the inventory system. should be back in ME3
#51
Posté 19 juillet 2010 - 04:20
#52
Posté 19 juillet 2010 - 10:48
KitsuneRommel wrote...
Being able to switch gear around during missions is a no-go though. Talk about immersion breaking.
Why? You have a vehicle...
Use your imagination a bit.
#53
Posté 19 juillet 2010 - 11:47
#54
Guest_mrsph_*
Posté 19 juillet 2010 - 11:49
Guest_mrsph_*
#55
Posté 20 juillet 2010 - 12:30
Siansonea II wrote...
I'm also pleased that they did away with the inventory system. Going back and playing ME1 reminds me what a buzzkill the inventory system was. Sorry, but micromanaging equipment does not add to my gaming experience. It might be more like an "old style RPG", but I don't give a rat's derriere about that.
then go play a fps:alien:
#56
Posté 20 juillet 2010 - 12:30
That said, there should be a way to intelligently apply ammo powers in the loadout.
#57
Guest_mrsph_*
Posté 20 juillet 2010 - 01:29
Guest_mrsph_*
lazuli wrote...
ME2's system was smooth and got the job done. I'd rather see a repeat of ME2's weapon loadout system in ME3 than the inventory of ME1 making a comeback.
That said, there should be a way to intelligently apply ammo powers in the loadout.
Just make it to where you can buy ammo powers at the weapon shop.
#58
Posté 20 juillet 2010 - 01:34
#59
Posté 20 juillet 2010 - 01:41
mrmike_1949 wrote...
Siansonea II wrote...
I'm also pleased that they did away with the inventory system. Going back and playing ME1 reminds me what a buzzkill the inventory system was. Sorry, but micromanaging equipment does not add to my gaming experience. It might be more like an "old style RPG", but I don't give a rat's derriere about that.
then go play a fps:alien:
Typical. Because I think ME1's inventory system is unwieldy, you assume I'm an unimaginative clod who could only be entertained by lowest-common-denominator dreck. Wrong-o, buddy boy.
I enjoy a great many of the aspects of ME1, and all of the features others decry as 'non-traditional RPG elements', I applaud as much-needed improvements (like a voiced protaganist) to the genre. But managing a preposterous amount of weaponry is not a feature I particularly enjoy. Call me non-traditional.
Bottom line: I disagree with your viewpoint, so get glad in the same pants you got mad in. And you can save your sarcasm for someone who cares what you think.
Modifié par Siansonea II, 20 juillet 2010 - 01:47 .
#60
Posté 20 juillet 2010 - 01:45
I think that taking ME further towards TPSRPG rather than an RPG with guns was a damn good decision. i think ME1 was a lousy RPG. it lacked many things that makes a great RPG IMO. further adding insult to injury, while a fine shooter, it tried to hard to stay slow so as to hide that this actualy is a shooter RPG from the high-assed fancrowd.
The inventory system was a nightmare in a game that obviously aspired to keep a pace that fit the story and experience at hand. you're a commander of the most high-tech ship, you honestly shouldn't ever scavenge a battlefield and you should not have to deal with heaps of worthless junk in your inventory. Removing it in ME2 was right and they shouldn't look back. rather expand on the upgrade system they have now.
ME2 had pace but lacked width as ME1 had. this is bad. the series had finally made it out of the bad position that Alpha Protocol not sits in. ****ty shooter and lesser RPG: both but neither. it was streamlined in a healthy manner... and then some. In ME3 we should have more time and incentive to Dilly Dally, solve problems or ride into ****storms.
I think that Both ME games are good games but, ME2's current, shallow state works better overall than the old messy state did. the dream mass effect has the breadth of the first, the sidemissions of the first, Mako, the pace of the second, the cinematic feel of the second, the illusion of choice of the second and the shooter mechanic of the second. a final thing that should revert to Mass Effect 1 is the skill three, the more options the merrier.
Why did i answer and then a lot more? to avoid having a full page discussion i just compressed everything i think i might ever say on this subject right here.
