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#1
Rubbish Hero

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Did this originate for consoles on thumb sticks? And is this being used because text is difficult to read on consoles as you generally sit 5 foot away from a tv than up close to a monitor, half a foot away. Is this the reason we are getting icon things?  Basicaly, is this feature being put in for console users?

Modifié par Rubbish Hero, 15 juillet 2010 - 04:20 .


#2
Malanek

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Firstly, I must disclose I am not a fan of the dialogue wheel. There are a couple of other threads as well which should probably be used. However as I see it the argument for the dialogue wheel is that when a character is fully voiced you don't need to see the entire line of dialogue, and then hear it (or read it with subtitles) again. By shortening each dialogue line up to 2 or 3 words, the conversation can flow more like a real conversation and the main character can actually say interesting things without the player having to read over 100 words before choosing each response.

#3
Rubbish Hero

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Malanek999 wrote...  By shortening each dialogue line up to 2 or 3 words, the conversation can flow more like a real conversation and the main character can actually say interesting things without the player having to read over 100 words before choosing each response.


But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 

Modifié par Rubbish Hero, 15 juillet 2010 - 04:11 .


#4
TheMadCat

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Rubbish Hero wrote...

Did this originate for consoles on thumb sticks? And is this being used
because text is difficult to read on consoles as you generally sit 5
foot away from a tv than up close to a monitor, half a foot away. Is this
the reason we are getting icon things?  Basicaly, is this feature being put in for console users?


It allows for a more "interactive experience", I believe that's the terminology coined when it was originally described for Mass Effect. I don't know if it was done for any of those reasons you stated, I played Awakening on a console for a bit and never had any problems.

#5
MajorStranger

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Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.

#6
Rubbish Hero

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MajorStranger wrote...

Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.


Nintendo have been leading the way with motion controls. Now both the PlayStation 3 and Xbox360 are attempting to emulate it's success. In fact, Will Wright called it the only real next gen console.

www.computerandvideogames.com/article.php

According the Super Mario Galaxy's 98 metacritic score, the same still seems to be doing ok.

Modifié par Rubbish Hero, 15 juillet 2010 - 04:16 .


#7
TheMadCat

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MajorStranger wrote...

Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.


BioWare only wishes they could be Nintendo right now. ;)

#8
PARAGON87

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Really the dialogue wheel I think was first physically implemented in Mass Effect. All other games previous, like Deus Ex or Neverwinter Nights, had just straight on sentences stating what exactly the character will say. Fallout 3 and Dragon Age continued this, with your character remaining voiceless.

So yeah, I would guess the thumbstick was a perfect place for a dialogue wheel/

Modifié par PARAGON87, 15 juillet 2010 - 04:19 .


#9
Morroian

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Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 


DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.

#10
Swoo

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MajorStranger wrote...

Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.


Urm, Nintendo has always been cutting edge. In fact, their biggest fault (most likely) is that they sometimes seem to reach a little too far and fall flat on their faces. So many things you and I take for granted in modern gaming originated with them.

#11
Rubbish Hero

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Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.



So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?

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Modifié par Rubbish Hero, 15 juillet 2010 - 04:27 .


#12
TheMadCat

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Rubbish Hero wrote...

Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.



So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?


Pretty much, though not sure I'd consider Dragon Age a spiritual successor to Baulders Gate to begin with, not sure why BioWare tagged it as such.

#13
PARAGON87

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Swoo wrote...

MajorStranger wrote...

Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.


Urm, Nintendo has always been cutting edge. In fact, their biggest fault (most likely) is that they sometimes seem to reach a little too far and fall flat on their faces. So many things you and I take for granted in modern gaming originated with them.


Hear, hear!

Really, you have them to thank for the thumb joystick, rumble capability, and motion sensing controllers.  Not to mention the granddaddy of them all, the D-pad.

#14
errant_knight

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Morroian wrote...

Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 


DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.

 Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.

Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.

Modifié par errant_knight, 15 juillet 2010 - 04:33 .


#15
PARAGON87

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errant_knight wrote...

Morroian wrote...

Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 


DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.

 Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.

Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.


It's on the teaser official website of DA2. 

But, don't take it out of context, he's just saying that DA2 will move toward.a more ME2-style of play.  An example is fully-voiced cutscenes where your character isn't mute.

