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(Not) The Worst Soldier Ever?


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#1
Pacifien

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Back in February, I rolled a Soldier and didn't get very far with it before I decided I wasn't going to be any better at it than I was in ME1. It didn't help that I found the Soldier to be extremely boring in ME1.

Anyway, that was many moons ago and I've gone the way of strategy since then. Branching out. Using something other than a sniper rifle. It's been good times. After having established just how much of a caster class the Engineer is, I decided it's time to step away from the casting. All guns all the time.

Actually, I've thrown Flashbang Grenade into the mix. Old habits die hard, and at least I can view a grenade power as a natural outgrowth of the Soldier class. This time I might actually learn how to throw the bloody thing.

Other than the massive amounts of reloads I expect to suffer from playing out of my element, I foresee much pain when it comes time to choose between the Revenant and Widow. As much as I love the Widow, I don't think my fragile Infiltrator self can handle witnessing the Soldier be a superior sniper.

Might also get to see the full power of the Kestral Armor now. Not much opportunity for melee while playing an Adept or an Engineer. And if you think there was, you're crazy, and I'm not going to try it myself.

Yes, this post serves no purpose other than a testament for future complaint or revelation. Unless you want to toss in recommendations. Mordin's up.

Modifié par Pacifien, 20 juillet 2010 - 02:48 .


#2
tommyt_1994

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If you enjoy aggresive play, the revenant Is for you my friend. That is, as long as you don't mind, practically ditching your shotgun because the revenant is like an automatic hand cannon, that never runs out of ammo. But the revenant and viper is a deadly combo. Take commando(just my preference, most people seem to recommend shock trooper for rev builds) and and hardened AR for extreme survivability and damage output. Inferno ammo also shines eight the rev, because the aoe helps tons when you're playing aggresively. All of this results in insanity turning to easy mode. I didn't die once after getting the revenant on insanity.

#3
NICKjnp

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After all the titles you have made about classes... I'm beginning to think you are the worst ME2 player ever :P

also:  the kestrel armor turns the vanguard into a soldier and the adept into a vanguard.

Modifié par NICKjnp, 16 juillet 2010 - 06:15 .


#4
MTN Dew Fanatic

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NICKjnp wrote...

After all the titles you have made about classes... I'm beginning to think you are the worst ME2 player ever :P

also:  the kestrel armor turns the vanguard into a soldier and the adept into a vanguard.



#5
Pacifien

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NICKjnp wrote...
After all the titles you have made about classes... I'm beginning to think you are the worst ME2 player ever :P

also:  the kestrel armor turns the vanguard into a soldier and the adept into a vanguard.

So does it make the Soldier the best... ever? I suppose I should go see if I can punch a YMIR mech to death...

Anyway, I never did a "Worst Infiltrator Ever" thread. I rock my Infiltrator.

#6
numotsbane

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Soon you too will revel in the awesome of the flashbang. I have foreseen it...

ahem, going on.

I think you should do something different and try the claymore. I was about to, but my xbox died before I got to the collector ship. its just, the vindicator/ viper combo is already 100% win, and the claymore... is the claymore.

I look forward to your tales of woe/ victory.




#7
Omicrone

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Pacifien wrote...]
As much as I love the Widow, I don't think my fragile Infiltrator self can handle witnessing the Soldier be a superior sniper.

Sorry, Soldier isn't a superior sniper. The fact he can do more damage doesn't mean he can handle snipers better or clear rooms faster. It's like saying Infiltrator is a better shotgun user than a vanguard...

#8
Titanium Man

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I'm a pretty boring Soldier. I find exactly ONE spot and prattle away. I also stick with long-range weapons like the basic assault rifle and Viper sniper.

#9
mosor

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Omicrone wrote...

Pacifien wrote...]
As much as I love the Widow, I don't think my fragile Infiltrator self can handle witnessing the Soldier be a superior sniper.

Sorry, Soldier isn't a superior sniper. The fact he can do more damage doesn't mean he can handle snipers better or clear rooms faster. It's like saying Infiltrator is a better shotgun user than a vanguard...


Far from it. The soldier gives the infiltrator a serious run for their money in the sniper department. In many ways they're superior. First they get to snipe with both vindicator and window. They have better armmo options and they do more damage. A Viper is a lot better in the hands of a soldier. The slowdown is annoying on an infiltrator using the viper. The only advantage the infiltrator has is that they always have a slowdown every time they aim.

As for the klestel armor. It's a good armor for everyone. However, I won't say it turns an adept into a vanguard or a vanguard into a soldier. The extra shields, melee and weapons damage, really influence only a small percent. It's not going to drastically change gameplay.

As for playing a soldier. You can't possibly screw up. Take heightened AR as soon as possible. Get the vindicator as soon as possible. Spam AR and you're a killing machine.

