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the inventory system. should be back in ME3


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#26
Hadark

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mrsph wrote...

hamtyl07 wrote...

Screw the inventory system, that thing was a pain in the ass. I like the new system where you dont have to sell crap to make a decent amount of credits and you dont become overstocked with multiples of the same item i had a bout 40 extended barrels for one of my riffles i tried selling them but i always ended up with more. personally i thought the whole inventory thing sucked


This. The fact people want that horrible thing back in Mass Effect 3 boggles my mind.


That is what no one is understanding;  To bring back AN inventory system NOT the ME1 system that obviously flopped.

#27
native2010

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Felfenix wrote...

How can you handle an inventory when you can't even handle writing decent paragraphs?


heres an idea for ya.. if you are going to be a ****block don't bother commenting on anything I have to say. you wanna be a douche don't bother responding to my topics. you wanna have a good convo that different.

and besides what the hell are ya ab english teacher. We're not in school so back the hell up.

#28
native2010

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Hadark wrote...

mrsph wrote...

hamtyl07 wrote...

Screw the inventory system, that thing was a pain in the ass. I like the new system where you dont have to sell crap to make a decent amount of credits and you dont become overstocked with multiples of the same item i had a bout 40 extended barrels for one of my riffles i tried selling them but i always ended up with more. personally i thought the whole inventory thing sucked


This. The fact people want that horrible thing back in Mass Effect 3 boggles my mind.


That is what no one is understanding;  To bring back AN inventory system NOT the ME1 system that obviously flopped.


just because you don't want it doesn't make other don't and the point that you are saying that other do shows that something was good about it.

#29
native2010

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ThePatriot101 wrote...

No no no no no no.

People didn't like the inventory in ME1, they certainly aren't going to bring it back for ME3.



I saying for the people that dont like the inventory system don't use it there nothing making you use in the in old game. you wanna keep the same crappy armor that you had in the first mission all the way up too the end be my guest but I love having an inventory system where I could use the items that they gave me for power ups.


I saying put it back in for though who loved it.

again no one is holding a gun up to your head and telling you have to use it. and if they are i hope they pull the trigger because your guy's whining is annoying.

#30
Shotokanguy

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native2010 wrote...

Felfenix wrote...

How can you handle an inventory when you can't even handle writing decent paragraphs?


heres an idea for ya.. if you are going to be a ****block don't bother commenting on anything I have to say. you wanna be a douche don't bother responding to my topics. you wanna have a good convo that different.

and besides what the hell are ya ab english teacher. We're not in school so back the hell up.


That's not what ****block means, buddy. Keep trying though.

#31
KitsuneRommel

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Cris Shepard wrote...

it wasn't the inventory that sucked.. It was the looting.. Too much of the same crap was found all over the place..

-Bring back an inventory system but as a storage locker in your Captains Quarters
-From there you can customize Armor, Choose which casual clothes you would like to wear and so on
-Add some sort of "workbench" in the armory so you can customize your weapons, choosing attachments like Combat Optics, Extended Barrel, Types of ammo such as tungsten, Sledgehammer, Cryo
-Bring back some sort of economic system where you can sell Iridium, Platinum, Palladium, Eezo that you have left over from Upgrading your ship, these elements should only be used to upgrade your ship, upgrades for weapons and armor should be store bought, or found while looting
-Add a merchant on the Normandy where you can buy Cerberus/Alliance grade material for a discounted price, also being able to buy Power Weapon Ammo would be great..

I'm sure an inventory system would work, just not a start menu system, more along the lines of in-game management.. It would add More depth to the game, actually give the armory a purpose instead of just choosing a load out..


Well that could work. It would be nice to be able to loot certain weapons/armor/upgrades/etc so that you can research them later in your ship's lab and put them to use.

I'm not so sure about the merchant in Normandy. The one in ME1 made absolutely NO SENSE. Here we have this guy who's selling better gear than the alliance front line troops have. Seems pretty shady.

Being able to switch gear around during missions is a no-go though. Talk about immersion breaking.

