Oh, you might edit your post to make it look like you said nothing, but I read it. You will be Combat Droned, JohnnyDollar!JohnnyDollar wrote...
Worst Engineer Ever
#26
Posté 16 juillet 2010 - 02:38
#27
Posté 16 juillet 2010 - 05:23
#28
Posté 16 juillet 2010 - 07:42
-minimal frustration/maximum survivability:while Sentinels and Vanguards can recharge their shields, I find that the drone works better against the tougher enemies that more often result in my death, like YMIRS, Scions, flankers, etc, enabling them to be totally locked down. It's quick cooldown lets me nearly instantly follow up with another power. The class definitely had the fewest deaths in my Insanity runs, which is a huge plus for me. Combat drone gives you a decent window to reposition in combat without taking too much downside. I never got the sense that my Engy was pinned to a crate anymore than any other class (besides Vanguard of course).
-Diverse power usage: I have 4 or 5 powers hotkeyed for my engineer, and I use all of them quite often. My adept is nice, but usually I'm only 2 or 3 powers.
-battlefield control (this also ties into its survivability):The Engineer is fun to respec and pick up either Dominate or AI hacking for missions. When combined with combat drone, the engineer can disrupt the enemy like no other class. Cryo blast, often forgotten, is another great crowd power for charging single enemies like Krogan or Husks.
Now, some downsides:
-low offensive power: in return for being perhaps the most survivable class, its offensive output isn't that impressive for about half the game-its signature moves are about controlling the battlefield, whereas even the adept can put out warp detonations. Because of all its powers, the engineer has too many abilities it needs to have at the beginning of the game and can't initially afford to dedicate itself to leveling them all up. After some upgrades kick in and the Engineer has gotten a new weapon and upgrades, it evens out somewhat.
The combat drone sort of follows this philosophy compared to the shield recharging skills of the sentinel or vanguard. By easily recharging shields, the classes have an incentive to place themselves in fire more often to dish out damage. The drone works by avoiding some enemy fire altogether. Again, by the endgame I feel the damage output on par with the Sentinel and Adept, but initially it may rub people the wrong way.
-(too much)power usage: this will definitely be a turn off to some people, and I'd imagine more so on the 360. Since I have all my powers hotkeyed, I never have to pause. In my Insanity runs, I may have only paused in combat once or twice per playthough. On the 360 I can see it getting tedious to have to switch powers.
Modifié par Adokat, 16 juillet 2010 - 07:44 .
#29
Posté 16 juillet 2010 - 09:22
#30
Posté 17 juillet 2010 - 12:44
And of course, having three Combat Drones (and 3 Hacked enemies) is utterly hilarious on missions like Overlord. You almost feel sorry for the poor Geth Prime being ganged up on by 3 Combat Drones, 3 Hacked enemies and your squad.
#31
Posté 17 juillet 2010 - 02:27
On-topic plug: Add 3 Combat Drones + Area AI Hacking. That can potentially be up to 12 people on your side with favorable conditions.
#32
Posté 18 juillet 2010 - 10:06
Simbacca wrote...
I'm not saying that at all. I would find keeping enemies at long range boring too. By surprised flanked, I meant by an enemy that somehow still has full protection up (and even if they do, I have used combat drone to fully distract most enemies, though granted it works on just a few less enemy types than singularity). With the playstyle I was describing earlier, you strip most of the enemy's defenses right away as each wave appears. Once that happens, you just focus on executing the vulnerable. It doesn't matter if any of them get up close at this point, because you have Cryo Blast and it's quick cooldown. In fact, getting close even works to your advantage now all your AoE powers cc (area overlord, incineration blast, full cryo blast).
Yes you still have to keep enemies at mid-range a little longer than some other classes, closing in only for smart kills, but you certainly don't have to hide in the back if you don't want to.
I think the problem is that Drone isn't as reliable as Singularity and things like Cryo Blast take some time for them to affect the enemy (granted, its a matter of seconds, but close up that's all it takes for a krogan to squash you). Compared to stuff like Pull, which not only stops the problem the second it hits, but also sets up insta-kills and Warp bombs, it became infuriating pretty quickly.
#33
Posté 18 juillet 2010 - 11:24
I'll definitely agree that cryo blast is kind of lackluster, especially how enemies don't freeze instantly. It's still useful, but compared to pull its kind of poor. If I were to buff the talent, I'd make enemies freeze instantly and have the heavy version give frozen enemies a good chance of shattering when taking damage.
#34
Posté 19 juillet 2010 - 04:18
Adokat wrote...
Drone has some definite advantages over Singularity, particularly how it trivializes YMIRs and Scions and can be spammed easier. On the other hand, it sometimes doesn't work on charging Krogans and it isn't that useful against swarms of husks or varren. Still, I find YMIRs and Scions to be much more dangerous and frustrating enemies.
Don't get me wrong, I stand by my assertion that Drone ranks as one of the best powers in the game. But it draws a lot of it's use in that it's flexible, not being able to halt an enemy particularly well. True, it works well on YMIRs and Scions... but as you say, it doesn't work particularly well on stuff like Krogan and swarms i.e. anything you *really* need to intercept before they close in.
I'll definitely agree that cryo blast is kind of lackluster, especially how enemies don't freeze instantly. It's still useful, but compared to pull its kind of poor. If I were to buff the talent, I'd make enemies freeze instantly and have the heavy version give frozen enemies a good chance of shattering when taking damage.
I've always assumed the Sent didn't get Pull for balance reasons. Cryo is presumably something to give tech classes a way to stop an enemy, but not steal too much of the Biotic's thunder.
#35
Posté 19 juillet 2010 - 05:04
Cryo Blast suffers like many other powers when you get up to the higher difficulties. Extremely useful under Normal conditions. Once I did get defenses stripped, I simply found Neural Shock was a better option for me because it was instantaneous.
#36
Posté 19 juillet 2010 - 06:25
#37
Posté 19 juillet 2010 - 07:37
Pacifien wrote...
The Combat Drone does shine where Singularity fails on an Adept. I think Singularity holds Harbinger better, but it will blink out in a second next to a YMIR mech, Scion, or Geth Prime. The Drone was the saving grace of my Engineer run. Still might retry an Engineer, only this time paying more attention to the squadmates I bring along with me. If I can get more defensive squadmates with me, it might allow me to break free of the Engineer support role.
Cryo Blast suffers like many other powers when you get up to the higher difficulties. Extremely useful under Normal conditions. Once I did get defenses stripped, I simply found Neural Shock was a better option for me because it was instantaneous.
Any squadmate with Concussive Shot or Throw is great for covering and defending yourself. Usually, using it on a nearby enemy that is about to screw you over can give you a good 5 seconds to run. Combat Drone squadmates are good in this regard. Snipers are also good in covering you due to their spike damage if equipped with the Mantis or Widow. Kasumi can also compete with CS/Throw squadmates due to the fact that Flashbang radius is huge.
#38
Posté 19 juillet 2010 - 07:39





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