#16
errant_knight

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PARAGON87 wrote...

errant_knight wrote...

Morroian wrote...

Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 


DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.

 Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.

Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.


It's on the teaser official website of DA2. 

But, don't take it out of context, he's just saying that DA2 will move toward.a more ME2-style of play.  An example is fully-voiced cutscenes where your character isn't mute.


Oh, okay, so it's the same as what we already knew--deductive reasoning points to it, but not an actual statement of intent.... Correction to my earlier post. DA:O sold 3.2 million units, not 3.5. Still a lot. ;)

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#17
Kalfear

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Rubbish Hero wrote...

Did this originate for consoles on thumb sticks? And is this being used because text is difficult to read on consoles as you generally sit 5 foot away from a tv than up close to a monitor, half a foot away. Is this the reason we are getting icon things?  Basicaly, is this feature being put in for console users?


Why where getting it I dont know but Im not a fan!

I dont hate the conversation wheel, I just hate having to reload all the time because the small tidbit of whats going to be said is quite often not what you want to say.

That drove me nuts in ME1 and ME2 to be honest!
I pick a selection and they say exactly opposite of what I would have said.
I much prefer DA:O where I read whats going to be said and choose it.

No guessing, no mistakes

#18
SDNcN

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errant_knight wrote...

Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.


Because they want to try new things?

Despite everyone saying it will be the Fantasy version of Mass Effect, it really seems like the team is attempting to try new things, rather than deliver the same formula again. One of the big criticisms I've seen about Bioware is that once you've played one of their games, you've played all of them.

An example would be having a number of areas/planets - that have very little to do with the main plot - that you can visit in any order. After all of them are finished you go into a tunnel all the way to endgame. That has been the structure of all of their games since Knights of the Old Republic.

Modifié par SDNcN, 15 juillet 2010 - 04:51 .


#19
Riona45

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Rubbish Hero wrote...

But... that's not what Baldurs Gate or old school RPG's were about.  It was like participating in a fantasy book than a fantasy game trying  to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to  roots or some important  crap? 


The Baldur's Gate series is remembered for it's story, characters, and party mechanics, not because it used a dialogue tree and had a silent protagonist.

#20
Rubbish Hero

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Riona45 wrote...The Baldur's Gate series is remembered for it's stor


You seem to be forgetting "story telling" which is exactly in those category's.

Modifié par Rubbish Hero, 15 juillet 2010 - 04:59 .


#21
Demx

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To be honest, I thought it was to cut back on coding.

#22
AlanC9

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Nah. If anything. coding the new system will be a little harder, since you'll have to keep track of both the actual lines and the paraphrases that go on the wheel.

#23
SirGladiator

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I don't know whether I'll like the new system more or less to be honest, having played DA as well as BG/BG2, in addition to ME/ME2, I don't really see how you pick the dialogue as a particularly big deal. But the general idea of taking their most successful game ever, the one that was 'supposed' to be lucky to sell a million copies but actually sold over 3 million and counting, and trying to make it more like the game that was 'supposed' to be their biggest selling ever but actually sold way less than DA, actually trying to make the more successful game like the less successful one rather than the other way around, just strikes me as somewhat mind-bogglingly crazy.



So yes, I personally don't much care which way I select the dialogue so long as I have plenty of good choices (although I can see how the DA system could be considered objectively superior) but I'm going to say its a dumb move to make this change simply because they're needlessly making their more popular game more like their less popular one, when it clearly should be the other way around.

#24
17thknight

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SDNcN wrote...

errant_knight wrote...

Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.


Because they want to try new things?

Despite everyone saying it will be the Fantasy version of Mass Effect, it really seems like the team is attempting to try new things, rather than deliver the same formula again. One of the big criticisms I've seen about Bioware is that once you've played one of their games, you've played all of them.

An example would be having a number of areas/planets - that have very little to do with the main plot - that you can visit in any order. After all of them are finished you go into a tunnel all the way to endgame. That has been the structure of all of their games since Knights of the Old Republic.


How is rehashing the story-telling and game mechanics of Mass Effect, which came out 3 years ago, trying "new things"? 

#25
Massadonious1

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Is Mass Effect the only game anyone around here has played with a voiced protagonist? You people need to get out more.