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Console lead platform?


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#76
the_one_54321

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Rubbish Hero wrote...

Ray Muzyka wrote...
We Learned the hard way in Dragon Age: Origins how hard it is to work initially on the PC and then convert the game to back console. In the case of Dragon Age II we're doing all versions simultaneously (pc, 360 and ps3) but we're definitely ensuring the features we put in work well on consoles as well as pc. The pc, because
it's typically much easier to covert them back to the pc.

What does he mean by back? Built for console them back-wards to pc build? Someone explain what he means please.

While I normally would jump on this too, in this case I think it means just what it says. All versions are being worked simultaneously, whereas in DA:O they made the PC version and then ported it to consoles.
The reason I say this is because it was specifically said that the PC combat mechanics would be mostly the same as DA:O. So unless they flat out lied, we don't have too much to worry about.

Modifié par the_one_54321, 16 juillet 2010 - 02:50 .


#77
Outamyhead

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I might be wrong but, didn't KOTOR start out as a console version, they polished that up to run and function great on a PC?



I have no worries about this game running fine on the PC either, I can't wait personally.



I don't get it, your not worried about PC gaming dying, but your worried about it losing what makes it unique?



If PC gaming died then you won't need to worry about how unique it is, not that it is going to happen, with STEAM leading the charge of how DRM should be done, and offering a great choice of games, it's unlikely to happen...besides we have been told the PC is a redundant platform for the last 10-15 years, it's outlived four generations of consoles.

#78
Rubbish Hero

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Lord Gremlin wrote...

Op is incredibly stupid. He quoted a direct statement that console and PC versions are developed simultaneously. Therefore, they all will be equally good (graphics aside).


Like Crysis 2?, Dirt 2?, and metro 2033? =]

Modifié par Rubbish Hero, 16 juillet 2010 - 03:02 .


#79
Brockololly

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the_one_54321 wrote...
While I normally would jump on this too, in this case I think it means just what it says. All versions are being worked simultaneously, whereas in DA:O they made the PC version and then ported it to consoles.
The reason I say this is because it was specifically said that the PC combat mechanics would be mostly the same as DA:O. So unless they flat out lied, we don't have too much to worry about.


I'm just concerned that the major gameplay design choices besides the combat, like the inventory, dialogue system, leveling and so forth aren't being designed from the ground up with the PC in mind, but rather from the ground up on the consoles and then ported over to the PC. Maybe its nothing to worry about, but right now I'm just worried it will end up like ME2 with the streamlined changes being plopped down in the PC version with little consideration.

Even the switch to a dialogue wheel can be construed as a console-minded change as its no doubt easier to quickly pick a paraphrased blurb with a colorful emotion icon while sitting on your couch than it would be to read a bunch of text only dialogues.

#80
packardbell

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[quote]Rubbish Hero wrote...

[quote]Rubbish Hero wrote...

Ray Muzyka wrote... We Learned the
hard way in Dragon Age: Origins how
hard it is to work initially on the PC and then convert the game to back
console. In the case of Dragon Age II we're doing all versions
simultaneously (pc, 360 and ps3) but we're definitely ensuring the
features we put in work well on consoles as well as pc. The pc, because
it's typically much easier to covert them back to the pc. [/quote]

[/quote]

What does he mean by back? Built for console them back-wards to pc build? Someone explain what he means please.


[/quote]

There is no lead platform, they're just developing the different versions at the same time.

#81
bcooper56

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Since there adding all this mass effect stuff im buying it for 360. I don't want play a console game on my pc.

#82
Marionetten

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It's being developed as a multiplatform game instead of a PC exclusive. Which means that it won't come close to using the full potential of a modern PC. Instead it will be tailored to the consoles and their limitations. I'm sure you all remember how consoles had far smaller fights than the PC version? Yeah, expect more of that.

#83
Talonfire

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While the "nay sayers" are, I think, blowing this a little out of proportion they have a right to be a bit annoyed. PC gamers are constantly getting shafted in favor of consoles. Developers can do more with the PC platform than they can do with the consoles due to more flexible controls, and progressively superior hardware. This negative stance is understandable being an almost exclusive PC gamer myself, but I think it's a bit presumptuous in this case.