#10
IMNWME

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I'm going to chime in and say take the Claymore, too. The Soldier is one of the greatest CQC classes in the game, and the Revenant doesn't hold a candle to the Krogan Shotgun up-close, especially when paired with Heightened Rush. Plus, you already have the Viper for long-range engagements, and while I love the Widow, the Viper is just the more versatile weapon. Consider: the Widow can kill one enemy during Adrenaline Rush. If you go Heightened, the Viper can either kill one enemy during AR, or strip the defenses of up to four regular enemies with the proper upgrades, setting them up for group kills!

#11
IMNWME

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I'd also like to say ditch the Revenant. Everyone generally takes it on their first play-thru of Soldier, but the Revenant's killing ability tends to be exaggerated. It only shines up close, after several seconds of sustained fire. If you're only getting a second or two of fire from it and have to dive back behind cover, you're actually losing DPS compared to the Viper.



Try this out, all Revenant users. The next time you enter a battle, try using the Viper exclusively (at all ranges), and then using the Revenant exclusively, and tell me you notice any difference in cleared times. Personally, I really didn't. The Widow and Claymore made noticeable impacts, but picking up the Rev just seemed to slow me down, if anything.

#12
Simbacca

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Pacifien wrote...

...After having established just how much of a caster class the Engineer is, I decided it's time to step away from the casting. All guns all the time...


Our thinking is similar, I'm going to be starting up my first ME2 Soldier after my last playthrough was with an Engineer. 

Curiously; how are you thinking of building your Soldier?

I was thinking of building mine towards this:

4 AR (which one depends on my yet to be decided weapon choice)
0 Concussive Shot
4 Squad Disruptor Ammo
4 Squad Incendiary Ammo
0 Cryo Ammo
4 Passive (see AR)
1 Neural Shock

until I can respec it to this:

4 AR (which one depends on my yet to be decided weapon choice)
0 Concussive Shot
4 Heavy Disruptor Ammo
4 Inferno Ammo
4 Squad Cryo Ammo
4 Passive (see AR)
1 Neural Shock or Slam

Hell, in between I'd probably respec between Heavy Disruptor and Inferno once I can have Squad Cryo.

Modifié par Simbacca, 16 juillet 2010 - 11:27 .


#13
Pacifien

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Simbacca wrote...
Curiously; how are you thinking of building your Soldier?

I was thinking of building mine towards this:

4 AR (which one depends on my yet to be decided weapon choice)
0 Concussive Shot
4 Squad Disruptor Ammo
4 Squad Incendiary Ammo
0 Cryo Ammo
4 Passive (see AR)
1 Neural Shock

until I can respec it to this:

4 AR (which one depends on my yet to be decided weapon choice)
0 Concussive Shot
4 Heavy Disruptor Ammo
4 Inferno Ammo Ammo
4 Squad Cryo Ammo
4 Passive (see AR)
1 Neural Shock or Slam

When all is said and done, I'll probably have a build that ends up like yours, only depending on the mission, I might switch between Heavy and Squad Disruptor Ammo.

As expected, Flashbang Grenade is giving me so much trouble, I'll probably switch to Neural Shock. Crap, I'm on Korlus right now. I should have switched to Neural Shock first. It's great on charging Krogan.

The most important of builds is the one leading up to Horizon, I think. I'm looking for squad cryo and a decent level of incendiary. I can't ever remember just what level I'm on by the time I make it to Horizon, and what talent points I'll have an opportunity to spend by then. I might have to give squad cryo a pass to get squad incendiary unless I bring Grunt or Jacob.

I've been trying to bring a different combination to Horizon every time, because my squadmates tend to surprise me on who works out better. Garrus and Miranda have never done well for me. Grunt and Jack have been one of my better combinations, which I wouldn't have figured. Thinking of bringing Jacob and Kasumi this time as I've never brought Kasumi along. Her flashbang grenade will be quite useful against Harbinger, at least.

#14
Pacifien

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I'll probably go with the Revenant because I've never had the opportunity. I did the Widow with my Infiltrator. I did the Claymore with my Vanguard. Assault Rifles has never been my thing, and I want to make it my thing this time.

#15
Simbacca

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Pacifien wrote...

...The most important of builds is the one leading up to Horizon, I think. I'm looking for squad cryo and a decent level of incendiary. I can't ever remember just what level I'm on by the time I make it to Horizon, and what talent points I'll have an opportunity to spend by then...


Well during my last playthrough, my Engineer was level 13 when I landed on Horizon (started as a lvl 3 ME1 import).  For a Soldier to have Squad Cryo Ammo at level 13, he'd have to be built something like this:

3 AR
0 Concussive Shot
2 Disruptor Ammo
2 Incendiary Ammo
4 Squad Cryo Ammo
2 Passive
1 Neural Shock

Pacifien wrote...

I'll probably go with the Revenant because I've never had the opportunity. I did the Widow with my Infiltrator. I did the Claymore with my Vanguard. Assault Rifles has never been my thing, and I want to make it my thing this time.

Again, that's what I was thinking too Image IPB

#16
mosor

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You may also try taking area energy drain. Drain, then have kasumi use her flash bang, run in with your AR turned on, and mop up with the revvy with inferno turned on. Piece of cake. Energy drain and a revvy with disruptor ammo will make mince meat out of geth. Don't even need the AR. Just drain, shoot the target while you run to it, and the disruptor ammo should knock them down.

