17thknight wrote...
Welcome to exactly what people were decrying about Mass Effect 1 and 2. Sometimes it would mean you kill them...sometimes it would mean a harsh speech. Who knows! You want an example? See: The Quarian and Elcor merchants. It was horribly implemented.
And the arguement comes in full circle. This is the point where I 'again' say the implementation in Mass Effect isn't the only way it can be implemented. After that you are supposed to go "no".
You still have zero defense for why you should NOT allow players to see every single word the character is going to say as well as their actions. You shouldn't have to buy a strategy guide just so that you can look up a conversation and think "Well hell, aam I about to bribe this guy or gut him?"
Because seeing and hearing the same dialogue twice is boring and will lead to players skipping past dialogue instead watching the scene.
Edit:
For example I always play games with subtitles on. I read much faster than characters speak and usually skip through their dialogue rather than listen to them -- because I know what they are about to say. The only time I *ever* have not done this in a Bioware RPG is in Mass Effect and Mass Effect 2.
If you go out of your way to make dialogue cinematic you really don't want players skipping through it.
Modifié par SDNcN, 15 juillet 2010 - 07:42 .





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