, but Game Informer is slowly letting out information about the game.

#12
Guest_MessyPossum_*

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andar91 wrote...

MessyPossum wrote...

I'd much rather they just made stuff up that is borderline ridiculous/somewhat plausible. Like your character can only use a sword. Or they are instituting a light side, dark side morality system that actual affects your character's appearance... Even though there is technically only one origin you are forced, much to your chagrin, to select "Human Vagabond" every time you go to start a new game.

Posted ImagePosted ImageThe devs have already said that there is no morality meter in DA2.

=]

#13
Paromlin

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Mechanics. Yes. I don't understand why they don't inform us more about the combat, the systems, how things will work. At least informally, on the forums. Will they finally get rid of level scaling. Will combat encounters be more varied, in the sense that we'll need to use different tactics. What will they do about the potion spam problem. What about this regeneration of hp/mana outside of combat (and mana even during combat), which I dislike very much; why not consider a resting system?



Those are things that they rarely mention in the marketing campaign, if ever. We can wait but it won't be answered in magazines, preview videos etc. anyway.

#14
Wishpig

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Lol, the OP makes it sound like this is one of the first gaming forums. Don't worry bro, most of us know how it works.

#15
Greenface21

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I'd like just one screenshot that doesn't take place in that rocky red desert area... it doesn't seem like a good place for glamor shots.

#16
Guest_slimgrin_*

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@ the OP:

The 'drip-feed' is simply modern marketing. It's been done for years and it is by design, to gradually build hype all out of proportion to the actual product. Oh, and it's pretty damn silly too.

Modifié par slimgrin, 15 juillet 2010 - 02:50 .


#17
sporky1

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slimgrin wrote...

The 'drip-feed' is simply modern marketing. It's been done for years and it is by design, to gradually build hype all out of proportion to the actual product. Oh, and it's pretty damn silly too.


I like it better this way. Gives you something to think about. If we suddenly knew everything, then we'd have three months with no info. Not very exciting and it doesn't make you want to rush to get the game

#18
Lyna357

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Since I played DA:O on the console, I am most interested in how the combat will be different this time around. I am also interested in the voice cast and how this will be different with a voiced main character. Maybe we could see a little sample of the dialogue system.

#19
Guest_slimgrin_*

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sporky1 wrote...

slimgrin wrote...

The 'drip-feed' is simply modern marketing. It's been done for years and it is by design, to gradually build hype all out of proportion to the actual product. Oh, and it's pretty damn silly too.


I like it better this way. Gives you something to think about. If we suddenly knew everything, then we'd have three months with no info. Not very exciting and it doesn't make you want to rush to get the game


Exactly.

That was too easy...

Edit: the next course in marketing I take, this response goes on the board.

Modifié par slimgrin, 15 juillet 2010 - 02:57 .


#20
ShadyKat

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The game is 8 months away from launch. I'd say we will be getting more info on the game the next few weeks since they seem to be ready to start unveiling DA2.

#21
Riona45

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Some more information about the characters (but not too much!) and new spells/talents. But especially spells (I love mages).

#22
andar91

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Riona45 wrote...

Some more information about the characters (but not too much!) and new spells/talents. But especially spells (I love mages).

[smilie]http://social.bioware.com/include/fckeditor/editor/images/spacer.gif[/smilie]
Posted ImagePosted Image Seconded! Mages rock! (you gain +10 approval from me).

Modifié par andar91, 15 juillet 2010 - 02:56 .


#23
Kalfear

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Paromlin wrote...

Mechanics. Yes. I don't understand why they don't inform us more about the combat, the systems, how things will work. At least informally, on the forums. Will they finally get rid of level scaling. Will combat encounters be more varied, in the sense that we'll need to use different tactics. What will they do about the potion spam problem. What about this regeneration of hp/mana outside of combat (and mana even during combat), which I dislike very much; why not consider a resting system?

Those are things that they rarely mention in the marketing campaign, if ever. We can wait but it won't be answered in magazines, preview videos etc. anyway.


You want the character to have to actually stop and rest?

ummm 1980s D&D game called, they want their idea returned and not stolen!
LOL, im as old school as they come and thats takeing the worst, not the best from the old games!

As for what I want, I always enjoy the trailers even if im not buying game so looking foreward to that!
Otherwise, I want to know about game lenght and level of detail as compared to DA:O.
Those my most pressing concerns cause someone else posted reminding me that when DA:O released Bioware said they couldnt do the main character voice with out cutting half the game out (Resource wise). Only been 1.5 years so whats changed?
I certainly dont want a 18 hour game.

#24
andar91

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I also think that the resting mechanic is completely unnecessary. I think the system for health/mana/stamina/spell/talent recovery in DA:O was fine. If it isn't broken, don't fix it.

#25
Paromlin

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Kalfear wrote...

Paromlin wrote...

Mechanics. Yes. I don't understand why they don't inform us more about the combat, the systems, how things will work. At least informally, on the forums. Will they finally get rid of level scaling. Will combat encounters be more varied, in the sense that we'll need to use different tactics. What will they do about the potion spam problem. What about this regeneration of hp/mana outside of combat (and mana even during combat), which I dislike very much; why not consider a resting system?

Those are things that they rarely mention in the marketing campaign, if ever. We can wait but it won't be answered in magazines, preview videos etc. anyway.


You want the character to have to actually stop and rest?
 



Yes I do. I actually want a strategy element; how to spend my resources.

With regeneration you don't have a choice; you're always at full hp/mana after every combat.

In a resting system I can decide to rest a maximum of, let's say, 10 times. For RP (I don't want to waste too much time) and challenge reasons. And if there are places where you can't rest, even better, because it gets more interesting.