errant_knight wrote...
It feels like after Origins was released, they lost all faith in the game model and started trying to change it as quickly as possible, starting with the DLC, really. Conversation and plot went down drastically after the first two. From what people are saying about the GI article, they're saying that they can't coun't on the traditional RPG to be successful forever. Well, maybe not, but you could sure count on it for more than a handful of months. If they planned on doing that from the beginning, it really was bait and switch, as I said more jokingly in another thread. and pisses me off royally. But I don't believe that. I think when they started the game, they were making the best RPG possible--and they did. And it sold better than anything else Bioware has done, and continues to sell well. That can only leave us with the question of 'what the hell is going on?'
Awakening seems like a precursor to what it sounds like is going to happen here. Fewer opportunities for interaction, and those being tightly controlled. No more chatting with companions at a time or place that seems right for your character. That hasn't been said, but given everything that was done in the DLC and Awakening, it seems very likely. And we won't even be able to choose our own words--third person play, instead of first.
If increased cinematics were going to be in addition to the same or more conversation and interaction, I don't think I'd have a problem with it, but the changed seem designed to make the game play faster--more 'amped up'--the opposite of what made DA:O so immersive. It has a pace that you could control, and as many thoughtful moments as action ones. Funny, I thought that was one of the best things about it, something that made me feel part of a real world, not something to be ditched at all costs.
It's impossible to draw conclusions about the story depth, it still has the same writers, which is good, but if story choices are forced on us obliquely, as in Awakening, it will still feel hollow, as it will if we can't talk to our party members as though they were real travelling companions.
There's nothing more alienating than trying to talk to a character and have them refuse. It's bad enough when it's on the road--real people don't refuse to speak because they're busy walking--and it's unforgivable in camp. 'So, here we are back at the Vigil.... How are you feeling? Go away, I'm busy.' Yeah, good friends....
The more I read of what's being said about this, the more disturbed I get. Everything points to it being a third person action game with a veneer of RPG on top.
Truly, you reflect my exact thoughts and fear for a game I truly enjoy.
You know what? In DAO: Awakening, I experience a deep sense of disconnection, and the pleasure that I experience in DAO is loss, thus giving me a feeling of deep displeasure. The interaction with my companion provides a sense of closeness, which makes DAO so delightful, aside the intense fighting, and the impromptu ambushes that that occur so frequently as I travel the world (via the highway or world map) to me, and thus the replay ability .
My warden is about to complete DAO: Awakening, and at times I refuse to continue. If you accidentally click on one of the companions, you are being rush to lets go kill, kill, just like this game/expansion is a hack and slash. Once I complete this game, I doubt I will re-play DAO: Awakening again. My only consolation for seeing this to its end is because I have created a Dalish warrior who is truly awesome and her prowess unmatched.
Anyway, your thoughts/response via this thread was an interesting one to read.
P.S. All of our thoughts here should inform Bioware that it needs to pursue the same avenue it utilized in Dragon Age Origins, except to improve the bugs, the graphic to some extent, and to add a bit more heart and interaction in the world that is Dragon Age Origins in DA II. (Fight like a Spartan, still, fuels my interest in DA II, for I enjoy the gut wrenching fighting action in DAO; I truly enjoy the swordsmanship, and how powerful mages are in both games... and, oh, let us not forget the codex entries, a true delight

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