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Deciphering the "Dev-speak": An Inquisitve Realist's Look at DA2


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#26
Mystranna Kelteel

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Greenface21 wrote...
I take spartan to mean similar to the movie 300  - fyi.


Well, that's my issue. Saying we will "fight like a Spartan!" or that rogues re going to feel like "super ninjas" is terribly vague. It may just be hyperbolic use of buzz words to capitalize on recruiting their target audience; it may actually have substance in the game. I'd like to know.

I could just as easily take their comments literally and assume that "fight like a Spartan" means everyone will have shields and spears and make a turtle formation for much of battle. :wizard:

#27
Rubbish Hero

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"Fight like a Spartan" sounds like code for "more intimidate gratification for youngsters, less thinking involved, pew! pew! pew! like teh Mass Effect, with swords, if you like God Of War, buy this, please".

#28
Mystranna Kelteel

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SDNcN wrote...
So you're purposely taking information out of context and engaging in hyperboles yourself in order to convey and start a conversation about what could potentially happen to DA:2 based on scant information and emotional knee-jerk reactions? Great plan.


I'm raising legitimate concerns. I've had a track record with the devs on this kind of thing in the past.

When the devs had said things like "Wait and see how it works in game before offering criticism" to me in the past things did not work out. For example, I had huge issues with the implications of the Lazarus Project in ME2. So I voiced my concerns in the forum and the only dev response was "Wait and see how it's handled before offering criticism." And you know what? It wasn't handled at all in the game; it was completely glossed over and my concerns were 100% accurate.

So, yep, I'm voicing concerns. :)

kraidy117 wrote...
I do, but this is a diffrent story and being narrated. Would you
rather take non-linear stuff or see your choices finnly matter? None of
your choices in DAO really matterd. IF the game is going to be linear
but our choices matter, would you rather have that? Something to think
about.

I will just go in a corner and get my bioware pom
poms.....


I can't say which I'd prefer until I actually see the outcomes. You're assuming that the payoff for your "decisions mattering" will be good. I am not. I saw how my "decisions mattered" in ME2. If that's their plan for DA2 then, yes, I'd rather have open-world exploration instead.

#29
Bryy_Miller

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Mystranna Kelteel wrote...

my concerns were 100% accurate.


You must be fun at parties, creating imaginary grudges people have with you up out of thin air.

#30
Kaiser Shepard

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Now, you may call me an idiot if I say something stupid here, but why would one go all the way to the ruins in Nature of the Beast, only to then travel to the Circle Tower to do Broken Circle?

#31
Crimmsonwind

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I agree, Mystranna. *thumbs up*

#32
kraidy1117

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Mystranna Kelteel wrote...

SDNcN wrote...
So you're purposely taking information out of context and engaging in hyperboles yourself in order to convey and start a conversation about what could potentially happen to DA:2 based on scant information and emotional knee-jerk reactions? Great plan.


I'm raising legitimate concerns. I've had a track record with the devs on this kind of thing in the past.

When the devs had said things like "Wait and see how it works in game before offering criticism" to me in the past things did not work out. For example, I had huge issues with the implications of the Lazarus Project in ME2. So I voiced my concerns in the forum and the only dev response was "Wait and see how it's handled before offering criticism." And you know what? It wasn't handled at all in the game; it was completely glossed over and my concerns were 100% accurate.

So, yep, I'm voicing concerns. :)

kraidy117 wrote...
I do, but this is a diffrent story and being narrated. Would you
rather take non-linear stuff or see your choices finnly matter? None of
your choices in DAO really matterd. IF the game is going to be linear
but our choices matter, would you rather have that? Something to think
about.

I will just go in a corner and get my bioware pom
poms.....


I can't say which I'd prefer until I actually see the outcomes. You're assuming that the payoff for your "decisions mattering" will be good. I am not. I saw how my "decisions mattered" in ME2. If that's their plan for DA2 then, yes, I'd rather have open-world exploration instead.


If the story fold better and is more complex and better, then yes I rather take linear games.

#33
kraidy1117

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Crimmsonwind wrote...

I agree, Mystranna. *thumbs up*


*his'ss at crimms* No you must side with me crimms! :P

#34
Massadonious1

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It's a good thing there was actually nothing wrong with the Lazarus Project.

#35
Greenface21

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Yeah but what I was trying to get at is it's already there (Spartan fighting)...at least the foundations, unless you use the mod to remove blood and decapitation moves.

Isn't the opposite effect of stylized aka "spartan" fighting just two npcs standing next to each other and waving there weapons until one falls down? That's really boring and a little silly imo.

