Mystranna Kelteel wrote...
Narreneth wrote...
See? This is the exact kind of talk that doesn't do anyone good and eventually degenerates into insults being thrown back and forth. There's no reason to assert that me or anyone else is incapable of using our imagination. There's no reason to assert that you are somehow more creative or intelligent than anyone else. That is the kind of pretention we don't need brought into discussions. Are you going to be able to continue having a conversation or should we skip straight to the insults? I'd much rather have a civilized talk sans the cloaked "I'm smarter, better, and more creative than you" stuff.
I never insulted you. I never said you couldn't use your imagination; I said I feel sorry for you if you can't. That wasn't a definitive statement; it was conditional. It's up to you to provide the proof to sway that condition.
If anyone has been insulted it's myself, what with all your insistence that I'm pretentious.
It's a conditional statement where you are determining the conditions.
You're insinuating that if I don't think the way you're approaching the game makes sense, I have no imagination. Again, you and I can completely disagree and have a discussion, but when you make insinuations it isn't going to serve anything but to create contention in what could otherwise just be a discussion between two people with like interests and differing perspectives.
You say you roleplay by imagining the characters mistake what you say. I say since those characters have set-in-stone personalities, likes and dislikes, etc. your roleplaying isn't so much roleplaying as it is ignoring certain facts to make the game more interesting to you. It really works the same way in a table top game. If your character tells my character "I love bubblegum" and you do it in a sarcastic way and I respond with "I'm going to gouge your eyes out" you expect to hear my character respond in a way that is less than favorable. However, given the same situation if you unintentionally sound sarcastic and I attack you for it you have the opportunity to explain to my character what you meant. Or to go ahead and fight. Or to run away. Or to do a jig whilst I attempt to rob you of your sight. Ultimately the point is the dynamic of one character understanding and not understanding is already written into the game for you and what I think you're doing is ignoring it. I would also suspect that you rarely, if ever, actually
do that kind of roleplaying. You probably play the game just like I do. You find a response that best fits what you want to say and go with it. Sometimes that option doesn't present itself. Sometimes there's not even an option you can roleplay out as you describe.
An example of this is when Lady Isolde is raving and insulting and just completely ****y with your Warden during the Connor situation. No matter what you do she tends to be hysterical. I know I'm not the only one that was just
dying for this to be a situation where I could let my Warden lose his temper. At the very least to tell her to "shut the **** up" in so many words. Not only did that opportunity not present itself, but there was nothing there to even be able to warp into meaning that. I wanted nothing more than to exact some kind of anguish on her. I wanted to see her reaction to the anguish I inflicted. Now yes, you could say you just went to kill Connor to get back at her but that isn't really what I wanted to go for. So what I ended up choosing to do was just continue being the decent guy I usually play and proceeded to solve the problem through Lyrium and entering the Fade.
Now I know this is a limitation and we've already established that these things happen but the point that I am getting at in a round about way is that with a VO and the conversation wheel what we are getting is going to be virtually the same as what we already have. You still get to roleplay in the sense that you react to situations in a way that you want to react to them. You still have set parameters that you have to operate within AND if your imagination is really as active and all-encompassing as you say, if an option you like isn't there you can always just imagine that your character hates the idea but goes along with it and is simply trying to get past the situation (much like you would if your boss was being an **** at work) and on to better things.
I don't think the VO limits you as a player any more or any less than the system we already have.
That's my point.