Please, Mass Effect is not a Hardcore RPG, it's a TPSRPG at heart i treat it as such untill ME3 proves me wrong.
These forums in a nutshell. they're all better than you. especially if you realized that Mass Effect has guns and a metric ton of shooting going on. their juvenile use of stereotypes demeaning player of other genres are juvenile and pathetic. you can quote me on that.Siansonea II wrote...
Typical. Because I think ME1's
inventory system is unwieldy, you assume I'm an unimaginative clod who
could only be entertained by lowest-common-denominator dreck. Wrong-o,
buddy boy.
I am guessing that it's a shield they hide behind when they realize that they've been playing a TPSRPG with actual gunplay so as not to look like the shooter crowd they so elevate themselves above...
or you should go play and actual RPG where Treasure, tactics and character buldts take front and Cinematic feel, gun combat and pace takes back seat. if you want Hardcore RPG, this is the wrong series and you know that.mrmike_1949 wrote...
then go play a fps[smilie]../../../images/forum/emoticons/alien.png[/smilie]
I could reccommend NWN... just picked that up, 8 years late. or Baldur's Gate. Maybe Dragon Age?
Modifié par BomimoDK, 20 juillet 2010 - 02:00 .
#61
Guest_mrsph_*
Posté 20 juillet 2010 - 01:49
Guest_mrsph_*
BomimoDK wrote...
some words
What this smart fellow said. Mass Effect is not a RPG in the vein of Dragon Age of Baldur's Gate. Inventory screens will just slow down the pacing (and as much as I hate to say it) destroy immersion. Sure they can improve the load-out screen and add more stuff for it.
#62
Posté 20 juillet 2010 - 10:10
This right up there has all the reasons concerning the Inventory.BomimoDK wrote...
I think that taking ME further towards TPSRPG rather than an RPG with guns was a damn good decision.
The inventory system was a nightmare [...] you should not have to deal with heaps of worthless junk in your inventory. Removing it in ME2 was right and they shouldn't look back. rather expand on the upgrade system they have now.
In ME3 we should have more time and incentive to Dilly Dally, solve problems or ride into ****storms.
(My) dream mass effect has the breadth of the first, the sidemissions of the first, Mako, the pace of the second, the cinematic feel of the second, the illusion of choice of the second and the shooter mechanic of the second. a final thing that should revert to Mass Effect 1 is the skill three, the more options the merrier.
Please, Mass Effect is not a Hardcore RPG, it's a TPSRPG at heart i treat it as such untill ME3 proves me wrong.if you want Hardcore RPG, this is the wrong series and you know that.
I could reccommend NWN... just picked that up, 8 years late. or Baldur's Gate. Maybe Dragon Age?
Replies:
NWN and all of it's expansions. NWN2 and Mask of the Betrayer. Baldur's Gate Saga. Even Knights of The Old Republic. The Witcher. Those are true RPGs (among others).
As long as they expand on it without us having to collect minerals from orbit, yes good point.
As for my dream Mass Effect 3:
Yes.
Sidemissions of the 1st are repetitive (and uhm shooting is too *cough* *cough*) but to be honest I prefer unique story-driven sidemissions, MUCH better even if it swallows up the exploration and is tottaly linear.
Mako? no, disgusting driving and gravity defying vehicle. You can literally drive up the Matterhorn's slope with that, too stupid.
Yes.Yes.Yes Yes.
As for the skills....more skills for each class sounds good because let's face it, except the Biotic and Infiltrator they all have only 1 skill and one Strategy to use.
And put stealth in the bloody game for pity's sake!!!
ME2 had pace but lacked width as ME1 had, this is bad.
The series had
finally made it out of the bad position that Alpha Protocol not (you mean now?) sits in.
****ty shooter and lesser RPG: both but neither. it was streamlined in a
healthy manner... and then some.
For me Alpha Protocol RPG elements are sky-high compared to ME and ME2, but as you say a broken shooter which all people reacted to as a 0/10, 1/10, 2/10 instead of trying to understand the very easy rules and mechanics. Which is what Bioware avoided for ME with a simple shooting system and Obsidion got insulted and all hope of making a sequel for a good game is now gone for them.
