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Please don't pull off a Fable 2.


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#51
Narreneth

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MarchWaltz wrote...

Slidell505 wrote...

Damn you, Molyneux.


That tool wants to bring out emotion in video games?

He needs to learn from bioware, one of the rare games (aside from metal gear) to bring out emotion in me.







...

#52
Dick Delaware

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winter troll wrote...

whats wrong with fable ? its a great rpg, dragon age could borrow some of its action paced combat for one .


what is this i dont even

The Fable series can be okay if you want something to turn your brain off with, but as RPG's they're repetitive garbage. It is difficult to think of a developer less trustworthy than Peter Molyneux - even Bethesda with their absurd Radiant A.I. claims don't even come anywhere close.

The entire game is built on gimmicks and is completely devoid of substance. Great, I can fart on people's heads, the most important aspect of any role-playing game! I found it fun for maybe an hour, but ever since Black & White's comical level of hype, I find it difficult to swallow any more of Molyneux's bullsh*t. 

Modifié par Dick Delaware, 17 juillet 2010 - 04:06 .


#53
Saibh

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TheMufflon wrote...

Karl45 wrote...

"You must gather your party before venturing into the future."


This is the funniest post I've read all day.



Ditto! I actually lol'd. Posted Image

#54
ChuckNorris18

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I liked fable and fable 2 for what they were, an action adventure game with light rpg elements. They are good games if you appreciate them for what they are, and not what you want them to be.

#55
Dick Delaware

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ChuckNorris18 wrote...

I liked fable and fable 2 for what they were, an action adventure game with light rpg elements. They are good games if you appreciate them for what they are, and not what you want them to be.


I guess. Like I said, it's a nice casual game for turning your brain off. However, I hate Molyneux and the retard-friendly, uncreative design that he seems to get praised constantly for.

Even more annoying is that when someone rightfully mentions the discrepancy between what he promises will be in a game and what will actually be in it, he gets a pass by a lot of gaming journalists because "he's such an ambitious designer." I'm hard-pressed to think of a designer who is less ambitious, in fact. 

Can't believe this guy made Dungeon Keeper.

#56
packardbell

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My sentiments exactly OP - though Bioware have never disappointed me before while Fable has always done that, with it's overblown features and hype that is.

#57
TheSpaceKraken

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winter troll wrote...

whats wrong with fable ? its a great rpg, dragon age could borrow some of its action paced combat for one .

I was about to respond seriously and then I noticed your account name...

#58
Dick Delaware

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packardbell wrote...

My sentiments exactly OP - though Bioware have never disappointed me before while Fable has always done that, with it's overblown features and hype that is.


The worst part is that Molyneux never gets called out by gaming media for how full of sh*t he can be. Or if he does, they follow it up by justifying his misleading hype by saying that content must have been cut since Petey is so darn ambitious he just couldn't possibly make a game worthy of his daring ideas. If gaming journalists weren't retarded themselves (Ha! That'll be the day), I'd see loads of articles over IGN talking about how Molyneux has nothing to show for his recent games except for a great ability to hype and a fanatical adherence to making stupid gimmicks a core part of gameplay.

Really, guys like Molyneux represent everything that is wrong with the gaming industry. Goddamn, I wish Looking Glass Studios were still around. You want ambition, you want daring ideas that push the limits - there you go.

Modifié par Dick Delaware, 17 juillet 2010 - 04:57 .


#59
Onyx Jaguar

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I'd like Fable more if there weren't better Zelda clones out there

#60
Rubbish Hero

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You seem to be forgetting that Bioware "make better games".

#61
Onyx Jaguar

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lies, Bullfrog made some great games, I guess Lionhead has the dream but lacks the talent comparatively

#62
Narreneth

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Dick Delaware wrote...

ChuckNorris18 wrote...

I liked fable and fable 2 for what they were, an action adventure game with light rpg elements. They are good games if you appreciate them for what they are, and not what you want them to be.


I guess. Like I said, it's a nice casual game for turning your brain off. However, I hate Molyneux and the retard-friendly, uncreative design that he seems to get praised constantly for.

Even more annoying is that when someone rightfully mentions the discrepancy between what he promises will be in a game and what will actually be in it, he gets a pass by a lot of gaming journalists because "he's such an ambitious designer." I'm hard-pressed to think of a designer who is less ambitious, in fact. 

Can't believe this guy made Dungeon Keeper.


It's not a true RPG if there's no farting on people's heads.  That is a cornerstone of good RPG mechanics and writing.

#63
Mr Mxyzptlk

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Well what I am hoping is it wont be like Fable 1, you age and nobody else does.

#64
Rubbish Hero

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Onyx Jaguar wrote...

lies, Bullfrog made some great games, I guess Lionhead has the dream but lacks the talent comparatively


Yep, made. Then he went to consoles. Peter Molyneux is sort of like the Willy Wonka of gaming,  instead of a factory, he eat dogfood and regurgitate it while talking to press. That and show odd interactive child grooming game.

