such as me
the inventory system. should be back in ME3
#76
Posté 21 juillet 2010 - 01:14
such as me
#77
Posté 21 juillet 2010 - 03:13
Mecha Tengu wrote...
snfonseka wrote...
I wish to keep ME2 inventory system to ME3.
lol what inventory?
please this is an RPG, go play a shooter if you cant handle simple item customization
What is the connection between inventory system and customization? If you talks about weapon customization, that can be implemented without using ME1 inventory system. Besides in ME1 there are lot of guns with different names but performance vise more or less the same. Most of the players will go for the Spectre Gear as soon as possible and after that they don't want to tough any other weapon.
Comparing to the Spectre weapons others are a set of useless weapons that the player has to carry around (and convert them to omini gel if the inventory is full -- now that is interesting idea... Shepard can convert any weapon / armor / item to a gel without using any kind of tool or work-bench within seconds in anyware in the game)
#78
Posté 21 juillet 2010 - 03:19
Haseeo wrote...
I'd like a loot system back in ME3. It was better better to pick up a new weapon during a mission than, using the "Oh I can make this back on the Normandy" Also the exp system where you get exp for finding things and kills I thought was much better to. All you really have to do is bring back some good parts from ME1 into the ME2 system and it's be good.
My opinion is that ME2 inventory system should be combined with ME1 weapon customization, where the player can decide what type of upgrade is needed.
#79
Posté 21 juillet 2010 - 03:20
#80
Posté 21 juillet 2010 - 03:38
Raizo wrote...
My opinions on the matter are somewhat divided
On one hand ME/ME2/ME3 are advertised as being rpg's and as such I really feel there should be an inventory system in these games. On the other hand ME1's inventory system was a disaster. When faced between a choice between ME1's inventory and none at all ( ME2's ) I will take ME2's since that was the lesser of two evils.
I would not object to ME3 having an inventory system but it is critical that it is done right and I really doubt that will happen.
This....this exactly. I don't mind an inventory system, but how they handled it in ME 1 was just god awful. I went through, only put on the best stuff for three characters, gave them the equipment upgrades that I wanted, then sold everything else. Or, if I couldn't get to a shop, I converted it to Omni-Gel.
I didn't mind how they handled upgrades however, in ME 2. I thought it was better.
Raizo wrote...
Truth be told, I have never played a western rpg that did not have a crappy inventory system, there's too much loot with stats too similar to each other and most of the stuff in there is crap anyway.
...As a suggestion, I'd try Red Dead Redemption. It's inventory system is rather simple - consumables and non consumables. And they're kept on two different pages.
#81
Guest_worm_burner_*
Posté 21 juillet 2010 - 03:39
Guest_worm_burner_*
#82
Posté 21 juillet 2010 - 08:40
But what weapons/armor did you use until you could afford/find Colossus or savant? Those didn't show up til late in the game. What armor upgrades did you use? What weapon upgrades did you use? In an absolute sense, yeah, it's not deep; compared to ME2 it's really deep and subtle.uzivatel wrote...
Collect random junk > spend hours selling it > buy Colossus armor, Specter weapons and Savant equipment, because those items are superior to everything in the game > pwn.mrmike_1949 wrote...
And btw, the inventory/research really is dumbed down in ME2: research another 10% increase in weapon damage!
Absolutely NO THOUGHT REQUIRED - just keep researching/upgrading,while in ME1 you had to think to decide whether to use Kinetic Coil or Frictioless Materials for example. You had choices to make in ME1. You have very few choices to make in ME2: "let's see, what pistol should I use? Are these guys armored - then use the 'hand cannon'; shields, then use the submachine gun" Very simple minded game!!!
Yeah, deep strategy thinking right there.
#83
Posté 21 juillet 2010 - 08:45
mrmike_1949 wrote...
But what weapons/armor did you use until you could afford/find Colossus or savant? Those didn't show up til late in the game. What armor upgrades did you use? What weapon upgrades did you use? In an absolute sense, yeah, it's not deep; compared to ME2 it's really deep and subtle.uzivatel wrote...
