Paromlin wrote...
Kalfear wrote...
Paromlin wrote...
Mechanics. Yes. I don't understand why they don't inform us more about the combat, the systems, how things will work. At least informally, on the forums. Will they finally get rid of level scaling. Will combat encounters be more varied, in the sense that we'll need to use different tactics. What will they do about the potion spam problem. What about this regeneration of hp/mana outside of combat (and mana even during combat), which I dislike very much; why not consider a resting system?
Those are things that they rarely mention in the marketing campaign, if ever. We can wait but it won't be answered in magazines, preview videos etc. anyway.
You want the character to have to actually stop and rest?
Yes I do. I actually want a strategy element; how to spend my resources.
With regeneration you don't have a choice; you're always at full hp/mana after every combat.
In a resting system I can decide to rest a maximum of, let's say, 10 times. For RP (I don't want to waste too much time) and challenge reasons. And if there are places where you can't rest, even better, because it gets more interesting.
Not sure how old you are but im guessing under 30 as you clearly dont know what im about to say!
The system you want doesnt work for todays mana pool spellcasting.
Resting makes perfect sence when you pray/memorize a certain number of spells for each level
So if forces you to be smarter in combat as you have a mass selection of spells.
In mana pool combat you just cast your big offence over and over, most folks barely even look at a lesser spell unless they are actually outta mana!
The two systems dont work the same and there for you cant put group resting into these modern games.
I played the system you want and yes it was fun and it was a billion times more strategic and tactical then todays combat. But todays combat is faster and cleaner and thats what people want now adays!
Im telling you, your idea of forced rest periods would impact modern day sales ATON because people have no patience anymore for that sorta stuff. If they did, we would still have turn based combat which is far more indepth and resourceful then todays RT combats.
You cant mix and match the two, its been tried and it doesnt work!




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