Modifié par Rubbish Hero, 17 juillet 2010 - 05:09 .


#65
Dick Delaware

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Onyx Jaguar wrote...

lies, Bullfrog made some great games, I guess Lionhead has the dream but lacks the talent comparatively


As I said, Dungeon Keeper was pretty awesome.

I really don't get the discrepancy in 90's Molyneux and 00's Molyneux. If anything, I think that it's evidence that alien pod people live among us, and the real Peter Molyneux is on a space ship somewhere in the galaxy. On that space ship, he is confined to a small room and forced to make brilliant video games for his alien overlords. Currently, he's working on Dungeon Keeper 5.

Clearly, Molyneux's alien pod person replacement here on Earth is some sort of lobotomy patient from the lowest dregs of their society. 

This is just about the only plausible theory I have.

#66
Rubbish Hero

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That's pretty plausible. If Bullfrog continued what they were doing, Peter would probably be up there with Will Wright and Sid Meier. Now he Microsoft stooge, with bad back.

Modifié par Rubbish Hero, 17 juillet 2010 - 05:22 .


#67
Dick Delaware

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Speaking of Sid, I love that the upcoming Civ is going to play similar to a wargame. It's funny how in this era where the Molyneuxs of the world are making their games even more retarded than the last, Meier makes his games more complex.

I wonder if there's an alternate universe out there where instead of becoming more accessible, RPG's have become ridiculously hard-core. In this universe, Ultima VI is for pansies and is considered easy, permadeath means that you die in real life, and travelling to locations is done in real time, so the next time you want to head to Denerim from Orzammar, it takes you two months.

Actually, maybe accessibility isn't a bad thing.

Modifié par Dick Delaware, 17 juillet 2010 - 05:59 .


#68
Hyper Cutter

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DA2 is nothing like Fable 2...



...DA2 is actually being released on the PC.

#69
Arttis

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David Gaider wrote...

Dave of Canada wrote...
I'm fearful that Dragon Age 2 will take the same route as this, you'll be merrily along the way and then suddenly out of no where you'd be thrown into a fast foward a few years and you have no idea of what happened between those years and how it changed the world and such.

Err... no, no fears on that score. Well, hopefully anyway. You'll be warned in advance if something is going to happen which will jump you to the next narrative time frame-- as most quests do not carry over if you don't finish them in the current one. The reasoning is a bit more natural than it sounds-- I can't really describe it better without going into plot details. But there you go.

SO like a person tells us that if we enter the cave chances are you would not make it out on the otherside in less than a year?

#70
In Exile

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Man, this reminds me of Daikatana. That game was supposed to blow our minds. It certainly did, but not quite in the way intended.



If there's anything I disliked about Fable/Fable 2, it was this obsession with marriages and kids. It's like someone looked at RPGs and saw how you had all this deep and meaningful emotional connection, and then said, "right, how about we cut all of that for superficial claptrap?"

#71
Rubbish Hero

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Peter Molyneux idea of deep relationship is pressing"Y" to make fart noise.

#72
Onyx Jaguar

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I actually think I would enjoy Fable more if it cut out all of that fluff as it makes the game silly.



I mean seriously, having villagers follow you whereever you go... how could they not see that as a major huge annoyance in playtesting.



And I didn't feel any emotional attachment, the only reason I took that one choice at the end was because the dog did represent an aspect to gameplay that I would miss and the other option was saving people who willingly got themselves into that position. If the choices are not that well written (and gold? pointless by that point if you played the economics game), you have to go with the gameplay one.



If you get married in DA 2, I hope they get killed off, just to **** with the player. As at least in Bioware games you have actual interaction instead of "Thumbs up" "Laugh" "present" "give ring" Now you are married!

#73
Arttis

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I seriously got widowed in Fable 2 like 50 times.I killed so many of my wives and like 300 of my kids were sent to child services lol.

Was fun for about an hour doing it.

It would be sort of interesting if you can marry your LI in DA2.AND have a kid...that is not taken away.

Curious as to how they will notify us about moving on to the next timeline.Bethany will tell us if you enter the castle they will capture you and you would not see the light of day for years?

#74
Rubbish Hero

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NPC's in Dragon Age seem like wood stumps MMO style. Even have shiny thing above heads or just abit of text above them. Old-school view seemed only really used for battles, nothing else.

Halflife 2 super linear game but when you enter city 17, it feels like you are looking through the keyhole at something grander going on. Little touch like combine moving to block doors, blood stains on wall, a strider in the distance on patrol from beatings and all that crap. Given how most of the NPC's in dragon age were not actually interactive, they could have made them emote alot better, add some interesting scripted sequences and all that crap.




#75
Arttis

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well some characters had some dark blotches on them if corrupted or beaten and tortured...did not happen often.