The Silver Marches
#76
Posté 03 juin 2011 - 05:51
#77
Posté 03 juin 2011 - 08:31
#78
Posté 04 juin 2011 - 12:43
NEW IP Address is
109.228.161.233:5121
Please direct connect!
#79
Posté 06 juin 2011 - 11:58
TSM isn't the only server that I'm running. As such we have computers running and online 24/7, mour firewall and rules are strict. Any continual strange attempts to connect to an unopened port result in the IP being added to the firewall's ban list. So don't ping it, and definitly don't try to do it continuously.
A member of community who's just made a mistake will be removed from the firewall's ban list, but lets just keep having to do these things to a minimum.
Please don't Ping the server
#80
Posté 06 juin 2011 - 07:25

After a long journey through the Moonwoods the company comes to a choak point.

Sarya is not overly impressed by her house guests.

Things got a little hot.

I mean -really- hot.

One can only take so many swords and arrows though.

And so eventually evil was brought to its knees.
#81
Posté 13 juin 2011 - 09:05
The populace is taken by trepidation, then fear, then panic.
Something is wrong; the air is thick with fear.
Something is wrong; cloaked men storm the streets with confidence.
A shot of flames in the sky, a deep growl shakes the earth.
An old man laughs and welcomes his final days with open arms.
In all the turmoil, you overhear a spellguard murmer, "It's gone!"
There is no way to stop it, you feel it in your bones, today something dies.
Today, perhaps, the entire world will burn.
#82
Posté 14 juin 2011 - 01:54
A divination through the city revealed a picture of utter destruction, with magically strengthened stone houses flattened, mosques in ruins, trees down, and rubble with human and elf remains littering the empty streets. The north-west district, once a idlywilde park of beauty, looked like a ghost town, the only sound the rumbling of some large beast spent.
Spellguard mages prowl down abandoned streets, past simple parks, now deserted. Four bloated and burnt bodies lay on the main cobleways, not far from the soldiers. The stench of the remains hung heavy in the air, mixing with the dust.
Another body lay stretched out on the next street, its head missing, perhaps in one of the countless explosions which rent the city day and night. Some bodies were so mutilated it was impossible to tell if they were commoners or nobles, male or female.
Silverymoon, regarded as a place with a bright future where its citizens even defied the Great Orcen Horde, seemed lifeless. The minarets of the city's dozens of temples stood silent, no longer welcoming the call to holy worship that so often echoed across the rooftops, inspiring so many to join the Gem of the North.
Tavern and Inn signs were covered in soot. Pavements were crushed by 20 ton dragons, and rows of crumbling buildings stood on both sides of deserted streets.Noble homes with entryways looked as if they had been abandoned for years. Stalls and wagons lay crushed in the middle of the market place.
The Spellguard mages sat on the roofs staring at the ruins in shock and awe. Suddenly they are spotted and disappear in the blink of an eye, pulled from their roof top perches and quickly into the Fugue itself.
As a small convoy of Knights moved back to position on the outskirts of the city well away from the walls themselves, a fireball had landed about 100ft away, a reminder that dragons now ruled the proud city. The few people left in Silverymoon talked of a city left in ruins hunkered down as the screams of the dead rising and something even more sinister filled the night air.
They had cowered in buildings as the battle unfolded past the windows.
About 30,000 refugees fled the fighting, and there have been outbreaks of the Spotted Fever and other diseases.
People leaving the city described rotting corpses being piled up and hundreds still trapped inside their homes, many of them wounded and without access to food, water or medical aid.
Escaping commoners described incidents in which women and children, were killed by not only a dragon but also demons and devils. A nine-year-old boy was hit by a building that exploded Unable to reach a temple or cleric, he died hours later from blood loss. His father had to bury his body in their garden.
Silverymoon, Gem of the North lies in ruins.

#83
Posté 15 juin 2011 - 07:57
#84
Posté 16 juin 2011 - 01:32
Went about my business and tried to exit the city and now I'm stuck at Sundabar Gate because the AT that takes you back into the city is blocked by invisible barriers, so I can't go anywhere. Whoever placed the invisible placeable put it on top of the AT, so no matter where I click, I get the little "nope, can't go there" sound,

Please fix and let me know where the ruins of the city are. The newspapers don't even make mention of Silverymoon in ruins. Sorry if the server has not been rebooted yet to display the changes of Hunter's, Moorgate and Palace districts in complete ruin, perhaps that's why the city was still standing?
FP!
#85
Posté 16 juin 2011 - 01:36
LOL...you must not have logged in for a month or so...will have someone reset it and use the regualr portal in than the normal one.Fester Pot wrote...
I was interested in seeing the streets in ruin, fires burning, rubble everywhere and player bodies strewn across the streets but I logged in just now and the Hunter's District still looks the same, the starting inn still stands? Moorgate and the Palace district all looked the same too.
Went about my business and tried to exit the city and now I'm stuck at Sundabar Gate because the AT that takes you back into the city is blocked by invisible barriers, so I can't go anywhere. Whoever placed the invisible placeable put it on top of the AT, so no matter where I click, I get the little "nope, can't go there" sound,
Please fix and let me know where the ruins of the city are. The newspapers don't even make mention of Silverymoon in ruins. Sorry if the server has not been rebooted yet to display the changes of Hunter's, Moorgate and Palace districts in complete ruin, perhaps that's why the city was still standing?
FP!
#86
Posté 16 juin 2011 - 01:42
FP!
#87
Posté 16 juin 2011 - 02:22
Fester Pot wrote...
Actually, I logged in last week to play for awhile and before logging out, did so in the Hunter's District. At the time, Shin Casuvalle and Elias 'Sparrow' Cadal were chatting it up in the inn while I sat by the fire and listened. Today when I used the persistent portal, it took me right back to the inn, where I exited back into the Hunter's district.
FP!
Sorry my last month was suppose to be last week as we destroyed it this weekend with the Rage of Dragons then blocked it off. My miswording completly.
I will make sure the Staff is aware you are stuck there and will port you out accordingly....
#88
Posté 25 juin 2011 - 02:45
Moved more Low level Stuff to High Hold
Warehouse Quest
Added in a smaller dungeon to find near High Hold (very small atm)
Changed the Fort on the Hill to reflect the area better.
Added Coppers Traveling Caravan (Clothing stuff)
Added two merchants to Jaded Coin as temp homes
Changed the Subrace scripts
(Will be doing subrace changes all weekend for players of subraces)
Added some New Mounts to be bought IN High Hold
Made roads safer to travel during the day and not so safer at night.
Sending and loading NOW
#89
Posté 06 juillet 2011 - 09:10
Congrats!
#90
Posté 23 juillet 2011 - 06:37
First you click on it.
Then you download to your hak folder. (This is the same place your CEP is already.)
You unzip/nrar it out of the package you downloaded it in.
Your done.
On Skype I am Paco Petro if you need help.
Senemenelas' Underdark Tileset
Versatile Dungeon
classic Dungeon
#91
Posté 02 août 2011 - 11:31





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