So as far as the fighting goes for PC gamers it should be the same, just polished.

Modifié par Greenface21, 16 juillet 2010 - 06:10 .


#36
Mike2640

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kraidy1117 wrote...

I do, but this is a diffrent story and being narrated. Would you rather take non-linear stuff or see your choices finnly matter? None of your choices in DAO really matterd. IF the game is going to be linear but our choices matter, would you rather have that? Something to think about.

I will just go in a corner and get my bioware pom poms.....


The game Alpha Protocol had plenty of consequences and decisions that mattered and was still pretty non linear. This doesn't have much to do with the Dev-Speak topic, but I'm just saying that non-linearity and effective decision making dont have to be mutually exclusive of one another.

#37
Mystranna Kelteel

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Kaiser Shepard wrote...

Now, you may call me an idiot if I say something stupid here, but why would one go all the way to the ruins in Nature of the Beast, only to then travel to the Circle Tower to do Broken Circle?


In the interest of roleplaying a character. :happy:

I know, the concept of role-playing a character in an RPG may be foreign to a lot of you.

You must be fun at parties, creating imaginary grudges people have with
you up out of thin air.


Truly I am a blast at parties, yet I do not create imaginary grudges. :wizard:

#38
kraidy1117

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Mike2640 wrote...

kraidy1117 wrote...

I do, but this is a diffrent story and being narrated. Would you rather take non-linear stuff or see your choices finnly matter? None of your choices in DAO really matterd. IF the game is going to be linear but our choices matter, would you rather have that? Something to think about.

I will just go in a corner and get my bioware pom poms.....


The game Alpha Protocol had plenty of consequences and decisions that mattered and was still pretty non linear. This doesn't have much to do with the Dev-Speak topic, but I'm just saying that non-linearity and effective decision making dont have to be mutually exclusive of one another.


Ya but AP is almost unplayable because it's bugged to hell.

#39
kraidy1117

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Mystranna Kelteel wrote...

Kaiser Shepard wrote...

Now, you may call me an idiot if I say something stupid here, but why would one go all the way to the ruins in Nature of the Beast, only to then travel to the Circle Tower to do Broken Circle?


In the interest of roleplaying a character. :happy:

I know, the concept of role-playing a character in an RPG may be foreign to a lot of you.

You must be fun at parties, creating imaginary grudges people have with
you up out of thin air.


Truly I am a blast at parties, yet I do not create imaginary grudges. :wizard:


:lol: Mys, you are always a hoot when you are sly in your comments.

#40
wrexingcrew

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Bryy_Miller wrote...
You must be fun at parties, creating imaginary grudges people have with you up out of thin air.


If you have a substantive response to Mystranna's points, by all means, go ahead.

#41
Mike2640

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kraidy1117 wrote...

Mike2640 wrote...

kraidy1117 wrote...

I do, but this is a diffrent story and being narrated. Would you rather take non-linear stuff or see your choices finnly matter? None of your choices in DAO really matterd. IF the game is going to be linear but our choices matter, would you rather have that? Something to think about.

I will just go in a corner and get my bioware pom poms.....


The game Alpha Protocol had plenty of consequences and decisions that mattered and was still pretty non linear. This doesn't have much to do with the Dev-Speak topic, but I'm just saying that non-linearity and effective decision making dont have to be mutually exclusive of one another.


Ya but AP is almost unplayable because it's bugged to hell.


Well I never had any problems with it, atleast on the PC, but that doesn't change the fact that a dev team with a significantly smaller budget and team size was able to make a game with more choices with actual consequences than Bioware has ever put out.

What's their excuse?

#42
Davasar

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Well said OP. Just expect a few flames from people with blinders on.

#43
kraidy1117

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Davasar wrote...

Well said OP. Just expect a few flames from people with blinders on.


You mean I am blind because I welcome change? Grow up.

#44
kraidy1117

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Mike2640 wrote...

kraidy1117 wrote...

Mike2640 wrote...

kraidy1117 wrote...

I do, but this is a diffrent story and being narrated. Would you rather take non-linear stuff or see your choices finnly matter? None of your choices in DAO really matterd. IF the game is going to be linear but our choices matter, would you rather have that? Something to think about.

I will just go in a corner and get my bioware pom poms.....


The game Alpha Protocol had plenty of consequences and decisions that mattered and was still pretty non linear. This doesn't have much to do with the Dev-Speak topic, but I'm just saying that non-linearity and effective decision making dont have to be mutually exclusive of one another.


Ya but AP is almost unplayable because it's bugged to hell.


