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Please don't pull off a Fable 2.


80 réponses à ce sujet

#1
Dave of Canada

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You're adventuring through the land and seeing wonderful people and fantastic creatures in a world unlike your own, you've purchased this game under the advertisement of Lionhead that you will see trees grow over the years and the land change with your very decision and that your choices will have an impact immediately.

You get married, you assist a town (or destroy it depending on morality) and such but there isn't many changes to the world. You're not worried though, all good things happend with time and you expect the world to change as it passes by. You keep questing and drop by from time to time, nothing is changing. Why? Was I not promised to see change over the years of playing (your character ages as you play)?

You walk around and see a few NPCs offering quests to assist them, you look at them and say "I'll come back later" and keep wandering through the main storyline. You're now told that you're going to infiltrate the evil bad guy's lair, hells yeah! Time to take the fight to him!

<cutscene shows that you've been imprisoned for ten years>

Wait.. what? Ten years? Just like that? Well.. okay..

You're walking back down to the street of the town you made your choice in earlier, this time it's either fully destroyed or fully alive depending on the choice. What the hell? Wasn't I supposed to be seeing the world change overtime, wasn't I supposed to see those trees that are now everywhere grow?

Well, maybe it's just a small de- What? What are those same NPCs doing there, offering me that same quest?! Weren't they bored sitting there for ten years? Didn't they think of doing it themselves? Well.. I'm not too cer-

OH MY GOD.

My wife left me for not interacting with her in a while, didn't she get the memo? I was going on an adventure to an evil bad guy's lair? Oh yeah, when I said good bye I didn't think I was going to be gone for ten years.

---

I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

#2
Bryy_Miller

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The thing about Fable 2, though, was that it had no narrative.

#3
Grommash94

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I don't think the leaps will be so large and so many that it will feel like you aren't experiencing the world or that you won't see it grow. It would be a foolish mistake on BioWare's part.

#4
Narreneth

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My wives didn't leave me when I went to the Spire. Maybe you're just a crappy husband.



Jerk.

#5
thatguy212

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the only thing that bugged me about fable 2 was that there was no real final boss, and if dragon age 2 doesn't have one then i'll be pretty pissed off

#6
Dave of Canada

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Narreneth wrote...

My wives didn't leave me when I went to the Spire. Maybe you're just a crappy husband.

Jerk.


I danced, blew kisses at her, farted (she found that funny for some reason) and gave her a really high salary.

What more can she want?!

#7
GodWood

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My kinky stitch faced wife didn't leave me either.

#8
David Gaider

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Dave of Canada wrote...
I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

Err... no, no fears on that score. Well, hopefully anyway. You'll be warned in advance if something is going to happen which will jump you to the next narrative time frame-- as most quests do not carry over if you don't finish them in the current one. The reasoning is a bit more natural than it sounds-- I can't really describe it better without going into plot details. But there you go.

#9
Narreneth

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Dave of Canada wrote...

Narreneth wrote...

My wives didn't leave me when I went to the Spire. Maybe you're just a crappy husband.

Jerk.


I danced, blew kisses at her, farted (she found that funny for some reason) and gave her a really high salary.

What more can she want?!


Chocolate and money!

#10
bbfan13

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OK Dave, I think you've gone off the deep end. What in Bioware's history would indicate to you that they would create a game as silly as Fable 2?

#11
joriandrake

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David Gaider wrote...

Dave of Canada wrote...
I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

Err... no, no fears on that score. Well, hopefully anyway. You'll be warned in advance if something is going to happen which will jump you to the next narrative time frame-- as most quests do not carry over if you don't finish them in the current one. The reasoning is a bit more natural than it sounds-- I can't really describe it better without going into plot details. But there you go.

um, like "WARNING: if you leave this village now you will jump 5 years into the future where it lies in ruins and everyone is massacred, finish your active quests first" ?

#12
SDNcN

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Everyone knows you are supposed to sacrifice your many wives and occasional husband to the Dark Lord before going off to storm the base of your Nemesis. It's good luck.

#13
BrutalWolfs

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Bioware knows what their doing :D



And ALWAYS sacrifice as many people as possible!

#14
C9316

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I gonna have to agree with Narreneth the OP just sucks at being a husband in Fable 2 XD.

Modifié par C9316, 16 juillet 2010 - 02:34 .


#15
zahra

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Dave of Canada wrote...

You're adventuring through the land and seeing wonderful people and fantastic creatures in a world unlike your own, you've purchased this game under the advertisement of Lionhead that you will see trees grow over the years and the land change with your very decision and that your choices will have an impact immediately.

You get married, you assist a town (or destroy it depending on morality) and such but there isn't many changes to the world. You're not worried though, all good things happend with time and you expect the world to change as it passes by. You keep questing and drop by from time to time, nothing is changing. Why? Was I not promised to see change over the years of playing (your character ages as you play)?

