Limitations= badSidney wrote...
Addai67 wrote...
Of course a game can't cover every single possibility or contingency. But this example is one of something you wished was there and wasn't, rather than of something that happened that was counter to your intent. Not a very compelling example for your case.
Yes but that is my point. People act like the VO limits their options but all CRPG options are inherently limited. The VO doesn't really change that one whit because for all the ticky-tack about tone the real weakness if that you don't have a broader set of options to explain yes and no. Constraint is a natural part of the format, you can't escape the fact that your voice - and this is using the narrtiave voice meaning what you say and how you say it- isn't ever in any game.
More limitations= more bad
Why is that not obvious?? Not trying to be a snit, but I feel like I've had this conversation a dozen times now.





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