Modifié par Ahalazar, 20 juillet 2010 - 10:11 .
#63
Posté 20 juillet 2010 - 10:40
I think there does not need to be any inventory in order to have more weapon and armor customization and while I would not mind some switchable weapon upgrades (one or two upgrade slots per weapon, only accessible during pre-mission preparation sounds about right), I believe Shepards armor customization in ME2 is fine and much better than compared to ME1 (sure, squad could use some armor customization, which could be done using one or two upgrade slots similar to ME1, again not during the mission).native2010 wrote...
what do you guys think.??
Oh, and I think that not being able to run in the middle of the combat and killing everyone on the hardest difficulty is actually good thing and it shows improved difficulty balance.
Modifié par uzivatel, 20 juillet 2010 - 10:42 .
#64
Posté 20 juillet 2010 - 10:44
slimgrin wrote...
Massadonious1 wrote...
ME's inventory ran over my dog, DA:O's inventory was the vet who had to put him down.
Sorry about your dog. Here, let me check my inventory. I might have a med kit or some...whoops, thats right. I don't have an inventory. The dog dies.
Actually, I was going to feed him a first aid kit, but I incapacitated both of my arms digging through the 12 Worn Broadswords, 6 Silver Daggers, and 500 Arrows of Acid.
#65
Posté 20 juillet 2010 - 10:47
#66
Posté 20 juillet 2010 - 09:08
snfonseka wrote...
I wish to keep ME2 inventory system to ME3.
lol what inventory?
please this is an RPG, go play a shooter if you cant handle simple item customization
#67
Posté 20 juillet 2010 - 09:42
You dont need inventory to have customization.Mecha Tengu wrote...
lol what inventory?
please this is an RPG, go play a shooter if you cant handle simple item customization
Anyway, Shepard does not seem to have many pockets.
Mature...Mecha Tengu wrote...
inventory system will confuse the children who are into this franchise
#68
Posté 20 juillet 2010 - 10:36
In ME1 : you collect 'loot' (weapons/armor/upgrades) to uses an sell for credits to buy more stuff, A few minor tweaks to the inventory system were needed (see my post on pg1 of this thread) and maybe add some ammo limitations
In ME2 : you collect Heat Sinks (by running over them, just like Pacman!), and some minerals (limited quantities)
Then you have to Research
Then you have to go do Planet Scanning to gather enough minerals to pay for the Research.
From all the posts on Planet Scanning, it seems to be well hated. So, the trade off is ME1 looting and inventory system vs ME2 dumbed down inventory with Planet Scanning and Research thrown in
And btw, the inventory/research really is dumbed down in ME2: research another 10% increase in weapon damage!
Absolutely NO THOUGHT REQUIRED - just keep researching/upgrading,while in ME1 you had to think to decide whether to use Kinetic Coil or Frictioless Materials for example. You had choices to make in ME1. You have very few choices to make in ME2: "let's see, what pistol should I use? Are these guys armored - then use the 'hand cannon'; shields, then use the submachine gun" Very simple minded game!!!
I predict I am wasting my time posting here - you button thumpers won't change your minds,and EA is targeting button thumpers more and more (look at the changes to the HUD for example)
#69
Posté 20 juillet 2010 - 10:42
#70
Posté 20 juillet 2010 - 10:43
Terminus systems with no laws for weaponry..and all I find are 2 rifles???
Different countries make different rifles, same was in ME1, different planets companies made different rifles, had different things to them.
All that was wrong with the ME1 inventory system, is not having tabs, that is it. A nice sell all button under each tab, or maybe a check the box system, nothing more.
#71
Guest_mrsph_*
Posté 20 juillet 2010 - 10:45
Guest_mrsph_*
mrmike_1949 wrote...
What you people who hate the ME1 system seem to be overlooking is the "Big Picture" of the 2 inventory systems!