You walk around and see a few NPCs offering quests to assist them, you look at them and say "I'll come back later" and keep wandering through the main storyline. You're now told that you're going to infiltrate the evil bad guy's lair, hells yeah! Time to take the fight to him!



Wait.. what? Ten years? Just like that? Well.. okay..

You're walking back down to the street of the town you made your choice in earlier, this time it's either fully destroyed or fully alive depending on the choice. What the hell? Wasn't I supposed to be seeing the world change overtime, wasn't I supposed to see those trees that are now everywhere grow?

Well, maybe it's just a small de- What? What are those same NPCs doing there, offering me that same quest?! Weren't they bored sitting there for ten years? Didn't they think of doing it themselves? Well.. I'm not too cer-

OH MY GOD.

My wife left me for not interacting with her in a while, didn't she get the memo? I was going on an adventure to an evil bad guy's lair? Oh yeah, when I said good bye I didn't think I was going to be gone for ten years.

---

I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.


Fable II sounds absolutely haphazard and insane. Now I want to buy it. 

#16
Karl45

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joriandrake wrote...

David Gaider wrote...

Dave of Canada wrote...
I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

Err... no, no fears on that score. Well, hopefully anyway. You'll be warned in advance if something is going to happen which will jump you to the next narrative time frame-- as most quests do not carry over if you don't finish them in the current one. The reasoning is a bit more natural than it sounds-- I can't really describe it better without going into plot details. But there you go.

um, like "WARNING: if you leave this village now you will jump 5 years into the future where it lies in ruins and everyone is massacred, finish your active quests first" ?


"You must gather your party before venturing into the future."

#17
Dave of Canada

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bbfan13 wrote...

OK Dave, I think you've gone off the deep end. What in Bioware's history would indicate to you that they would create a game as silly as Fable 2?


It wasn't the game as a whole, it was just that one specific plot point that thrusted you ten years into the future and made me bald.

#18
LPPrince

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Dave of Canada wrote...

bbfan13 wrote...

OK Dave, I think you've gone off the deep end. What in Bioware's history would indicate to you that they would create a game as silly as Fable 2?


It wasn't the game as a whole, it was just that one specific plot point that thrusted you ten years into the future and made me bald.


I didn't mind, frankly. My dude's single. I just missed my dog.

#19
Chuvvy

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Damn you, Molyneux.

#20
Cerrydd

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Dave of Canada wrote...

It wasn't the game as a whole, it was just that one specific plot point that thrusted you ten years into the future and made me bald.


It's been a long while since I've played Fable 2 and I kind of forgot what the Spire was, until I read this. Now I remember.

It was horrible.

"OBEEEYYY!"

#21
silentassassin264

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Even in fable 2 it was kinda obvious you were supposed to finish stuff before going on the spire. If you messed up it was your own fault for not being genre savvy.

#22
Dave of Canada

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Cerrydd wrote...

Dave of Canada wrote...

It wasn't the game as a whole, it was just that one specific plot point that thrusted you ten years into the future and made me bald.


It's been a long while since I've played Fable 2 and I kind of forgot what the Spire was, until I read this. Now I remember.

It was horrible.

"OBEEEYYY!"


If you're evil, well then.. it's a one hour break from the game!
If you're good, well then.. it's a one hour break from the game where you watch your character scream as you LOSE ALL YOUR EXPERIENCE POINTS AND HAIR.

Modifié par Dave of Canada, 16 juillet 2010 - 03:14 .


#23
2papercuts

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Dave of Canada wrote...

Cerrydd wrote...

Dave of Canada wrote...

It wasn't the game as a whole, it was just that one specific plot point that thrusted you ten years into the future and made me bald.


It's been a long while since I've played Fable 2 and I kind of forgot what the Spire was, until I read this. Now I remember.

It was horrible.

"OBEEEYYY!"


If you're evil, well then.. it's a one hour break from the game!
If you're good, well then.. it's a one hour break from the game where you watch your character scream as you LOSE ALL YOUR EXPERIENCE POINTS AND HAIR.


and thats the best part of the game

#24
Gill Kaiser

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David Gaider wrote...

Dave of Canada wrote...
I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

Err... no, no fears on that score. Well, hopefully anyway. You'll be warned in advance if something is going to happen which will jump you to the next narrative time frame-- as most quests do not carry over if you don't finish them in the current one. The reasoning is a bit more natural than it sounds-- I can't really describe it better without going into plot details. But there you go.

It's because each period of Hawke's life is narrated by a different person, right?

#25
Chuvvy

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I had sexual intercorse with the reanimated corpse of Lady Grey. **** was so currencey.