#32
Lumikki

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ME2 system is alot better, so no thanks for inventory. Only thing needed is more variety and customation. Not induvidual junk system, what inventory system allways create.

#33
Malanek

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There was an inventory system in ME2, it was just much slicker. As far as customisation goes, the guns in ME2 actually felt different as opposed to just having different numbers. Keep it like ME2, just add in some new (balanced, not more powerful) weapons.

#34
mrmike_1949

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KitsuneRommel wrote...

.......
Being able to switch gear around during missions is a no-go though. Talk about immersion breaking.


Switching ammo would be fine (no different from switching arrow types in a standard D&D type RPG), and if you loot some better weapon or armor, of course you can equip it, that's not immersion breaking that's normal RPG play

Also switching weapons upgrades may be needed to accommodate the different ammo types??

#35
Jackal904

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LOL no...

#36
mcsupersport

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Just add an Armorer bench to customize weapons some, more armor pieces and more weapons. The only additional thing needed is numbers; as in Shots per clip, Shots per minute, and damage rating for each weapon, so that people can decide on what they want to use for their characters with something more than a vague description.



ME2 Inventory was very nice all in all, but could use just more weapons and stuff. For anyone who played NG+ in ME1, not having to sort though TONS of Junk every game, and TONs of so called Loot to Omni-gel just to change your ammo, is AMAZINGLY GREAT!!!!



I personally loved the fact that all weapon/armor choices were handled on the ship before the mission. Silly when you think about it, to be able to change from Survivor X to Colossus X right in the middle of battle, or on the surface of a hostile planet. And far from having a great variety of stuff in ME1, it was all recolors and renumbers, and anything other than Colossus, Rage, Predator, and Specter gear was a waste for 99% of the game.


#37
Carsomyr

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Inventory can be done a lot better than it was in ME1 - as Bioware well know - but I just don't feel as if anything was missing from the system in ME2. What, do people just like selling stuff, comparing stats? What's missing from the equipment system in ME2 that you liked in ME1, or other inventory system games? I'm not saying ME2 had the perfect equipment system and everyone should copy it, just that it was pretty optimum for what ME2 was.

#38
Guest_worm_burner_*

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The system in ME2 is fine they just need to add a LOT more weapon, armor, and customizable features to it. It would be nice to see mods come back as well. It would be nice if at stores you could buy different enhancements for each weapon to change its features. I would also enjoy seeing stats on the weapons, they are different but I want to know by exactly how much.

#39
Gs09GTR

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I didnt mind anything in ME1 (inventory, level system, mako etc.) besides framerate lolz.



IMO, ME2 was a WAY easier game than ME1, beacuse of some of the things that BW took out of it.

When i found out that there was no inventory, no vehicle (at the time), and a condensed level system, more linear levels, it just felt like less of an RPG to me. Its like BW was is telling us " oh is organizing your equpment, driving the mako etc too hard for you? ok well we'll just take it out and have it be managed for you. just point and shoot and pick some dialogue options once and a while, that wont use too much brainpower will it?"



I think they need to bring AN inventory system back, cuz lets face it, we all love bypassing that inconsipuous locked crate on som random uncharted world and seeing that Colossus X Heavy show up on screen haha.

#40
KitsuneRommel

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mrmike_1949 wrote...

KitsuneRommel wrote...

.......
Being able to switch gear around during missions is a no-go though. Talk about immersion breaking.


Switching ammo would be fine (no different from switching arrow types in a standard D&D type RPG), and if you loot some better weapon or armor, of course you can equip it, that's not immersion breaking that's normal RPG play

Also switching weapons upgrades may be needed to accommodate the different ammo types??


Weapons, yes. Armor, no. Do you think Shepard and Ashley could really wear same armor? Not to mention that putting on a powered armor would probably take longer than strapping on a bulletproof vest.

Because people here seem to love 'Immersion'.

