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Level Scaling


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#226
OneDoesNotSimplySlipAndSlideInto-Mordor

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I always like to go to the place where my character started from so dwarves go to Orzamar, Mage go to the tower etc... Well after my mandatory stop in denerim to pick up information on loghain :)

#227
Paromlin

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Wardawg1001 wrote...

Haexpane wrote...


The darkspawn trickling in at the early levels of the game would be the lowest level.  I think this is an example of why scaling doesn't work.  The easiest part of the game is the final level... something is not right about that


How oblvious are you? The end where you plow through all the darkspawn with 1 hit kills is the one place where they take OUT the level scaling (presumably to give you that feeling of 'oh god I'm so powerful now look at me 1 shot these guys wooooo!'), which results in that abomination of a battle.


They didn't take out anything. Those darkspawn were tagged to be 1-hit-kills.
The final battles can have a static level and still be very challenging because the designers would/should assume that you completed a majority of the game's areas and didn't come directly from the starting area.

#228
Harley_Dude

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Vandrayke wrote...

I'm with a few others in that I don't mind limited level scaling but I despise item scaling.
I guess one thing I would like is to get rid of all the garbage random loot and maybe have fewer, more significant drops throughout the game. That way item scaling wouldn't be as obvious. But lots of people love lugging piles and piles of junk to merchants and selling it. So I dunno.
I also think the whole idea of "leveling up" needs to be torn down and rebuilt. I don't know what the answer is when it comes to character progression, but the old model is tired, in my opinion.
I guess that in DA:O, the level scaling was done pretty well. I mean, I knew it was there, but it was transparent enough that I wasn't thinking about it at all until the second or third playthrough.


Speaking of junk loot. I go back to the tower with my newly acquired level 4 device mastery to open the remaing chest on the top floor. Silver effing chalice!

#229
mllrthyme

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I have mixed feelings on level scaling. While I enjoy the continuous challenge it offers, I miss that sense of accomplishment after beating a boss who kicked my ass earlier in the game. I feel like I've accomplished something and have made measurable progress.

#230
Tirigon

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mllrthyme wrote...

I have mixed feelings on level scaling. While I enjoy the continuous challenge it offers, I miss that sense of accomplishment after beating a boss who kicked my ass earlier in the game. I feel like I've accomplished something and have made measurable progress.


Did you ever manage to kill a High Dragon / Gaxkang immediately after Lothering?

If not, you can still have the same accomplishment.

(If yes, congratulations. You´re way better than me:happy:)

#231
Haexpane

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Gaxkang was the most challenging fight for my most recent party on hard. Most of the challenge was babysitting the AI on console

#232
Linkamus3

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Paromlin wrote...

Gee, what marketing drill does... "Oh gosh Oblivion level scaling sucks" and at the same time "DAO level scaling works."

And it works... the same way. How many times it has to be repeated that DAO's area scaling ranges are so wide apart that you'll almost always fall inside the range thus having enemies scale exactly to your level, just like in Oblivion.

Level scaling is the worst thing that happened to RPGs. Why? It's obvious, but I'll let others explain because I'm tired of this debate.


This is absolute truth.  I will not play Dragon Age 2 if it has level scaling unless someone makes a mod that removes it.  I just can't do it anymore. *Goes back to playing Baldur's gate for the 100th time, until someone decides to actually make something worthy of it*

Edit: Oh and those of you that are saying the level scaling makes it more challenging are delusional.  In fact it makes the game much easier, since it makes sure the monsters are not too hard for you, and usually level scaling also implies a lack of scripted fights that can be designed to be challenging at a WIDE variety of levels.

Modifié par Linkamus3, 05 août 2010 - 09:47 .


#233
Klimy

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I think level scaling works ok. But would like to see some areas where I will die rigth away (like place for lvl15+ charachter) This will add a feeling that you are not immortal and there is someone who is stronger than you.

So far in DA:O it feels like Im a super tank who can kill anything on the way without getting any stronger.

#234
Haexpane

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You always hear n00bs complain DAO is too hard. Thats because the broken scaling.



The game IS HARD if you are level 1-6 and don't have good gear. Once you get past level 7 it's cake all the way.

#235
Onyx Jaguar

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Honestly I didn't notice the level scaling in DAO



however level scaling can be bad as it generally eliminates the ability to become superpowered

#236
Paromlin

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Linkamus3 wrote...

Paromlin wrote...

Gee, what marketing drill does... "Oh gosh Oblivion level scaling sucks" and at the same time "DAO level scaling works."

And it works... the same way. How many times it has to be repeated that DAO's area scaling ranges are so wide apart that you'll almost always fall inside the range thus having enemies scale exactly to your level, just like in Oblivion.

Level scaling is the worst thing that happened to RPGs. Why? It's obvious, but I'll let others explain because I'm tired of this debate.


This is absolute truth.  I will not play Dragon Age 2 if it has level scaling unless someone makes a mod that removes it.  I just can't do it anymore. *Goes back to playing Baldur's gate for the 100th time, until someone decides to actually make something worthy of it*

Edit: Oh and those of you that are saying the level scaling makes it more challenging are delusional.  In fact it makes the game much easier, since it makes sure the monsters are not too hard for you, and usually level scaling also implies a lack of scripted fights that can be designed to be challenging at a WIDE variety of levels.


*nods*

Interesting, because just yesterday I had a 'why does Bioware want to ruin the game with level scaling' moment, again.

One thing that popped up during the thought process is that even if you're *outside* this gigantic level range - it still sets the area level to the minimum or maximum level, which makes the level difference meaningless. Say, you come to an area which has the bottom level set at 9; since you can't come out of the linear part of the game without ~ 7 levels in your behind, you do the math. A 2 level difference is almost nothing in DA. There are also only very very few areas that have a really high bottom level, which makes the level scaling system in DA, in practice, work like level scaling in Oblivion.

Oh, and have I mentioned item scaling...

Modifié par Paromlin, 07 août 2010 - 04:47 .