One complaint about the DA:O was the lack of an atmosphere - Is DA2 going to improve upon that?
We could have villagers moving around as they go about their daily activities, children playing catch, patrolling guards etc. Perhaps increase the size of cities, density of the population, more "noise" to reflect the bustling activities of the townsfolk. I was thinking about something along the lines of Assassin's Creed.
I remember in one of the DA:O developer videos, they were trying to reflect the rich lore and history in the architecture and environment and make people actually want to explore. However, I don't think they managed to achieve this very well. Hopefully the developers are able to improve upon this aspect.. especially since there appears to a long and rich history surrounding Kirkwall and that our adventure is DA2 is going to span a decade.
Atmosphere
Débuté par
unroguelike
, juil. 15 2010 03:55
#1
Posté 15 juillet 2010 - 03:55
#2
Posté 15 juillet 2010 - 04:03
Eh, I'd like to think so but all BioWare games have suffered from this problem to some degree so I doubt we'll see much if any improvement.
#3
Posté 15 juillet 2010 - 08:23
Actually in DA:O there were children playing catch XD :] Anyway, I did not feel like there were not enough life in the towns. But yeah now that I think about it DA2 could improve on that area.
#4
Posté 15 juillet 2010 - 08:55
Definately agree about not enough hussle and bussle in the cities
Anouther thing that annoys me personally is drawn doors you cant enter in villages and towns and cities!
There doesnt have to be anything in them but shesh, enough with the non existant locations!
I must say DA:O did towns and cities much better then ME2 did or Fall Out 3 did, so thats a step in right direction
Anouther thing that annoys me personally is drawn doors you cant enter in villages and towns and cities!
There doesnt have to be anything in them but shesh, enough with the non existant locations!
I must say DA:O did towns and cities much better then ME2 did or Fall Out 3 did, so thats a step in right direction
#5
Posté 15 juillet 2010 - 09:02
LOLwut? At least those games felt alive, can't say the same for DAO. DAO had a terrible atmosphere.Kalfear wrote...
Definately agree about not enough hussle and bussle in the cities
Anouther thing that annoys me personally is drawn doors you cant enter in villages and towns and cities!
There doesnt have to be anything in them but shesh, enough with the non existant locations!
I must say DA:O did towns and cities much better then ME2 did or Fall Out 3 did, so thats a step in right direction
#6
Posté 15 juillet 2010 - 10:11
The witcher did this very well, as well as games like Assassin's Creed.
It's just a case of whether the game engine / technology is up to it.
It's just a case of whether the game engine / technology is up to it.
#7
Posté 15 juillet 2010 - 10:14
RDR did it best. I've played plenty of games that had people living in it. RDR is the only game that felt truly alive.
#8
Posté 15 juillet 2010 - 11:10
BW could improve on atmosphere in their games. It really *never* was a strong point in any of their games.
I guess it's somewhat hard for the devs to find the "sweet spot" -considering those background things cost zots that are equally needed for quests & story.
I still wish BW would do a little more in that regard. Their towns often feel lifeless...like my character is walking through a movie backdrop.
I think it's mostly the town NPCs. Nothing kills the suspension of disbelief more than NPCs just standing at the same spot for hours, doing basically nothing -then when you return weeks later they are still standing there. Ughh.
I guess it's somewhat hard for the devs to find the "sweet spot" -considering those background things cost zots that are equally needed for quests & story.
I still wish BW would do a little more in that regard. Their towns often feel lifeless...like my character is walking through a movie backdrop.
I think it's mostly the town NPCs. Nothing kills the suspension of disbelief more than NPCs just standing at the same spot for hours, doing basically nothing -then when you return weeks later they are still standing there. Ughh.
Modifié par GreenSoda, 15 juillet 2010 - 11:10 .





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