#41
Raizo

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My opinions on the matter are somewhat divided

On one hand ME/ME2/ME3 are advertised as being rpg's and as such I really feel there should be an inventory system in these games. On the other hand ME1's inventory system was a disaster. When faced between a choice between ME1's inventory and none at all ( ME2's ) I will take ME2's since that was the lesser of two evils.

I would not object to ME3 having an inventory system but it is critical that it is done right and I really doubt that will happen. Truth be told, I have never played a western rpg that did not have a crappy inventory system, there's too much loot with stats too similar to each other and most of the stuff in there is crap anyway.

#42
Mercuriol

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I certainly don't miss ME1's inventory. Altough I would like some more guns, and perhaps some customization for those guns.

#43
Repellerar

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I'm fine with ME2's system, but I'd love more armor and variety in ME3.

#44
JrayM16

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I do wish there was more armor variety in ME2. The different pieces of armor was a good idea, but I would have liked far more choices of said pieces.

#45
DaringMoosejaw

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Not liking the inventory system doesn't make you part of the 'lowest common denominator', it means you don't have a goddamned hoarding fetish.

#46
QueSera

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An improved version of the ME1 inventory system would be nice



Stacking of Similar Items

Listing of all Mods/Ammo Equipped in a Equipped Tab

Level Tabs for each Level of item (only appears when you have an item of that level)



The current ME2 armor system is much better though. Aside from the lack of armor classes that made playing certain classes more beneficial or have specific trade offs. Light/Medium/Heavy armor pieces would be neat for ME3 and are only available to classes that can use them (i.e. if youre light only, you'll never see a Med/Large piece at all in the playthrough). Makes combat and skill oriented classes more distinctive and provides incentives to do more playthroughs to see stuff.



Different weapon models would be nice too, other than the 2 main gun models for each type going on now.

#47
mattahraw

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I think a good compromise would be the ability to access the armour locker and weapon locker screens from the pause menu. There's nothing wrong with the ME2 systems, there just wasn't enough weapon + armour variety. DLC has helped a little bit if you're willing to pay for the packs.



Also, as i'm sure has been stated a million times: The ability to remove helmets, or at least have them auto-remove during cutscenes, ala dragon age. I know it's been said alot, but there's a reason it's said again and again and again. A game based on digital acting shouldn't hide it's main protagonist's face.

#48
Daiyus

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I don't miss the loot, or ten versions of the same thing. What I do miss is weapon/armour mods. If we had the ME2 system with more weapons/armour, but with a modified mods system I'd be happy. Buy the different mods from vendors (frictionless materials, high caliber barrel, shield regenerators, etc) and then upgrade those in the upgrade station. Imagine the possibilities! Much deeper control over your equipment, without the hassle of micro managing. Number of mod slots could even be a factor of weaponry, some could have just one, some have three etc. It would allow for far more variation.

#49
catabuca

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No one denies ME1's inventory system was broken. It didn't ****** me off to the point of apoplexy like some on here, but it was some real tedious **** to have to convert to omni-gel.



However, instead of trying to fix the inventory system, and create one that was smooth, efficient, and provided the perfect amount of control, they decided to scrap it all together and replace it with something that took control away from the player.



It wasn't a simple black&white choice of "you get **** inventory; or you get no inventory" - they just couldn't be bothered to put in the time to create a great system that everyone could use.

#50
Ahalazar

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Haven't read everything you guys said so I'll reply more on the general lines.

First off, for those saying the ME1 system is good, check this fanart (not by me): cabal-art.deviantart.com/#/d2u6w0i

Second, in my opinion the ME2 system is perfect; except that it would need to let you decide if you want to take that sniper rifle at all or not (if you're a soldier for example) and not have to carry it around and look like ****.

Third, if you want to carry 40 weapons, 50 medkits, 90813701 modifiers for your weapons, bring a space donkey or a very large backpack on each character.
I'm serious Bioware, make a big BIG backpack for the inventory system so we can carry useless stuff around. It's needed! PERIOD!
(wouldn't that look hot)

Modifié par Ahalazar, 19 juillet 2010 - 12:45 .