20 followers? Really Comma-Bioware?
#1
Posté 15 juillet 2010 - 12:54
Dragon Age Origins followers were fleshed out more than those in nearly any other Bioware game, or really most other game characters in general. However, if its true that we have 20 followers, a little less than twice the number of characters we could recruit in vanilla Mass Effect, and a little more than twice the number of voiced (not including Dog of course) characters we could recruit in Dragon Age Origins, isn't it nearly assured that they will be, if not using the awakenings (No conversations with followers) dialog model, far less fleshed out than even Mass Effect 1 followers?
#2
Posté 15 juillet 2010 - 12:56
#3
Posté 15 juillet 2010 - 12:57
Those could be the vengeful shades of people died because of Hawke for all we know.
#4
Posté 15 juillet 2010 - 12:58
BlackyBlack wrote...
ME1's box art had Saren on it. Was he a party member?
No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.
#5
Posté 15 juillet 2010 - 12:59
#6
Posté 15 juillet 2010 - 01:00
Evolution33 wrote...
It takes place over a 10 year period. Some followers may come and go and some might even die. This game has a chance to be truly epic in the scope of its story telling.
It doesn't matter if you spread them out over 10 years, or 10 hours. Increasing the number of compains will result in a corrosponding decrease in the depth of each, barring a stupendeous increase in the budget and a willingness to make DA2 a 3 DvD PC exclusive.
#7
Posté 15 juillet 2010 - 01:02
Im sure you can get Blu-Ray drives for the PC only need one disk then
Modifié par Lintanis, 15 juillet 2010 - 01:04 .
#8
Posté 15 juillet 2010 - 01:03
Archereon wrote...
No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.
Huh? They could represent loads of people -- some could be companions, some could be antagonists, some could be other important NPCs. It's not like there were fewer than twenty important NPCs in Origins. I think "they're all party members" is rather a leap to make at this point.
Modifié par Bugzehat, 15 juillet 2010 - 01:04 .
#9
Posté 15 juillet 2010 - 01:03
#10
Posté 15 juillet 2010 - 01:05
#11
Posté 15 juillet 2010 - 01:05
#12
Posté 15 juillet 2010 - 01:05
Archereon wrote...
Evolution33 wrote...
It takes place over a 10 year period. Some followers may come and go and some might even die. This game has a chance to be truly epic in the scope of its story telling.
It doesn't matter if you spread them out over 10 years, or 10 hours. Increasing the number of compains will result in a corrosponding decrease in the depth of each, barring a stupendeous increase in the budget and a willingness to make DA2 a 3 DvD PC exclusive.
Well obviously bioware are going to make them all mute and without any plot arcs. Or they are simply important people across the whole game, including non-combatants.
#13
Posté 15 juillet 2010 - 01:09
Bugzehat wrote...
Archereon wrote...
No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.
Huh? They could represent loads of people -- some could be companions, some could be antagonists, some could be other important NPCs. It's not like there were fewer than twenty important NPCs in Origins. I think "they're all party members" is rather a leap to make at this point.
(this list doesn't include party members)
Loghain
Flemeth
Duncan
Irving
Gregor
Zathrian
Bhelen
Endrin
Harrowmont
Swiftrunner
Lady of the Forest
UIdred
Kolgrim
Eamon
Calian
While you could extend that list indefinately, only a few (Loghain and Eamon for example) have a large enough role in the story of DA:O to merit being put on the cover. Unless we're going to have dozens of NPCs with such a large role, the NPC option isn't likely.
#14
Posté 15 juillet 2010 - 01:11
In which case they are "companions".
#15
Posté 15 juillet 2010 - 01:12
Evolution33 wrote...
This is the issue I have with the fantasy world as a whole. Length seems to equate to depth in the minds of a lot of people. Are the characters in a 700 page fantasy novel any more or less deep than say the characters in the under 200 page Great Gatsby? The gatsby characters are some of the depst in modern literature and some of them barely appear. Shear intensity in story telling can do more to develop a character than spending lots of time with them. A one dimensional character given 1000 lines of dialog will remain one dimensional, but a dynamic character can grow in less than a sentence.
No offense to the Bioware writers, but I don't think they, nor most other available modern writers, have it in them to make characters as in depth as in Origins with the number of lines they'll be alotted if the budget is stretched over 20 characters.
Modifié par Archereon, 15 juillet 2010 - 01:13 .
#16
Posté 15 juillet 2010 - 01:13
AntiChri5 wrote...
They could be Hawkes favourite prostitutes for all we know.
In which case they are "companions".
Now that would be cool.
#17
Posté 15 juillet 2010 - 01:13
therewasatime wrote...
AntiChri5 wrote...
They could be Hawkes favourite prostitutes for all we know.
In which case they are "companions".
Now that would be cool.
So what happens if Hawke is a women?
#18
Posté 15 juillet 2010 - 01:15
Archereon wrote...
(this list doesn't include party members)
Loghain
Flemeth
Duncan
Irving
Gregor
Zathrian
Bhelen
Endrin
Harrowmont
Swiftrunner
Lady of the Forest
UIdred
Kolgrim
Eamon
Calian
While you could extend that list indefinately, only a few (Loghain and Eamon for example) have a large enough role in the story of DA:O to merit being put on the cover. Unless we're going to have dozens of NPCs with such a large role, the NPC option isn't likely.
Perhaps you are thinking too literally, perhaps they are just people swept through or along in the PCs wake. It seems to me Bioware are creating Hawke to be some sort of Maric figure. If this is the case and bioware are telling this sort of 'king-maker' story. The 'people' on the artwork could really have little importents at all.
All this is just perhaps's though you can't really infer anything from it at the moment.
#19
Posté 15 juillet 2010 - 01:16
#20
Posté 15 juillet 2010 - 01:17
Archereon wrote...
therewasatime wrote...
AntiChri5 wrote...
They could be Hawkes favourite prostitutes for all we know.
In which case they are "companions".
Now that would be cool.
So what happens if Hawke is a women?
be the same didnt you go to the Pearl in origins
#21
Posté 15 juillet 2010 - 01:18
SuperBaggles1 wrote...
How do we know that this is the official box art? It was my understanding that all the art released so far is just sort of concept art.
It really doesn't matter, I'm just voicing the concern associated with one of the interpretations of the box art/concept box art.
Lintanis: I never clicked the option.<_<
Modifié par Archereon, 15 juillet 2010 - 01:18 .
#22
Posté 15 juillet 2010 - 01:19
Archereon wrote...
therewasatime wrote...
AntiChri5 wrote...
They could be Hawkes favourite prostitutes for all we know.
In which case they are "companions".
Now that would be cool.
So what happens if Hawke is a women?
She's shoehorned into being a lesbian.
#23
Posté 15 juillet 2010 - 01:19
#24
Posté 15 juillet 2010 - 01:20
Archereon wrote...
therewasatime wrote...
AntiChri5 wrote...
They could be Hawkes favourite prostitutes for all we know.
In which case they are "companions".
Now that would be cool.
So what happens if Hawke is a women?
Men can be prostitutes and women can like women. That wouldn't change anything if Hawke were a woman.
#25
Posté 15 juillet 2010 - 01:21
Wonderllama4 wrote...
There is no one except Hawke on the cover. you're just talking out of your ass
There are silhouttes of people cut out of the dragon's wings.





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