This news could just mean that the console versions won't be as sloppy as the console ports of Origins. They're not actually porting this game from one platform to another like with Mass Effect; they're developing it for all three major platforms simultaneously. "Backtracking to the PC" can be interpreted in multiple ways; some folks are interpreting it as "dumbed down", but it can also be interpreted as making sure the game is optimized for the consoles and then fine tuning the PC version with larger, and more tactical battles as with Origins. Personally, I'm going to wait until we have more information before I form an opinion.

#84
gingerbill

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Rubbish Hero wrote...

Bryy_Miller wrote...

Okay, seriously, we keep telling you it is not a port.


It's being built primarily for the consoles, to make sure it works  fully on the consoles, before putting it on the pc. How is that not a port? The console is lead development, pc an afterthought. That's not co-developed, that's 1. Console 2. PC.


your making this up and getting angry about it , it's only in your head though :) . Notice how they said 'they learned from DAO how hard it was to convert back' , yet DAO was clearly a PC game for years before they thought of console , so i really dont understand your logic that the game is console focused.

Marionetten wrote...

It's being developed as a multiplatform game instead of a PC exclusive. Which means that it won't come close to using the full potential of a modern PC. Instead it will be tailored to the consoles and their limitations. I'm sure you all remember how consoles had far smaller fights than the PC version? Yeah, expect more of that.


again someone making stuff up and getting angry about there own rumours . I remember the console fights but i dont think you do . 'far smaller fights' , i dont think so , it was barely noticable. Also that argument contradicts your own point . If the PC had 'far larger' fights according to you then how was the console limiting the PC?

Modifié par gingerbill, 16 juillet 2010 - 03:40 .


#85
Marionetten

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gingerbill wrote...

your making this up and getting angry about it , it's only in your head though :) . Notice how they said 'they learned from DAO how hard it was to convert back' , yet DAO was clearly a PC game for years before they thought of console , so i really dont understand your logic that the game is console focused.

That's the thing. Dragon Age: Origins was built specifically for the PC. They didn't have to make sure that it worked on consoles because it wasn't being developed for consoles originally. This time they are making sure that everything works on the consoles in addition to the PC. This will unavoidably result in a dumbed down product due to the inherent limitations of console systems.

#86
Brockololly

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Talonfire wrote...
 Personally, I'm going to wait until we have more information before I form an opinion.


Yeah, the thing is I'm looking forward to seeing some gameplay videos of the PC version. I have no doubt in the coming marketing and showing off of the game, they'll be pushing hard on the changes to the console version, so with any videos they release I'll be watching out to see if its the PC or console version.

Kind of like with ME2, I'll be a bit weary if they only show off the console version.

#87
gingerbill

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Marionetten wrote...

gingerbill wrote...

your making this up and getting angry about it , it's only in your head though :) . Notice how they said 'they learned from DAO how hard it was to convert back' , yet DAO was clearly a PC game for years before they thought of console , so i really dont understand your logic that the game is console focused.

That's the thing. Dragon Age: Origins was built specifically for the PC. They didn't have to make sure that it worked on consoles because it wasn't being developed for consoles originally. This time they are making sure that everything works on the consoles in addition to the PC. This will unavoidably result in a dumbed down product due to the inherent limitations of console systems.


Can i see an official bioware source stating that console and PC versions will be the exact same? I doubt they will be. And i've seen crysis 2 graphics looking the best ever created on the PC , they dont seem to be unavoidably dumbed down . Again i say all your worries are just made up rumours , maybe you will correct but dont get annoyed with rumours and made up stuff.

#88
Nighteye2

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bcooper56 wrote...

Since there adding all this mass effect stuff im buying it for 360. I don't want play a console game on my pc.


The PC version will still be the best version, with the things they preserved from DA:O on that version. It will just be heavily compromised in order to accommodate the console versions :?

Also, if you buy the console version you'll be giving them the wrong signal - have you considered that?

#89
bjdbwea

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Outamyhead wrote...

I might be wrong but, didn't KOTOR start out as a console version, they polished that up to run and function great on a PC?

I have no worries about this game running fine on the PC either, I can't wait personally.

