MyNamesNotLuke wrote...
kglaser wrote...
BioWare has pretty much bent over backwards to make the fans appeased.
1--Didn't like the Mako? Gone.
2--Didn't like the micromanagement? Bye-bye to that.
3--Didn't like the RPG elements? They've been greatly reduced.
4--Bored with driving around planets in search of rocks? No more.
5--Wanted Garrus and Tali as romanceable characters? Done (and brilliantly executed).
6--More squaddies? Here, have twice as many new characters.
And the Suicide Mission was fantastic.
1--yes, i love scanning planets rather than exploring them.
2--Buying upgrades for guns with minerals that take hours to gather? 1up.
3--and that's a good thing?
4--no, i'm bored of scanning planets for rocks.
5--no i didn't. (and it was hardly "brilliantly executed") they just used the shy girl stereotype and little 13 year olds loved it.
6--oye, i love spending 80% of my gameplay searching for squadmates rather than saving the galaxy. FunFunFun.
and the suicide mission sucked.
i don't know why i'm responding to a month old post, but wth.
Hey, don't mean to be rude, but have you even read the OP or the name of this thread? If you feel like venting about all ME2s "flaws," search the other threads on the forums.
This game has several ratings over 90% on several websites, people are obviously buying it, and loving it.
Only the annoying [RPG] elements such as having to turn all excess items into omni-gel and the mako have been eradicated, but BioWare added much more character development, especially within the loyalty missions.
Modifié par Brodyaha, 13 août 2010 - 07:43 .





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