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Console lead platform?


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#26
Rubbish Hero

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UndercoverDoctor wrote...

Rubbish Hero wrote...

Bryy_Miller wrote...

Okay, seriously, we keep telling you it is not a port.


It's being built primarily for the consoles, to make sure it works  fully on the consoles, before putting it on the pc. How is that not a port? The console is lead development, pc an afterthought. That's not co-developed, that's 1. Console 2. PC.

Where exactly are you getting this information from.


The game informer article.

#27
Bryy_Miller

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Rubbish, nothing in your quote says that it is a port.

#28
Rubbish Hero

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Bryy_Miller wrote...

Rubbish, nothing in your quote says that it is a port.


""it's typically much easier to covert them back to the pc"

#29
Bryy_Miller

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Yes, but before that, he said that they were making both versions at the same time. If I say "I used raid to kill all the rats in my house, because typically there are rats in the houses in this area", does that mean that I still have rats? He is just giving a justification for why they are choosing to do it this way. Don't read too much into it.

#30
Rubbish Hero

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Bryy_Miller wrote...Yes, but before that, he said that they were making both versions at the same time. t.


At the same time, by starting off on the console. That's a port,  that's the lead platform. They are squeezing the game on console, before putting it on pc.

Modifié par Rubbish Hero, 16 juillet 2010 - 06:10 .


#31
Bryy_Miller

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Go back and read your original post. Find where it says that they are starting off on console. You are trying to find something - anything - to prove that Dragon Age 2 is going to be a failure. So either you are a troll (because you seem to find joy in saying DA2 is going to suck), or you are extremely paranoid.

#32
Rubbish Hero

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I misread. Still, Mass Effect.

#33
BloodRaith

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The pc versions control scheme will be the same as DAO, but the console version is getting a more controller friendly scheme. At least this is the impression i got from reading through game informer.

#34
MerinTB

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Kaiser Shepard wrote...

This is good, isn't it?


No.

No, it's not.

As a PC gamer I am tired of getting the afterthought ******-poor ports.

My rig can run circles around the latest gen console, and my rig is fairly old for a PC.  Why do I have to pull my games down way below what my computer can do.

KotOR forward from BioWare, sans Sonic (blech) and DAO, have been "console" games.  Sure, great console games, but console games.

This isn't a "PC good, console bad" rant - it's a "I own this system, it can do more, why force my games to be of the other lower system's requirements" thing.

The SNES is a fine system.  The Playstation was a new system able to do more with bigger games and better graphics.  Why make a PS game that could run on a SNES?

#35
ObserverStatus

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UndercoverDoctor wrote...

Rubbish Hero wrote...

UndercoverDoctor wrote...

Bryy_Miller wrote...

Rubbish Hero wrote...

Bryy_Miller wrote...

Guys. All he's saying is that they are working on optimizing the console versions.


Do we at least know how better (if at all) better the pc version
will look?  Those screenshots were bad, really bad. Even in the pure asthetic sense excluding graphics, ugly stuff.


Those are from the Alpha build.

And I still thought it looked good. Graphics aren't everything.


It's also a console game, ported over to the pc, with less skills streamlined for the console pad, no reading, and Commander Shepard. Oh, and it's cinemeatic with less player input.

Posted Image



I really love how you guys support BioWare. It's a worm fuzzy feeling.

Your right, i'll continue supporting them, even if they give us "Gears of War" with a dialogue wheel.

#36
MerinTB

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Bryy_Miller wrote...

Go back and read your original post. Find where it says that they are starting off on console. You are trying to find something - anything - to prove that Dragon Age 2 is going to be a failure. So either you are a troll (because you seem to find joy in saying DA2 is going to suck), or you are extremely paranoid.


"We learned the hard way in Dragon Age: Origins how hard it is to work
initially on PC and then convert the game back to console. In the case
of Dragon Age II we're doing all versions simultaneously but we're
definitely ensuring the features we put in work well on console as well
as PC, because it is typically much easier to convert them back to PC.
The PC has a wider range of potential control options and can thus
accommodate differetn designs easier in many cases than consoles can." -
Ray Muzyka.