This here's a fine example of two people not being able to admit that both games got it wrong. Exactly what weapons and armor to use didn't require a lot of thought in ME1, what made it interesting was making sure you had the right upgrades installed at any given moment. On the other hand, the incremental stat increases and completely overloaded and poorly organized inventory system were a complete disaster. Like with a lot of other things, what would be ideal for ME3 is a mix of the two.
#84
Posté 21 juillet 2010 - 09:23
Modifié par Mister Mida, 21 juillet 2010 - 09:37 .
#85
Posté 21 juillet 2010 - 09:25
The one with the longest bars / highest numbersmrmike_1949 wrote...
But what weapons/armor did you use until you could afford/find Colossus or savant? Those didn't show up til late in the game. What armor upgrades did you use? What weapon upgrades did you use? In an absolute sense, yeah, it's not deep; compared to ME2 it's really deep and subtle.
Armor: Since most characters do not regenerate health, medical module with highest number is a must have. The other upgrade, well, something that sounds cool, does not really matter, probably something that makes the cooldown faster to use the awesome more often.
Weapons: There is no real choice here - frictionless materials + kinetic coil FTW, that scanner thing on the less used weapon in case there is jamming.
Ammo: Again, no real choice - tungsten / shredder rounds > anything else. High explosive + sniper rifle is fun though...
Its more like two people arguing which game got it worse.spacehamsterZH wrote...
This here's a fine example of two people not being able to admit that both games got it wrong.
Modifié par uzivatel, 21 juillet 2010 - 09:26 .
#86
Posté 21 juillet 2010 - 10:05
#87
Posté 21 juillet 2010 - 10:12
Actually no, we would get some useless Quarian armor instead.YukiFA wrote...
If ME2 has a loot system like ME1 we could have gotten the Revenant MG or Claymore SG from some of the enemies who carried them instead of only "finding" it once.
#88
Posté 21 juillet 2010 - 10:20
Since there's no Quarian combatants in ME2 that wouldn't happen.uzivatel wrote...
Actually no, we would get some useless Quarian armor instead.
#89
Posté 21 juillet 2010 - 10:43
The loot was random.YukiFA wrote...
Since there's no Quarian combatants in ME2 that wouldn't happen.
#90
Posté 21 juillet 2010 - 12:19
#91
Posté 21 juillet 2010 - 12:44
#92
Posté 21 juillet 2010 - 12:48
#93
Posté 21 juillet 2010 - 12:51
#94
Posté 21 juillet 2010 - 12:54
#95
Posté 21 juillet 2010 - 01:16
#96
Posté 21 juillet 2010 - 01:20
uzivatel wrote...
Loot is random. Geth dropping non-geth items is the most obvious case.
You are correct regarding this; the loot is indeed random.
Modifié par snfonseka, 21 juillet 2010 - 01:21 .
#97
Posté 21 juillet 2010 - 01:21
#98
Posté 21 juillet 2010 - 01:34
Is that it? You're just gonna say "lolrandom" without attempting to refute this?snfonseka wrote...
You are correct regarding this; the loot is indeed random.
I wrote...
No it wasn't. If you killed a human enemy
you got the same armor they had equipped, same thing with a
Krogan/Taurian. I never got Quarian armor from killing someone, only
Phoenix armor from the medical stations.
#99
Posté 21 juillet 2010 - 01:50
YukiFA wrote...
Is that it? You're just gonna say "lolrandom" without attempting to refute this?snfonseka wrote...
You are correct regarding this; the loot is indeed random.I wrote...
No it wasn't. If you killed a human enemy
you got the same armor they had equipped, same thing with a
Krogan/Taurian. I never got Quarian armor from killing someone, only
Phoenix armor from the medical stations.
No need to argue for something that I know for sure. I just completed another ME1 play through yesterday and I know that, what "uzivatel" has mentioned is accurate.
#100
Posté 21 juillet 2010 - 10:54
alienatedflea wrote...
dont bring the ME1 inventory system back...it was just something else that made ME1 long and drawn out...ME2 was better because it had more action and less blah...the inventory system in ME1 was pointless all you did was either sell your crap to a vendor or turned them into omni-gels...why do you want that?! so stupid in my opinion
Did you enjoy planet scanning that much?? Cause planet scanning is integral with the ME2 "inventory" replacement system. Research also




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