Tirigon wrote...
iTomes wrote...
hmmm i wouldn't say that gear getting better is better.... at least not in a medieval enviroment rpg. a sword is still a sword, no matter if it is of iron or dragonbone. you see, that the material really matters you first have to hit an enemy. besides, how would you explain a new skill when the only thing you changed is the material of youre weapon??
That´s exactly my point. It makes no sense to learn new skills by winning with your old ones.
It DOES make sense to learn skills by story events, like being taught a specialisation by your companion, or by paying for lessons at a Master warrior or something, but not simply by leveling up.
And yes, better weapons DO make sense. It´s a difference if you hit an enemy with a rusty old iron dagger or if you hit him with an enchanted, dwarfen-made sword made from the finest silverite and with an edge 100 times sharper than your old iron dagger´s edge.
1. of course it would make more sense if you get youre skills taught in a different way, BUT its not very handy: in a game like DA we cant go the gothic way where you always learn a new ability by getting taught by someone because its just a totally different fighting system: in gothic we attack and block "ourselves" what is completely different to DA style. problem is: we need influence what abilities we get: if we want to make more damage an ability "you make less damage and get less damage" is useless. so you'd have to make an npc saying: i can teach you one of three skills what is (imo) even less realistic then learning skills out of "nowhere". so the only thing left is getting youre skills for gold BUT that wouldn't make much of a difference except that you have to wait a little longer for youre skills, youll still buy all usefull. besides, in DA you have a PARTY. shall they get theyre skills out of nowhere??
2. YES it makes the hell of a difference if you hit someone with a iron weapon or a "hell of a world destroyer" weapon. BUT first you must hit him. thats the thing about swordfighting. different than in todays fightening the skill of the guy who carrys the weapon matters MUCH MUCH more. its not "holding the right end into the direction of the enemy and push a button". so if someone with a silverite weapon and someone with a steel weapon fight, its not necessary that the guy with the silverite weapon wins (but, of course, he has an advantage).
Modifié par iTomes, 20 juillet 2010 - 07:57 .





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