The implication here is that, yes, parallel development BUT the features are first designed with the consoles limitations (and strengths, sure) in mind, and THEN adapted to PCs because that process is easier than the reverse since the PC can do more than a console.

So port of a finished game, no.  Port of  developed components, yes.

GI: Has Bioware's success with the Mass Effect
series affected the studio's approach to Dragon Age?
Greg Zeschuk:
... it's fair to say that Mass Effect has had an influence on Dragon
Age.

And there's the other head of BioWare telling you DA2 is turning ME with swords, more or less.

#37
ObserverStatus

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Kaiser Shepard wrote...

This is good, isn't it?

That's right man, the controls for DA:O were nightmarishly complex.

#38
Fraevar

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bobobo878 wrote...

Kaiser Shepard wrote...

This is good, isn't it?

That's right man, the controls for DA:O were nightmarishly complex.


But here's the thing - those of us on the PC *liked* that. We liked the ability to pause the action, zoom the camera out, take stock of the tactical situation and adjust our approach accordingly. I understand it didn't quite work on consoles as the hardware couldn't handle the zoomed-out view, so if they *only* change the DA2 console builds to a new system because of the hardware limitations, then I'm fine with it.

What I *don't* want to happen is to take DA2 PC home, fire it up and find that half of the features I loved and that worked excellent on a PC with DA:O are suddenly gone, because they couldn't make them work on the console. PC and consoles are not the same platforms, and developers need to realize that we want different things from our systems.

In short: Don't pull an ME2 PC on us here, BioWare!

#39
Altima Darkspells

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Not to join the massive ranks of the BioWare apologetists, but there may be something to this.



For instance, take graphic detail and effects. It's a fact that current gen systems like the 360 and PS3 are, well, somewhat sub-par when compared to a PC (my five year old computer, for instance, having eight times the RAM of the 360, for example).



One of the console's strengths is that every system within that console are the same. So that means it is actually easier to make a game because all they have are one set (or two, for multiple console releases) of limitations to determine what they can and cannot do.



Whereas for the PC, you have thousands of configurations that they have to deal with, each requiring a different level of effect.



Anyway, I will be quite disappointed if the PC version is nothing more than a port from the console. BioWare clearly had no interest in designing Dragon Age for the consoles to begin with--that is, until they were bought out by EA. I do not begrudge the console gamers their due, since DAO really was far below par, but still. PCs are simply becoming the MMO 'console'.



PS: On a side note, if I were planning on getting DA2 for the console, I would be somewhat worried over the very small development. Given Awakening and DA2's low development time, it's safe to say there will be a fair amount of bugs, and the track record with getting patches out on the console--to say nothing of BioWare's awful, well-documented attempts--indicate that what you get at launch will most likely end up as a final product. At least PCs will have third party patches.

#40
Bryy_Miller

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Altima Darkspells wrote...

Not to join the massive ranks of the BioWare apologetists


That implies something to apologize for.

#41
Drag0n-RD

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Never ceases to amaze me how insecure people are about the PC as a gaming platform. I'm a hardcore PC gamer and have been for well over a decade yet this doesn't make me worried in the least. They didn't say it was being built for Consoles then ported. So it's not a port. 

What this likely means is that we will see the exact same control scheme as DA:O for the PC where as the consoles will have a more controller friendly layout.

"PC gamings dead" - Funny how this became popular at the launch of the Playstation One (Heh if anything the PC is a more popular platform now than it ever was)  

Modifié par Drag0n-RD, 16 juillet 2010 - 10:13 .


#42
Vulee94

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Drag0n-RD wrote...

Never ceases to amaze me how insecure people are about the PC as a gaming platform. I'm a hardcore PC gamer and have been for well over a decade yet this doesn't make me worried in the least. They didn't say it was being built for Consoles then ported. So it's not a port. 

What this likely means is that we will see the exact same control scheme as DA:O for the PC where as the consoles will have a more controller friendly layout.

"PC gamings dead" - Funny how this became popular at the launch of the Playstation One (Heh if anything the PC is a more popular platform now than it ever was)  


This.
OP is a troll (or in 4chan speak, a fa**ot), and the rest of you are just paranoid... :alien:

#43
Grommash94

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It is not being made primarily for the consoles. Nowhere, NOWHERE, does it say that.

