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class balance


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#1
munananustaja

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I just soloed DA:o as a arcane warrior(hard difficult).

Anyone else want harder and more complex gameplay?

#2
Loc'n'lol

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Well, apparently there will be cross-class talent combos (example given is sunder armor + backstab), so if they pull this off right, having a balanced party, as opposed to soloing or packing up mages with the most broken spell combinations you can manage, could be essential in succeeding at the higher difficulty levels. Hopefully.

#3
soteria

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Either that, or the game will be even easier for experienced players who know which talents to take. Either they design the game expecting people to make good decisions, or they design it expecting them to make bad decisions. Unfortunately, DA:O seems to have been designed with the lowest common denominator in mind, even on the higher difficulties.

#4
Loc'n'lol

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Well, what they should do, IMO, is make difficulty scale better.



DAO difficulty was like :



Easy------------Normal---Hard-Nightmare->

#5
andar91

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Honestly, I had no problem with the class balancing in DA:O. I felt that each class had clear strengths and weaknesses that kept anyone from being too powerful or not powerful enough. I know a lot of people don't agree with me, but there it is.

#6
Narreneth

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andar91 wrote...

Honestly, I had no problem with the class balancing in DA:O. I felt that each class had clear strengths and weaknesses that kept anyone from being too powerful or not powerful enough. I know a lot of people don't agree with me, but there it is.


Two words:  Arcane Warrior

#7
andar91

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Narreneth wrote...

andar91 wrote...

Honestly, I had no problem with the class balancing in DA:O. I felt that each class had clear strengths and weaknesses that kept anyone from being too powerful or not powerful enough. I know a lot of people don't agree with me, but there it is.


Two words:  Arcane Warrior

Posted ImagePosted ImageI've never tried playing as one, so I can't comment on that one. I'll admit I always play as mages though. Still, I've had the other classes in my party.

#8
soteria

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Well, what they should do, IMO, is make difficulty scale better.

DAO difficulty was like :

Easy------------Normal---Hard-Nightmare->


It really was, and it shows when you look at the exact differences between hard and nightmare. 2.5% more resists, traps do more damage, and a higher "damage threshold," whatever that means.