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20 followers? Really Comma-Bioware?


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#26
therewasatime

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Lintanis wrote...

Archereon wrote...

therewasatime wrote...

AntiChri5 wrote...

They could be Hawkes favourite prostitutes for all we know.

In which case they are "companions".



Now that would be cool. Posted Image


So what happens if Hawke is a women?


be the same didnt you go to the Pearl in origins :whistle::)



Exactly.

And who knows, maybe the persons in the background mean nothing and their only purpose is, that the cover (wings of the dragon) look cool.

#27
Khayness

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Wonderllama4 wrote...

There is no one except Hawke on the cover. you're just talking out of your ass


Silhouette :whistle:

#28
Arlana Tabris

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Archereon wrote...

SuperBaggles1 wrote...

How do we know that this is the official box art? It was my understanding that all the art released so far is just sort of concept art.


It really doesn't matter, I'm just voicing the concern associated with one of the interpretations of the box art/concept box art.


You've been beaten to that interpretation some time ago: http://social.biowar...1/index/3052046

#29
Bugzehat

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Archereon wrote...

Bugzehat wrote...

Archereon wrote...
No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.


Huh? They could represent loads of people -- some could be companions, some could be antagonists, some could be other important NPCs. It's not like there were fewer than twenty important NPCs in Origins. I think "they're all party members" is rather a leap to make at this point.


(this list doesn't include party members)

Loghain
Flemeth
Duncan
Irving
Gregor
Zathrian
Bhelen
Endrin
Harrowmont
Swiftrunner
Lady of the Forest
UIdred
Kolgrim
Eamon
Calian

While you could extend that list indefinately, only a few (Loghain and Eamon for example) have a large enough role in the story of DA:O to merit being put on the cover.  Unless we're going to have dozens of NPCs with such a large role, the NPC option isn't likely.


Who's to say the list couldn't include party members? The characters on the box could well represent some party members and some non-recruitable NPCs. It's just way too early to make that kind of judgment.

edit: and as someone above me just said, they might not even represent anyone.

Modifié par Bugzehat, 15 juillet 2010 - 01:24 .


#30
Zerthus

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Archereon wrote...

I'm sure we've noticed the sillhouettes behind Hawk in the Dragon Art box art.  Some have guessed that these silhouettes represent followers.  If that's true, then one thing in particular about them stands out: There are roughly 20 of them.

Dragon Age Origins followers were fleshed out more than those in nearly any other Bioware game, or really most other game characters in general.  However, if its true that we have 20 followers, a little less than twice the number of characters we could recruit in vanilla Mass Effect, and a little more than twice the number of voiced (not including Dog of course)  characters we could recruit in Dragon Age Origins, isn't it nearly assured that they will be, if not using the awakenings (No conversations with followers) dialog model, far less fleshed out than even Mass Effect 1 followers?


It's a 10 year time span, I don't find it likely that every follower will stay with you for the entire 10 years. I think it's possible that we'll have plenty of temporary companions along with a few main companions that stick with us the entire time.

#31
Archereon

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Bugzehat wrote...

Archereon wrote...

Bugzehat wrote...

Archereon wrote...
No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.


Huh? They could represent loads of people -- some could be companions, some could be antagonists, some could be other important NPCs. It's not like there were fewer than twenty important NPCs in Origins. I think "they're all party members" is rather a leap to make at this point.


(this list doesn't include party members)

Loghain
Flemeth
Duncan
Irving
Gregor
Zathrian
Bhelen
Endrin
Harrowmont
Swiftrunner
Lady of the Forest
UIdred
Kolgrim
Eamon
Calian

While you could extend that list indefinately, only a few (Loghain and Eamon for example) have a large enough role in the story of DA:O to merit being put on the cover.  Unless we're going to have dozens of NPCs with such a large role, the NPC option isn't likely.


Who's to say the list couldn't include party members? The characters on the box could well represent some party members and some non-recruitable NPCs. It's just way too early to make that kind of judgment.


Box worthy characters (those essential to the main plot line), including party members in Origins reach a grand total of 5.

Loghain
Alastair
Morrigan
Flemeth
Eamon

Zerthus: If they're just throwaway characters irrelevant to the plot, why have them on the box?

Modifié par Archereon, 15 juillet 2010 - 01:25 .


#32
orpheus333

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Zerthus wrote...

Archereon wrote...

I'm sure we've noticed the sillhouettes behind Hawk in the Dragon Art box art.  Some have guessed that these silhouettes represent followers.  If that's true, then one thing in particular about them stands out: There are roughly 20 of them.