In ME1 : you collect 'loot' (weapons/armor/upgrades) to uses an sell for credits to buy more stuff, A few minor tweaks to the inventory system were needed (see my post on pg1 of this thread) and maybe add some ammo limitations
In ME2 : you collect Heat Sinks (by running over them, just like Pacman!), and some minerals (limited quantities)
Then you have to Research
Then you have to go do Planet Scanning to gather enough minerals to pay for the Research.
From all the posts on Planet Scanning, it seems to be well hated. So, the trade off is ME1 looting and inventory system vs ME2 dumbed down inventory with Planet Scanning and Research thrown in
And btw, the inventory/research really is dumbed down in ME2: research another 10% increase in weapon damage!
Absolutely NO THOUGHT REQUIRED - just keep researching/upgrading,while in ME1 you had to think to decide whether to use Kinetic Coil or Frictioless Materials for example. You had choices to make in ME1. You have very few choices to make in ME2: "let's see, what pistol should I use? Are these guys armored - then use the 'hand cannon'; shields, then use the submachine gun" Very simple minded game!!!
I predict I am wasting my time posting here - you button thumpers won't change your minds,and EA is targeting button thumpers more and more (look at the changes to the HUD for example)
Yes. Because I want my action to be fast and tactical without having to slough through an annoying inventory system makes me a "button thumper"
Grow up.
#72
Posté 20 juillet 2010 - 11:05
mrsph wrote...
mrmike_1949 wrote...
What you people who hate the ME1 system seem to be overlooking is the "Big Picture" of the 2 inventory systems!
In ME1 : you collect 'loot' (weapons/armor/upgrades) to uses an sell for credits to buy more stuff, A few minor tweaks to the inventory system were needed (see my post on pg1 of this thread) and maybe add some ammo limitations
In ME2 : you collect Heat Sinks (by running over them, just like Pacman!), and some minerals (limited quantities)
Then you have to Research
Then you have to go do Planet Scanning to gather enough minerals to pay for the Research.
From all the posts on Planet Scanning, it seems to be well hated. So, the trade off is ME1 looting and inventory system vs ME2 dumbed down inventory with Planet Scanning and Research thrown in
And btw, the inventory/research really is dumbed down in ME2: research another 10% increase in weapon damage!
Absolutely NO THOUGHT REQUIRED - just keep researching/upgrading,while in ME1 you had to think to decide whether to use Kinetic Coil or Frictioless Materials for example. You had choices to make in ME1. You have very few choices to make in ME2: "let's see, what pistol should I use? Are these guys armored - then use the 'hand cannon'; shields, then use the submachine gun" Very simple minded game!!!
I predict I am wasting my time posting here - you button thumpers won't change your minds,and EA is targeting button thumpers more and more (look at the changes to the HUD for example)
Yes. Because I want my action to be fast and tactical without having to slough through an annoying inventory system makes me a "button thumper"
Grow up.
Well, actually YES it does. And you still have an inverntory system to deal with. Of course, you always have the option to totally ignore the inventory system. And I don't seem to recall doing much inventory switching during ME1 fights - maybe some ammo switches occasionally - but you have to switch weapons in ME2 instead of ammo (armor or shields??)
#73
Posté 20 juillet 2010 - 11:38
Collect random junk > spend hours selling it > buy Colossus armor, Specter weapons and Savant equipment, because those items are superior to everything in the game > pwn.mrmike_1949 wrote...
And btw, the inventory/research really is dumbed down in ME2: research another 10% increase in weapon damage!
Absolutely NO THOUGHT REQUIRED - just keep researching/upgrading,while in ME1 you had to think to decide whether to use Kinetic Coil or Frictioless Materials for example. You had choices to make in ME1. You have very few choices to make in ME2: "let's see, what pistol should I use? Are these guys armored - then use the 'hand cannon'; shields, then use the submachine gun" Very simple minded game!!!
Yeah, deep strategy thinking right there.
#74
Guest_mrsph_*
Posté 20 juillet 2010 - 11:43
Guest_mrsph_*
#75
Posté 21 juillet 2010 - 12:15
Seriously, if it's so terrible, why are you guys sticking around? I thought these forums were people who actually LIKE the games.




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