#17
mosor

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IMNWME wrote...

I'm going to chime in and say take the Claymore, too. The Soldier is one of the greatest CQC classes in the game, and the Revenant doesn't hold a candle to the Krogan Shotgun up-close, especially when paired with Heightened Rush. Plus, you already have the Viper for long-range engagements, and while I love the Widow, the Viper is just the more versatile weapon. Consider: the Widow can kill one enemy during Adrenaline Rush. If you go Heightened, the Viper can either kill one enemy during AR, or strip the defenses of up to four regular enemies with the proper upgrades, setting them up for group kills!


The revvy is pretty close to a claymore up close, and if I took the time to have a squadmate strip their protection, I can easily spray with inferno, killing two, three and sometimes even four  targets at a time if I'm really close. The claymore will get me 1, maybe 2 with the reload trick.

#18
implodinggoat

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If guns aren't really your specialty then you should take the Revenant over the Widow. I love the Widow; but if you take it you're probably going to want to pair it with my favorite gun the Vindicator which demands a fair amount of aiming talent to wield effectively since it eats through ammo so damned fast. With the Revenant on the other hand you just need to get in close and pull the trigger until the SOB drops.

On a side note, taking the Claymore Shotgun is madness, utter madness.

The Eviscerator shotgun can deal nearly as much damage; but it also has a longer range which makes it a much more versatile weapon in the hands of a soldier.  But more importantly taking the Claymore means you have to pass on the Revenant and the Widow, thus giving up a machine gun which deals obscene damage and has an obscene amount of ammo or a Sniper Rifle which can deal an unholy amount of damage when you pair it with Heightened Adrenaline Rush.

Modifié par implodinggoat, 17 juillet 2010 - 01:22 .


#19
Pacifien

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For this playthroughs oddity, I have decided to recruit Mordin last out of the first group. I'm discovering that old Infiltrator habits die hard as I become death by Mantis.

Still cannot get Flashbang Grenade to land where I want it to. Each time I throw it, I can hear Agent Washington go "That was the worst throw ever. Of all time."

#20
tommyt_1994

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^ you're recruiting mordin last? I've never actually done that before, he's always one of my first 2 recruits(excluding kasumi and zaeed). The only pre-Horizon AR upgrade is actually found during that mission, that's gonna hurt. Well, probably not lol. That's only a 10% damage increase

#21
Pacifien

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On the plus side, when I do get Mordin, it's like I become a superhero with a huge influx of upgrades all at once. But it just occurred to me that the AR upgrade for Zaeed's mission is on the renegade path. I've never done that before, but I suppose an AR upgrade will be incentive enough to let the refinery workers burn.

#22
Guest_JohnnyDollar_*

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^You're the worst soldier and engineer? What else are you the worst at Pacifien? :D

#23
NICKjnp

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Pacifien wrote...

On the plus side, when I do get Mordin, it's like I become a superhero with a huge influx of upgrades all at once. But it just occurred to me that the AR upgrade for Zaeed's mission is on the renegade path. I've never done that before, but I suppose an AR upgrade will be incentive enough to let the refinery workers burn.


...and it is dlc... dlc renegade doesn't count as "real" renegade anywase.  Image IPB

#24
Arhka

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Pacifien wrote...

For this playthroughs oddity, I have decided to recruit Mordin last out of the first group. I'm discovering that old Infiltrator habits die hard as I become death by Mantis.
Still cannot get Flashbang Grenade to land where I want it to. Each time I throw it, I can hear Agent Washington go "That was the worst throw ever. Of all time."


Quick How-to Flashbang:

1) Do not throw directly at enemy. Instead, aim for a spot on the floor where you want the effect to go off.

2) Improved Flashbang Grenade can cover entire halls. If you are in a hallway, just make sure the grenade is past cover and usually in the middle.

3) Throwing behind cover: Aim to bounce the grenade off something or have it land to a visible side slightly behind cover.. Do not throw directly behind opponent cover. There is a large chance of overshooting targets if you just simply throw it behind someone. Hitting people on the X axis is a lot easier than the Y axis due to miscalculations made of depth perception in your screen.

4) Always throw either right in front or to the side of a target. Throwing behind can and most likely make you miss.

5) It's better to throw short rather than long. You can see who you missed and gotten better due to the stagger effect.

6) Platforms(Collector platforms) or elevations higher than you are hard to flashbang. If throwing upwards, using cover as a backboard to hit someone from behind may be useful(although still not recommended)

7) Being at a higher elevation compared to targets will make you compensate for distance, but throws are more effective and accurate due to better perspective.

Hope this helps. Might make a FG video once I get my XBox back now.

#25
Pacifien

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JohnnyDollar wrote...
^You're the worst soldier and engineer? What else are you the worst at Pacifien? :D

I wasn't the best Adept either.

My time as a Vanguard probably takes the cake.