Getting rid of the archaic AD&D ruleset and replacing it with something more sensible would be awesome. Let's face it, the AD&D system gives the player NOTHING. If you are new, you can read the rulebook, look up strategies, get yourself prepared, then play the game for five to ten hours, find out you've royalled screwed yourself, and have to restart. Eg. As a newcomer, making a Warrior with only 3 intelligence seems like a good idea, since it allows you to spend those skill points elsewhere (what does a Warrior need intelligence for anyway?). Hours and hours and HOURS later, you run into your first Mind Flayer. What the heck? How'd I die? My health was at max. There's nothing in my log. Oh, it ate my brain. Three intelligence is easy to consume. Oops!
If you've never AD&D'd before, how would you know that the Golems are weak only to blunt weapons? What if you only carry a magical sword on your warrior, have Minsc, a rogue, and three casters? You could try throwing it on Easy and telling your casters to lay the smack down with their staves, but really. There's just a lot about the game that the newcomer knows nothing about until it's too late, and even then they may not have a clue what the hell happened.
First time playthrough, buffing up 100% before going anywhere is a MUST if you don't want the game to be a reloadfest. Having to spend 1-2 minutes before a battle buffing, resting afterwards and going through it all over again, doesn't do anything but chew up time. This needs to be streamlined.
Pathfinding is bad. Really bad. Navigating narrow passageways with a six-member party leads to micromanagement and frustrations.
Mages are beasts in this game. Now, I understand that lorewise, some mages should be this way, but every single one? Face a group of six melee fighters and a mage, and that mage is your biggest threat - he can eradicate your entire party (including the two or three mages you bring to cheese every other encounter) in a couple seconds, unless you are buffed up and/or lucky with rolls, and otherwise just very well prepared. Again, some mage fights should be like this, but every mage fights as if they are only a half-step down from Irenicus. There aren't any apprentices roaming the world?
That's it really. Don't get me wrong, I love this game, but it feels incredibly dated. The big thing is replacing the ruleset with something more modern. Getting that done would give this game a lot more appeal to modern gamers, even without a graphical overhaul (which this game doesn't need in the least - set it to one of the resolutions in the config and it still looks absolutely beautiful). I'm not saying Halo fanboys would pick it up, but I'd bet that all the people whose first CRPG was DA:O would be willing to give the Baldur's Gate games a go if they saw it receive some special treatment from Bioware and then get a re-release.
Again, I love the game, as I'm sure many do, but we've gotta be honest - it could definitely benefit from a mechanical overhaul.
Modifié par cipher86, 15 juillet 2010 - 02:26 .





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