Reading the timeline via Game Informer, which I am very familiar with, for it is explained via codex entries in both DAO and DAO: Awakening, is nothing new to me.
Hence, seeing this (what I already know so far about the world of Thedas) in retrospect somewhat reassures me in some way. My initial thought upon seeing the announcement for DA II, though the information provided was scant, was excitement; I saw DA II as advancement into the Dragon Age universe... I saw it as an evolvement of a game that is loved by many and me.
"Fight like a Spartan," stood out for me because DAO is the best RPG that I have played thus far (though I possess all games produced by Bioware). I enjoy a game that places me right into its world, that is engaging, that gives me control (to some extent, due to limitations in game time constraint, including certain nuances, like going to sleep, bathing, following an NPC to his or her abode, etc.) over the world and how such a world is shaped.
I have played the Elder Scrolls, WoW, Lara Croft, the updated, gun toting, gal, Dark Angel, Alias, Heavenly Sword, and the upcoming TERA Online, is very promising. However, no game has captured my interest as DAO has (Well, Jade Empire is truly awesome; the Martial Art combat style is incredible, and the tête a tête [heart-to-heart] is endearing. Sky I adore you!).
DAO, as I have stated in other forums that is exploring DA II, is strategic, the story is well developed, though some of the responses are constricted, due to some limitations, I understand, but has not deemed the merit of this wonderful game. Nonetheless, the codex entries fill in the void; through them, we receive, delicious “goodies,” additional information about Thedas. Even then, we could use our imaginations using the responses provided to us, to our character as she or he interacts with other NPCs and companions. The entries are lyrical, philosophical, poetical, mystical... a true breath of fresh air.
So, I did not see restricting the character we can play as a problem. I am a female, but I play male characters as well; it is required in DAO if you want to unlock certain achievements. Thus playing a male character was a minor factor. As Game Informer provides us with a bit more details, I realized that there is a very close similarity with Mass Effect (ME).
I attempted to play Mass Effect 2. I stopped at the first mission, for I could not truly make my Warrior Femme Shepard my own creation. Maybe it would be a bit more interesting if at close range, I had the ability to draw either a dagger or a sword to quickly dispatch that enemy.
The Voice, though, it is something that can breathe life into a character, using more than one voice actor for each character, just like we have in DAO; our character does speak when interacting with the environment: entering combat, opening locks and doors; remember we have the option to choose how our character will sound during character creation. There are several options to do so, and each race has their own distinctive voice: wise, mystical, suave, violent, and so on.
However, this is a daunting task and very expensive too, to have a voice for each race and for them to speak the responses as they are now in DAO. The thought that came to mind is that there should be a consensus: to allow our characters to speak during a pivotal moment. Do not allow another to make the speech for us, but allow us to do so. It is only right that she/he does after all. We accomplish the mission; why not allow us to speak when it is necessary?!
So, this is how I see DA II. I did not see that it would take away our freedom; I see improvements as far as graphics and our interaction with the environment, i.e., to jump, swim or climb. I saw Hawke as another chapter in this game, and that our Grey Warden will resurface in DA III or an expansion. After all, our Grey Warden will still be alive, and anything is feasible in a fantasy world and an explanation could be given, just like in the DLC: Return to Ostagar.
Moving DAO towards a ME like game will not work. The dialogue wheel does not give you an in-depth look at what your character will say. To me this is very important. The cinematic cut scenes work to some extent in Leliana's Song, i.e., at the end of the first mission when she reports to the "Sister", in the Chantry if you chose the line or phrase (I cannot fully recollect the exact choice): It is none of your business. Therefore, no matter what she chose to say, it reflects what I desire her to say.
So, choosing a voice for our Playable Characters (as it stands currently in DAO: Origins) is not feasible at this time because it is costly; it may be possible with a later title (especially if DA II is successful), however. (Ah, the world of dreams!)
So, as players what do we want Bioware to address in DA II? What improvements would you like to see, such as in Stats; mouse key-binding; initial stats for rogues in particular (One concern for me is that strength is as important for rogues as dexterity, but having higher strength does not increase damage much, poison and bombs help, however.). Weapons and armor with strength added to them, another class, interacting with the environment, climbing, mounts, co-operative play, special 2-player missions, etc..
Modifié par [User Deleted], 24 septembre 2010 - 08:54 .




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