Dragon Age Origins followers were fleshed out more than those in nearly any other Bioware game, or really most other game characters in general.  However, if its true that we have 20 followers, a little less than twice the number of characters we could recruit in vanilla Mass Effect, and a little more than twice the number of voiced (not including Dog of course)  characters we could recruit in Dragon Age Origins, isn't it nearly assured that they will be, if not using the awakenings (No conversations with followers) dialog model, far less fleshed out than even Mass Effect 1 followers?


It's a 10 year time span, I don't find it likely that every follower will stay with you for the entire 10 years. I think it's possible that we'll have plenty of temporary companions along with a few main companions that stick with us the entire time.


I would also like to suggest that you would lead a very sad life if over the course of 10 years you didn't meet at least 20 people that were important to you for good or bad.

You're also assuming its final box art.

Modifié par andyr1986, 15 juillet 2010 - 01:28 .


#33
Ecael

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Don't worry, 10 of them will be Mabari War Hounds with generic conversational barking.

And 5 will be Zerglings.


Seriously speaking, if they're going for a story with multiple narrators, then they could fully voicing 5-6 companions and then making the other 15+ temporary or generic hardly conversational companions.

It would give you the character dialogue of Mass Effect 1 (or more than that) - letting you get to know at least 6 characters - but gives you the gameplay/squad selection of Mass Effect 1 and 2 combined.

At least, that's my theory hypothesis.

Modifié par Ecael, 15 juillet 2010 - 01:29 .


#34
Bugzehat

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Archereon wrote...

Box worthy characters (those essential to the main plot line), including party members in Origins reach a grand total of 5.

Loghain
Alastair
Morrigan
Flemeth
Eamon

Zerthus: If they're just throwaway characters irrelevant to the plot, why have them on the box?


"Box-worthy" is your own judgment, though, not necessarily BioWare's :)

#35
Bugzehat

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Ecael wrote...

Don't worry, 10 of them will be Mabari War Hounds with generic conversational barking.

And 5 will be Zerglings.


Seriously speaking, if they're going for a story with multiple narrators, then they could fully voicing 5-6 companions and then making the other 15+ temporary or generic hardly conversational companions.

It would give you the character dialogue of Mass Effect 1 (or more than that) - letting you get to know at least 6 characters - but gives you the gameplay/squad selection of Mass Effect 1 and 2.

At least, that's my theory hypothesis.


Actually, this sounds like a really good idea. I hope you're right.

#36
RunCDFirst

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Not all of these are companions. These will likely represent all the important NPCs in the game. Furthermore, this doesn't seem like a very large group (actually, it's almost small) if it's every important character to the story.



Remember, we only have one origin here, so the characters from DA2's equivalent of a prologue likely have their silhouette on the cover. Villains are probably thrown in there, along with mentors, allies and whatnot.



I'd expect DA2 to probably have fewer companions than DA:O but that's really just a personal prediction.

#37
Ecael

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Bugzehat wrote...

Ecael wrote...

Don't worry, 10 of them will be Mabari War Hounds with generic conversational barking.

And 5 will be Zerglings.


Seriously speaking, if they're going for a story with multiple narrators, then they could fully voicing 5-6 companions and then making the other 15+ temporary or generic hardly conversational companions.

It would give you the character dialogue of Mass Effect 1 (or more than that) - letting you get to know at least 6 characters - but gives you the gameplay/squad selection of Mass Effect 1 and 2.

At least, that's my theory hypothesis.


Actually, this sounds like a really good idea. I hope you're right.

It would be easy to voice too, since you're running on a timeline - just get 15 different voice actors who are already voicing minor NPCs to throw in their voice for that temporary/generic squadmate.

Like Baldur's Gate 2, actually.

#38
Archereon

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Ecael wrote...

Don't worry, 10 of them will be Mabari War Hounds with generic conversational barking.

And 5 will be Zerglings.


Seriously speaking, if they're going for a story with multiple narrators, then they could fully voicing 5-6 companions and then making the other 15+ temporary or generic hardly conversational companions.

It would give you the character dialogue of Mass Effect 1 (or more than that) - letting you get to know at least 6 characters - but gives you the gameplay/squad selection of Mass Effect 1 and 2 combined.

At least, that's my theory hypothesis.


Hopefully we'll get to know more characters than those that are Love interests.

#39
Forst1999

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My guess: Since you rise to power in the Free Marches, this guys could be the rulers of all the little states there, united behind Hawke (bacause of a Dragon? My interpretation isn't working yet).

But honestly: We don't know anything. There are various things they could be and there is no reason to take every piece we get and make up the worst things possible.

#40
snfonseka

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Archereon wrote...

I'm sure we've noticed the sillhouettes behind Hawk in the Dragon Art box art.  Some have guessed that these silhouettes represent followers.  If that's true, then one thing in particular about them stands out: There are roughly 20 of them.

