On Combat: depth vs breadth could be like evolving abilities in ME2, which gave gave the player little choice. Or it could be more versatile. Maybe you can change a fireball spell in 5 or 10 different ways. This would be good.
On warping Hawke through the game world: this might be like a game proceeding in chapters, much like you see in The Witcher. In and of itself, this doesn't sound like a bad thing, as long as you have freedom to visit multiple areas in each "chapter" or stage of Hawke's life. Otherwise, it will indeed be quite linear.
On Evolution: evolution involves theft, be it painting, cinema, games, or genes. Borrowing from our predecessors is part of the process. It's the implementation of what is borrowed that concerns me.
On Visuals: the new visuals look better to me, even unfinished. They show a stronger artistic flair where DA:O was generic and outdated. Just my opinion.
On FemHawke: I agree, giver her some publicity for chrissakes.
More Combat: responsive, visceral, fast-twitch combat does not spell the end of strategy.
I understand many of the OP's concerns. It does sound like DA might get the hatchet like ME2 did. By that I mean, too much is cut out in order to focus the gameplay. Personally, not what I would want to see, but its all too early to tell at this stage. We shall all have to wait...patiently.
Modifié par slimgrin, 16 juillet 2010 - 06:36 .