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#51
SDNcN

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17thknight wrote...

Welcome to exactly what people were decrying about Mass Effect 1 and 2. Sometimes it would mean you kill them...sometimes it would mean a harsh speech. Who knows! You want an example? See: The Quarian and Elcor merchants. It was horribly implemented.


And the arguement comes in full circle. This is the point where I 'again' say the implementation in Mass Effect isn't the only way it can be implemented. After that you are supposed to go "no".

You still have zero defense for why you should NOT allow players to see every single word the character is going to say as well as their actions. You shouldn't have to buy a strategy guide just so that you can look up a conversation and think "Well hell, aam I about to bribe this guy or gut him?"


Because seeing and hearing the same dialogue twice is boring and will lead to players skipping past dialogue instead watching the scene.

Edit:

For example I always play games with subtitles on. I read much faster than characters speak and usually skip through their dialogue rather than listen to them -- because I know what they are about to say. The only time I *ever* have not done this in a Bioware RPG is in Mass Effect  and Mass Effect 2.

If you go out of your way to make dialogue cinematic you really don't want players skipping through it.

Modifié par SDNcN, 15 juillet 2010 - 07:42 .


#52
Greenface21

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Wow two threads to make one complaint. You must really really hate the wheel.

Well... you can argue all you want about it but so far it looks like its here to stay. Personally I find reading dialogue and hearing it again voiced very redundant.



I think its still a evolving system. Sure, Mass Effect 1 and 2 were a bit clumsy with it but I have hopes that DA2 will make the wheel choice more accurate with what the player actually wants.

#53
Rubbish Hero

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Greenface21 wrote... Personally I find reading dialogue and hearing it again voiced very redundant.

I think its still a evolving system.


This doesn't seem to make sense. With simple icons, you will have less  variation, reading requires more from the player with more variation on the specific  types of responces used. How is this more redundant? Planescape Torment is more redudant than Mass Effect? And the in depth reading of that game is, outdated?  Weely? Weely weely? :blush:

Modifié par Rubbish Hero, 15 juillet 2010 - 02:41 .


#54
Heimdall

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If anything the symbols for intent seem to make this an improvment over Mass Effect's system, to reduce chance of misinterpretation (Though I never had that problem in ME)

#55
triggerhappy456

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the only problem i ever had with the wheel was VERY rarely what i thought would happen was not what would happen

with the symbols this problem should be gone

and since the voice actor is being put in, which is in my opinion a good thing, it would be boring to read the whole response, then hear it repeated again

#56
Narreneth

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Rubbish Hero wrote...

Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.



So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?

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God you are an ass. 

#57
Rubbish Hero

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Narreneth wrote...

Rubbish Hero wrote...

Morroian wrote...DAO was but only DAO. They've stated stated they're now going to move away from that paradigm with DA2.



So, the opening game is the spiritual successor to baldurs gate back to Biowares roots and the sequel.... is not?

Posted Image






God you are an ass. 


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