The game's combat on PC is staying the same. On the console it will be different, in order to suit the controller. That is all it says.

Modifié par Grommash94, 16 juillet 2010 - 10:42 .


#44
Grommash94

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MerinTB wrote...

Bryy_Miller wrote...

Go back and read your original post. Find where it says that they are starting off on console. You are trying to find something - anything - to prove that Dragon Age 2 is going to be a failure. So either you are a troll (because you seem to find joy in saying DA2 is going to suck), or you are extremely paranoid.


"We learned the hard way in Dragon Age: Origins how hard it is to work
initially on PC and then convert the game back to console. In the case
of Dragon Age II we're doing all versions simultaneously but we're
definitely ensuring the features we put in work well on console as well
as PC, because it is typically much easier to convert them back to PC.
The PC has a wider range of potential control options and can thus
accommodate differetn designs easier in many cases than consoles can." -
Ray Muzyka.

The implication here is that, yes, parallel development BUT the features are first designed with the consoles limitations (and strengths, sure) in mind, and THEN adapted to PCs because that process is easier than the reverse since the PC can do more than a console.

So port of a finished game, no.  Port of  developed components, yes.

GI: Has Bioware's success with the Mass Effect
series affected the studio's approach to Dragon Age?
Greg Zeschuk:
... it's fair to say that Mass Effect has had an influence on Dragon
Age.

And there's the other head of BioWare telling you DA2 is turning ME with swords, more or less.


Teach me to jump to conclusions too :wizard:

#45
Waage25

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Drag0n-RD wrote...

Never ceases to amaze me how insecure people are about the PC as a gaming platform. I'm a hardcore PC gamer and have been for well over a decade yet this doesn't make me worried in the least. They didn't say it was being built for Consoles then ported. So it's not a port. 

What this likely means is that we will see the exact same control scheme as DA:O for the PC where as the consoles will have a more controller friendly layout.

"PC gamings dead" - Funny how this became popular at the launch of the Playstation One (Heh if anything the PC is a more popular platform now than it ever was)  


That dose not stop us from getting bad portes all the time.
Every says they Develop every thing at the same time yet we always get a bad version of games with a bad UI, bad grafiks and so on.

Now DA is getting turned into mass effect with a new dialogue system, different combat, new art direction, new story and new every thing.

So sorry if i don't trust them to make a PC game after all DA the very PC like PC game that sold a ton is now getting turned into Console pop-a-mole and we have no evidence that proves PC is any thing, but a after thought at this stage.

After all take the screen shoots.
They look worse then what DA did on my PC so it would not surprise me they are from the main build on the console.
Alpha or not they still look to ugly to be the PC version.

Because Her is how a Alpha nextgen game on PC can look

The Witcher 2 Alpha leak

Also at the time this was leaked it was a 6 month old build.

#46
Tirigon

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I hate this cinematic approach. If I want cinematic stuff, I go to cinema. From DA I ant RPG-experience.....

#47
Grommash94

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Graphics aren't everything. People need to stop freaking out >.>

#48
Chuvvy

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Sure is butthurt in here.

#49
Daerog

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Rubbish Hero wrote...

I misread. Still, Mass Effect.


That second sentence had me laughing. I just imagine a doom sayer. Doom, dooooom, DOOOOOOOOOMMM!!!!!!

Anyway, DA:O, originally made for PC, ported to consoles with a lot of trouble. DA2, both will be built at same time, rather than PC first, in order to not make same mistakes (see PS3 owner and 360 owner complaint threads). Does this limit DA2? I don't see how, they are just making sure that all the wheels and whistles work together in harmony.

ME was the opposite, built for console first, ported to PC, then ME2 was built for both at same time. I'm just glad that the PC is still given attention, as ME wasn't originally planned for PC.

Someone form a doom sayer group, with all the posts being about Doom, gloom, ME and DA teams getting mixed up with job positions, and EA mind controlling the Good Doctors.

#50
Games4ever

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The only game I play on computer is FM, but only if I'm really bored