Decipher the Double-talk!!
Round 1! Don't fix what isn't broken!
In the recent GameInformer article, Greg Zeschuk says that you shouldn't try to fix what's not broken. Why, then, is DA2 such a drastic departure? The article goes on and on about how successful DAO was, and how that proved that fans still like the old-style RPG format. So, again, if you don't want to fix what isn't broken, why are you setting out to do just that? This doesn't make any sense. People liked DAO. BioWare supposedly liked DAO, so why does it seem like I'm going to be playing Mass Effect?
Round 2! Nostalgia gaming.
This can be aimed at BioWare or Joe Juba, though I assume Joe is parroting BioWare's sentiment in order to write an accurate article. Anyways, nostalgia can't hold up a series? Okay, DAO was a tribute to Baldur's Gate. So? People liked it and it sold well. Saying that nostalgia can't hold up the DA series, so it must be radically changed, is completely senseless. Why can't DA2 simply be a follow-up tribute to Dragon Age: Origins and maintain its style? What are you trying to say about today's gaming market by insisting that DA2 must be changed from DAO because DAO was too "nostalgic"? And what the hell is meant by "aging design"? All games have "aging designs", but the thing is that age of design does not alter a game's fun-factor. This whole concept evokes a rather hefty "lolwut".
Round 3! 'A Story in Pieces'
Yeah, this whole mini-article was rather strange. It basically says that the game is told in a narrative style by certain characters and implies that Hawke will be warping around the world and timeline. What's troubling is that Mike Laidlaw repeatedly says that this method allows the focus of the game to be centered around the "action" and "skip the interstitial between key action moments..." Yeah, this is basically saying the game will be broken up into a series of remarkably linear "levels", isn't it? At best it sounds like we can hope for a ME2-style of exploration, which is pretty much trash. Sounds like we won't be able to properly explore places at our leisure because we'll be forced into specific areas to suit the narration.
Round 4! LITHE SUPER-NINJA SPARTANS!!!
Apparently combat is being reworked rather thoroughly, or at the very least "redesigned". Mike Laidlaw says he wants the classes to play like "unstoppable juggernaut, a lithe super-ninja, or field artillery."
respectively to warriors, rogues, and mages. And we've all read the "fight like a Spartan!" tagline on the main site. So, I'm hoping those are hyperbole because that sounds dreadful for an RPG. He also goes on about wanting players to get in enemies' faces and cut heads off and making everything feel faster. That also sounds a little extreme. They say we can still play tactically, or "like a general", but is this going to be some stylized, watered-down action game or something?
Round 5! Depth vs. Breadth
This one's straight-forward. They're saying the focus on DA2's combat skills will be on "depth" and not "breadth". Yeah, that's just fancy-speak for saying that we'll have fewer combat abilities. Granted this is countered by them claiming that we will be able to alter or improve our abilities as we go. The example given is the fireball, with claims that it will let you tailor this spell to the way you want it to be. Now, as a realist who has played many games, this sounds like a puffed-up way of saying that you're going to offer spell evolution at fixed points, such as "Reach level 5: Choose if you want your fireball to have a wider AOE or cause more damage!". That doesn't change the spell or gameplay in any specific way. Maybe I'm wrong, but, hey, I'm only being realistic. I don't see this "depth" they're claiming to be very deep.
Round 6! Sexier Visuals!!!
We've all seen the new art style for DA2. Now, it is claimed that the goal is for people to be able to see a screenshot of DA2 and know right away that what they're looking at is, in fact, DA2. They don't want it to be confused with another fantasy IP like LOTR. Well, you've got that, BioWare, so congrats! The darkspawn grunts look horrid, and I would never dream that they were part of Tolkien's IP. That's personal opinion, though.
Round 7! Evolution Via Theft!
You want to evolve your games? A good idea is to make them each unique in their own ways by capitalizing on what makes different. Your choice here seems to be "steal things from other popular games we've made bcause they were popular and we can make them work in this time frame before release!" Yeah, we've all heard the jokes that this game is really Dragon Effect 2. And it's true. Much has been borrowed from Mass Effect here, be it the really crappy generic white-dude marketing icon, the dialogue wheel, the voiced PC, etc. I find it odd that you call this an "evolution" of Dragon Age when its really a ripoff of another game you've put out yourselves. It hasn't evolved; it's simply been altered almost entirely into something else.
Final Round!! HeHawke Strikes Confusion!
I'm only adding this for my own sake, and because this has been going on for 4-5 years now. HeHawke is not a good icon. You've claimed already that sticking to a default icon for advertising is going to "avoid confusion", but that's not the case. This entire article uses the pronoun "he" when referring to Hawke, and the mini-article about customizing Hawke doesn't even mention the gender option. It only says that you can customize appearance and class, which is very confusing when coupled with the exclusive use of the male pronoun. There is only one place where a female Hawke is even alluded to, and that's underneath one of the pictures in a tiny segregated blurb that simply claims that BioWare says you can choose gender. Seriously, BioWare, include some recognition for a female Hawke on your website, in a screenshot, or something. I don't care if Hawke is on the box and jimmied into all the trailers for laziness's sake, but, for the love crikey acknowledge female Hawke's existence somehow!
tl;dr
lulz, DA2
Modifié par Mystranna Kelteel, 16 juillet 2010 - 05:08 .





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