I don't get it, your not worried about PC gaming dying, but your worried about it losing what makes it unique?


Did you play NWN? That is how such a game can work on PC: Free camera movement, lots of hotkeys and quickbars, every function available on one mouse click, easily customizable interface.

Remember KotoR used an improved NWN engine. But the whole interface and control scheme was, for the lack of a better word, dumbed down for console controllers. And then the PC version was pretty much the same. It is a fantastic game, but you can't say it didn't suffer from the consoles-first approach.

And it was even worse with ME 2. It doesn't even offer hotkeys (you have to press ESC and go through the menu for the journal!), forces several important functions on one key with no way to change it, doesn't offer proper mouse adjustments, the list goes on. Will DA 2 turn out similar? If I had to make a guess, I would say it's unfortunately likely. It seems the PC platform is just an afterthought for BioWare/EA now.

Modifié par bjdbwea, 16 juillet 2010 - 03:52 .


#90
Lord Gremlin

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Rubbish Hero wrote...

Like Crysis 2?, Dirt 2?, and metro 2033? =]

What about Metro 2033? It can fully utilize power of a hi-end PC and at the same time have a  fully playable X360 version. Game itself is ****, but that's irrelevant here.

#91
Lord Gremlin

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Nighteye2 wrote...


Also, if you buy the console version you'll be giving them the wrong signal - have you considered that?


I always buy the console version because I prefer playing games on PS3. So I naturally want them to be developed for PS3 in the first place... Everybody gives a signal he wants to give.

#92
Rubbish Hero

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Lord Gremlin wrote...

Rubbish Hero wrote...

Like Crysis 2?, Dirt 2?, and metro 2033? =]

What about Metro 2033? It can fully utilize power of a hi-end PC and at the same time have a  fully playable X360 version.


Why are you repeating what I just said? (but not as good).

Lord Gremlin wrote... . Everybody gives a signal he wants to
give.


Grave-robbing the pc?

Modifié par Rubbish Hero, 16 juillet 2010 - 04:17 .


#93
Lintanis

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Lord Gremlin wrote...

Nighteye2 wrote...


Also, if you buy the console version you'll be giving them the wrong signal - have you considered that?


I always buy the console version because I prefer playing games on PS3. So I naturally want them to be developed for PS3 in the first place... Everybody gives a signal he wants to give.


Same here I have a PS3 so im going to buy it for the PS3 and I hope it sells really well so we get more DA type games instead of more FPS :)

#94
Johnson45

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Lord Gremlin wrote...

Nighteye2 wrote...


Also, if you buy the console version you'll be giving them the wrong signal - have you considered that?


I always buy the console version because I prefer playing games on PS3. So I naturally want them to be developed for PS3 in the first place... Everybody gives a signal he wants to give.



I'm with Gremlin.

I haven't got a PC that can run anything like DA:O well, and I like playing on my PS3. I'm giving them a different signal not a wrong signal.

Modifié par Johnson45, 16 juillet 2010 - 04:19 .


#95
Rubbish Hero

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Johnson45 wrote...I'm the same as Gremlin, I haven't got a PC that can run anything like DA:O well, and I like playing on my PS3. I'm giving them a different signal not a wrong signal.


Develope console game not pc game that is spiritual successor to pc game
that works like crap on console? How is this good? As a gamer, you should probably be a ashamed.

#96
Gill Kaiser

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Nighteye2 wasn't talking to either of you. He/she was referring specifically to a previous posters comment that suggested that the poster was originally planning to buy it on the PC until hearing about this multi-platform malarkey.

#97
Vandrayke

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who cares if there are like 4 fewer hotkeys and one less camera angle or something... as long as the interface is functional and the game looks good enough to enjoy the content, everyone should be fine.

#98
Rubbish Hero

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Vandrayke wrote... as long as the interface is functional




Oblivion was "functional". Bioshock was "functional". Operation Flashpoint 2 was "functional".

The all commonly, not very good, super streamlined, fun time.


#99
Lintanis

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I want every version to be the best it can be so the game sells well and encourages more to follow :)

#100
Vandrayke

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Lintanis wrote...

I want every version to be the best it can be so the game sells well and encourages more to follow :)


Indeed :)