Dragon Age Origins followers were fleshed out more than those in nearly any other Bioware game, or really most other game characters in general.  However, if its true that we have 20 followers, a little less than twice the number of characters we could recruit in vanilla Mass Effect, and a little more than twice the number of voiced (not including Dog of course)  characters we could recruit in Dragon Age Origins, isn't it nearly assured that they will be, if not using the awakenings (No conversations with followers) dialog model, far less fleshed out than even Mass Effect 1 followers?


Not enough info is avb to decide on this.

#41
ankuu

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Archereon wrote...

BlackyBlack wrote...

ME1's box art had Saren on it. Was he a party member?


No, but unless we're going to have multiple villains of the week for each section of the game, or those silhouettes represent different potential versions of Hawke, its not clear what else they could represent besides party members.


they could even be the mages that got into the golden city.

#42
Ecael

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Archereon wrote...

Ecael wrote...

Don't worry, 10 of them will be Mabari War Hounds with generic conversational barking.

And 5 will be Zerglings.


Seriously speaking, if they're going for a story with multiple narrators, then they could fully voicing 5-6 companions and then making the other 15+ temporary or generic hardly conversational companions.

It would give you the character dialogue of Mass Effect 1 (or more than that) - letting you get to know at least 6 characters - but gives you the gameplay/squad selection of Mass Effect 1 and 2 combined.

At least, that's my theory hypothesis.


Hopefully we'll get to know more characters than those that are Love interests.

I can imagine all the character support threads already...

:devil:

#43
Evolution33

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Archereon wrote...

Evolution33 wrote...

This is the issue I have with the fantasy world as a whole. Length seems to equate to depth in the minds of a lot of people. Are the characters in a 700 page fantasy novel any more or less deep than say the characters in the under 200 page Great Gatsby? The gatsby characters are some of the depst in modern literature and some of them barely appear. Shear intensity in story telling can do more to develop a character than spending lots of time with them. A one dimensional character given 1000 lines of dialog will remain one dimensional, but a dynamic character can grow in less than a sentence.


No offense to the Bioware writers, but I don't think they, nor most other available modern writers, have it in them to make characters as in depth as in Origins with the number of lines they'll be alotted if the budget is stretched over 20 characters.


Most of the characters in DA:O weren't that deep to me. Some of them had interesting back stories and the like, but most of them were simple archetypes. Alister is the naive hero (and even hardening him doesn't change him that much), Morigan is the snarky outcast from society, Leliana is a person with a troubled past trying to make right, Sten is a duty bound soldier, and on and on. The deepest character to me is Loghain and he is also the one that the least amount of time is spent with. The way he changes through his dialog show that he is the most dynamic of all characters.

The amount of dialog and writing devoted to a character doesn't make thm any more or less deep. The emotions and feelings and how they react to the events around them is what makes them deep. Imagine that one of your characters is a battle hardenned warrior that is only alive when on the battlefield. A few short lines of dialog express this to you when you recruit them. Then while walking through a village they see their country men taking infants from a mother's arms and bashing their skulls against rocks and salting the fields to destroy the future of their rival land. This warrior then expresses their dismay and knew contempt for their country. They say how they never understood the true horrors of war because they were always on the frontlines faced off in noble combat against other warriors. They are no changed in some fashion and are a deeper character for it. It isn't so much about the amount of words given to a charactor but the intensity and meaning of those words.

#44
packardbell

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I do not believe we'll have 20 companions, have you heard the expression spread too thinly? If that is the case and they do make every companion have a back-story, lots of dialogue then I'm all for that.

#45
PARAGON87

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You know what I realized. The Free Marches is closer to Acheron and Par Vollen, qunari territory.

Since the Tevinter Imperium is nearby, and the qunari are at war with the Tevinters, we might see Sten again!

#46
Helena Tylena

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Archereon wrote...

Evolution33 wrote...

It takes place over a 10 year period. Some followers may come and go and some might even die. This game has a chance to be truly epic in the scope of its story telling.


It doesn't matter if you spread them out over 10 years, or 10 hours.  Increasing the number of compains will result in a corrosponding decrease in the depth of each, barring a stupendeous increase in the budget and a willingness to make DA2 a 3 DvD PC exclusive.


Oh gods, yes! Please!

#47
CakesOnAPlane

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Maybe it's just showing how Hawke has come out of being one of the crowd into the foreground? The outlines are so vague I doubt they're meant to be recognisable.

#48
triggerhappy456

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i would say that either the silhouettes are meant to show all the different versions of hawke

or they are a mixture of different npcs : followers, importatnt allies and enemies etc

i really doubt bioware would overextend themselves so far as to have 20 companions, unless it counts the temporary companions