Modifié par Rubbish Hero, 15 juillet 2010 - 04:20 .
The Conversation wheel
#1
Posté 15 juillet 2010 - 03:52
#2
Posté 15 juillet 2010 - 04:08
#3
Posté 15 juillet 2010 - 04:10
Malanek999 wrote... By shortening each dialogue line up to 2 or 3 words, the conversation can flow more like a real conversation and the main character can actually say interesting things without the player having to read over 100 words before choosing each response.
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
Modifié par Rubbish Hero, 15 juillet 2010 - 04:11 .
#4
Posté 15 juillet 2010 - 04:12
Rubbish Hero wrote...
Did this originate for consoles on thumb sticks? And is this being used
because text is difficult to read on consoles as you generally sit 5
foot away from a tv than up close to a monitor, half a foot away. Is this
the reason we are getting icon things? Basicaly, is this feature being put in for console users?
It allows for a more "interactive experience", I believe that's the terminology coined when it was originally described for Mass Effect. I don't know if it was done for any of those reasons you stated, I played Awakening on a console for a bit and never had any problems.
#5
Posté 15 juillet 2010 - 04:13
#6
Posté 15 juillet 2010 - 04:16
MajorStranger wrote...
Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.
Nintendo have been leading the way with motion controls. Now both the PlayStation 3 and Xbox360 are attempting to emulate it's success. In fact, Will Wright called it the only real next gen console.
www.computerandvideogames.com/article.php
According the Super Mario Galaxy's 98 metacritic score, the same still seems to be doing ok.
Modifié par Rubbish Hero, 15 juillet 2010 - 04:16 .
#7
Posté 15 juillet 2010 - 04:17
MajorStranger wrote...
Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.
BioWare only wishes they could be Nintendo right now.
#8
Posté 15 juillet 2010 - 04:18
So yeah, I would guess the thumbstick was a perfect place for a dialogue wheel/
Modifié par PARAGON87, 15 juillet 2010 - 04:19 .
#9
Posté 15 juillet 2010 - 04:22
Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
#10
Posté 15 juillet 2010 - 04:26
MajorStranger wrote...
Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.
Urm, Nintendo has always been cutting edge. In fact, their biggest fault (most likely) is that they sometimes seem to reach a little too far and fall flat on their faces. So many things you and I take for granted in modern gaming originated with them.
#11
Posté 15 juillet 2010 - 04:26
Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?
Modifié par Rubbish Hero, 15 juillet 2010 - 04:27 .
#12
Posté 15 juillet 2010 - 04:28
Rubbish Hero wrote...
Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?
Pretty much, though not sure I'd consider Dragon Age a spiritual successor to Baulders Gate to begin with, not sure why BioWare tagged it as such.
#13
Posté 15 juillet 2010 - 04:28
Swoo wrote...
MajorStranger wrote...
Bioware is no Nintendo, They know the past was great, but for the future to be greater they need to evolve or they will always be stuck with the same crap three decade before.
Urm, Nintendo has always been cutting edge. In fact, their biggest fault (most likely) is that they sometimes seem to reach a little too far and fall flat on their faces. So many things you and I take for granted in modern gaming originated with them.
Hear, hear!
Really, you have them to thank for the thumb joystick, rumble capability, and motion sensing controllers. Not to mention the granddaddy of them all, the D-pad.
#14
Posté 15 juillet 2010 - 04:30
Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.Morroian wrote...
Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.
Modifié par errant_knight, 15 juillet 2010 - 04:33 .
#15
Posté 15 juillet 2010 - 04:35
errant_knight wrote...
Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.Morroian wrote...
Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.
It's on the teaser official website of DA2.
But, don't take it out of context, he's just saying that DA2 will move toward.a more ME2-style of play. An example is fully-voiced cutscenes where your character isn't mute.
#16
Posté 15 juillet 2010 - 04:40
PARAGON87 wrote...
errant_knight wrote...
