Brockololly wrote...
I'm wondering how the narrative structure will affect exploration, travelling and camp. In the GI article its mentioned that one of the reasons they're trying this method is that it allows them to just skip from action packed event to action packed event. So, I'm just kind of envisioning the whole game as being a series of flashbacks focused on a very specific action packed moments in a fixed location before switching back to the narrator in present day.
Just seems like this might cut back on travelling and the random encounters on the road. And if we're only keying in on very specific moments in the flashbacks, would this mean cutting out the slower, camp moments?
That's not what I was getting from it. I think what it means is that there are going to be fewer points in the game where the actual storyline stagnates into run around from point A to point B back to point A out to point C then back to point A again.





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