Well I never had any problems with it, atleast on the PC, but that doesn't change the fact that a dev team with a significantly smaller budget and team size was able to make a game with more choices with actual consequences than Bioware has ever put out.

What's their excuse?


The characters are better from Bioware.

#45
Guest_slimgrin_*

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On Combat: depth vs breadth could be like evolving abilities in ME2, which gave gave the player little choice. Or it could be more versatile. Maybe you can change a fireball spell in 5 or 10 different ways. This would be good.

On warping Hawke through the game world: this might be like a game proceeding in chapters, much like you see in The Witcher. In and of itself, this doesn't sound like a bad thing, as long as you have freedom to visit multiple areas in each "chapter" or stage of Hawke's life. Otherwise, it will indeed be quite linear.

On Evolution: evolution involves theft, be it painting, cinema, games, or genes. Borrowing from our predecessors is part of the process. It's the implementation of what is borrowed that concerns me.

On Visuals: the new visuals look better to me, even unfinished. They show a stronger artistic flair where DA:O was generic and outdated. Just my opinion.

On FemHawke: I agree, giver her some publicity for chrissakes.

More Combat: responsive, visceral, fast-twitch combat does not spell the end of strategy.

I understand many of the OP's concerns. It does sound like DA might get the hatchet like ME2 did. By that I mean, too much is cut out in order to focus the gameplay. Personally, not what I would want to see, but its all too early to tell at this stage. We shall all have to wait...patiently. :)

Modifié par slimgrin, 16 juillet 2010 - 06:36 .


#46
NKKKK

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Whiner thread is whiny.

#47
Kaiser Shepard

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Mystranna Kelteel wrote...

Kaiser Shepard wrote...

Now, you may call me an idiot if I say something stupid here, but why would one go all the way to the ruins in Nature of the Beast, only to then travel to the Circle Tower to do Broken Circle?


In the interest of roleplaying a character. Posted Image

I know, the concept of role-playing a character in an RPG may be foreign to a lot of you.

I sort of see what you're getting at, but it would seem unlogical to me (and thus my character as well).

Also, please don't imply that I know nothing of role-playing when I go as far as reloading my saves dozens of times in Mass Effect to get the desired responses and conversation flow and have to this day refused to buy Awakening because my Warden died.

#48
Mike2640

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kraidy1117 wrote...

Mike2640 wrote...

kraidy1117 wrote...

Mike2640 wrote...

kraidy1117 wrote...

I do, but this is a diffrent story and being narrated. Would you rather take non-linear stuff or see your choices finnly matter? None of your choices in DAO really matterd. IF the game is going to be linear but our choices matter, would you rather have that? Something to think about.

I will just go in a corner and get my bioware pom poms.....


The game Alpha Protocol had plenty of consequences and decisions that mattered and was still pretty non linear. This doesn't have much to do with the Dev-Speak topic, but I'm just saying that non-linearity and effective decision making dont have to be mutually exclusive of one another.


Ya but AP is almost unplayable because it's bugged to hell.


Well I never had any problems with it, atleast on the PC, but that doesn't change the fact that a dev team with a significantly smaller budget and team size was able to make a game with more choices with actual consequences than Bioware has ever put out.

What's their excuse?


The characters are better from Bioware.


That's an opinion, and not really the point.

#49
Massadonious1

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nm

Modifié par Massadonious1, 16 juillet 2010 - 06:23 .


#50
Riona45

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Mystranna Kelteel wrote...
Final Round!! HeHawke Strikes Confusion!
I'm only adding this for my own sake, and because this has been going on for 4-5 years now. HeHawke is not a good icon. You've claimed already that sticking to a default icon for advertising is going to "avoid confusion", but that's not the case. This entire article uses the pronoun "he" when referring to Hawke, and the mini-article about customizing Hawke doesn't even mention the gender option. It only says that you can customize appearance and class, which is very confusing when coupled with the exclusive use of the male pronoun. There is only one place where a female Hawke is even alluded to, and that's underneath one of the pictures in a tiny segregated blurb that simply claims that BioWare says you can choose gender. Seriously, BioWare, include some recognition for a female Hawke on your website, in a screenshot, or something. I don't care if Hawke is on the box and jimmied into all the trailers for laziness's sake, but, for the love crikey acknowledge female Hawke's existence somehow!


I'm pretty much OK with a lot of the changes you mentioned, but this one point does hit home for me.  Reading about how male Hawke is, not only on the boards but in actual press releases, really gets under my skin sometimes.  Are that many male players turned off by the fact that a game has the option to be female (and therefore the marketing tries to hide it)?  Or is it just the typical "umarked character is male by default" concept at work here?