Could you give a link for this? Because that would be my worst fears put into words with out any of the tap dancing that we've been getting. If they're actually saying that out loud, then they might as well be saying 'forget seeing anything like DA:O again', and it's worse than I thought.Morroian wrote...
Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.
Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.
It's on the teaser official website of DA2.
But, don't take it out of context, he's just saying that DA2 will move toward.a more ME2-style of play. An example is fully-voiced cutscenes where your character isn't mute.
Oh, okay, so it's the same as what we already knew--deductive reasoning points to it, but not an actual statement of intent.... Correction to my earlier post. DA:O sold 3.2 million units, not 3.5. Still a lot.
http://www.rockpaper...hiest-hit-ever/
#17
Posté 15 juillet 2010 - 04:44
Rubbish Hero wrote...
Did this originate for consoles on thumb sticks? And is this being used because text is difficult to read on consoles as you generally sit 5 foot away from a tv than up close to a monitor, half a foot away. Is this the reason we are getting icon things? Basicaly, is this feature being put in for console users?
Why where getting it I dont know but Im not a fan!
I dont hate the conversation wheel, I just hate having to reload all the time because the small tidbit of whats going to be said is quite often not what you want to say.
That drove me nuts in ME1 and ME2 to be honest!
I pick a selection and they say exactly opposite of what I would have said.
I much prefer DA:O where I read whats going to be said and choose it.
No guessing, no mistakes
#18
Posté 15 juillet 2010 - 04:49
errant_knight wrote...
Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.
Because they want to try new things?
Despite everyone saying it will be the Fantasy version of Mass Effect, it really seems like the team is attempting to try new things, rather than deliver the same formula again. One of the big criticisms I've seen about Bioware is that once you've played one of their games, you've played all of them.
An example would be having a number of areas/planets - that have very little to do with the main plot - that you can visit in any order. After all of them are finished you go into a tunnel all the way to endgame. That has been the structure of all of their games since Knights of the Old Republic.
Modifié par SDNcN, 15 juillet 2010 - 04:51 .
#19
Posté 15 juillet 2010 - 04:52
Rubbish Hero wrote...
But... that's not what Baldurs Gate or old school RPG's were about. It was like participating in a fantasy book than a fantasy game trying to be an interactive movie. I thought dragon age spiritual Baldur Gate and return to roots or some important crap?
The Baldur's Gate series is remembered for it's story, characters, and party mechanics, not because it used a dialogue tree and had a silent protagonist.
#20
Posté 15 juillet 2010 - 04:57
Riona45 wrote...The Baldur's Gate series is remembered for it's stor
You seem to be forgetting "story telling" which is exactly in those category's.
Modifié par Rubbish Hero, 15 juillet 2010 - 04:59 .
#21
Posté 15 juillet 2010 - 05:17
#22
Posté 15 juillet 2010 - 05:51
#23
Posté 15 juillet 2010 - 05:55
So yes, I personally don't much care which way I select the dialogue so long as I have plenty of good choices (although I can see how the DA system could be considered objectively superior) but I'm going to say its a dumb move to make this change simply because they're needlessly making their more popular game more like their less popular one, when it clearly should be the other way around.
#24
Posté 15 juillet 2010 - 06:13
SDNcN wrote...
errant_knight wrote...
Gotta say, I'm still not getting why you would create a game model that sold three and a half million units, and won awards, and then toss it away after one game. It just makes no sense to me.
Because they want to try new things?
Despite everyone saying it will be the Fantasy version of Mass Effect, it really seems like the team is attempting to try new things, rather than deliver the same formula again. One of the big criticisms I've seen about Bioware is that once you've played one of their games, you've played all of them.
An example would be having a number of areas/planets - that have very little to do with the main plot - that you can visit in any order. After all of them are finished you go into a tunnel all the way to endgame. That has been the structure of all of their games since Knights of the Old Republic.
How is rehashing the story-telling and game mechanics of Mass Effect, which came out 3 years ago, trying "new things"?
#25
Posté 15 juillet 2010 - 06:15





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