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I would like to see Blood Mage mind control options


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23 réponses à ce sujet

#1
ZaroktheImmortal

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Sort of like with the jedi mind tricks in Star Wars the Knights of the Old Republic. Using those abilities to get people to do what you want in dialogue.

#2
Special_Agent_Goodwrench

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That would be pretty awesome. I support this.

#3
Curtmondo

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yeah that sounds awesome

#4
Gill Kaiser

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I thought they were going to do this in DA:O when I found out about blood mages, but sadly it didn't happen. It seems such an obvious idea, I can only conclude that the devs don't want to give one specialization of one class an unfair advantage over the others...

#5
Snoteye

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I would like to see magic without mind control, precisely because there tends to be a disconnect between what can be done and what we can do.

#6
Eclipse_9990

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Gill Kaiser wrote...

I thought they were going to do this in DA:O when I found out about blood mages, but sadly it didn't happen. It seems such an obvious idea, I can only conclude that the devs don't want to give one specialization of one class an unfair advantage over the others...


And why the hell not? Its not like this is a mmo where they have to worry about class balancing or something. Besides if other players want epic mind control powers whats so hard about starting a mage hawke and going blood mage?

#7
Russalka

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It will be difficult to not make it imbalanced. Even more difficult would be for it to make sense. What certain dialogues should have an option for mind control then? Why let the blood mage have conversations at all? Just immediate mind control, the moment a non-player character looks at Hawke.

EDIT: Curtmondo, how many threads have you ressurected? 

Modifié par Russalka, 02 janvier 2011 - 01:39 .


#8
Eclipse_9990

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Russalka wrote...

It will be difficult to not make it imbalanced. Even more difficult would be for it to make sense. What certain dialogues should have an option for mind control then? Why let the blood mage have conversations at all? Just immediate mind control, the moment a non-player character looks at Hawke.

EDIT: Curtmondo, how many threads have you ressurected? 


*checks thread date* Oh my god.. Tricked again into posting in a 6month old thread.
Curtmondo.. Fool me once shame on you.. Fool me twice... Shame on you. Ugh I probably just need sleep..

#9
Gill Kaiser

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At least this one is still pertinent.

#10
andar91

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He's a very powerful necromancer. Zombie thread!!!



I think the concept is interesting, but I think it would be too unfair to give one specialization an ability like that. Unless the Spirit Healer can summon spirits in dialogue or something...nah. I've never understood the rationale of, "It's a single-player game so who cares about class balance?" It's a party-based single-player game, and yes I care about class balance. Different classes should still have different strengths and weaknesses, but one shouldn't have an ability that the others have in no capacity.

#11
Rivenous

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I'm not sure about mind control, but I would like to see blood magic develop... Like encountering a mage (maybe even a party member) who can use blood magic to heal wounds or something. It would be interesting to see how people react to something widely considered evil being used purely for good.

#12
In Exile

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They talked about doing this during the development of DA:O (that there would be mind control dialogue options) but eventually this was canned. I would not expect them to add such a thing with VO as a general option, since it seems to be rather resource intensive in terms of actually showing it happening (you'd need to use blood magic to do it, after all).

#13
Eleinehmm

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Blood mages can't mind control people It's more of a body countrol as far as I remember. In mass effectish terms it's thorian domination not reaper domination.

#14
Indoctrination

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Blood Magic mind control is a lot of fun to talk about. It's probably less fun to develop. You add in these set of options that only one class using one specialization can use. Then you have to do all of the extra QA testing for it. Then you have to rationalize why you can mind control some people and not others, etc, etc. Just drop it. If they bring back the old persuasion system from Origins, it would be redundant anyway. Having 4 points in persuasion let you succeed on every persuade check in the game, if I recall correctly.

#15
Curtmondo

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Hah I said 4 words and 2 comments on a dead thread become 15....

What can I say I never really check when the comment was made

ps I never meant to trick you, Eclipse_9990

#16
Roth

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If the mind control can't be implemented in combat then at least make it an option in conversations.
C'mon, Bioware! You've given us Star Wars lines in DAO already, so it would only be fair if you gave us "(Mind control) these aren't the golems you're looking for" in DA2.

EDIT: Please.

Modifié par Roth, 03 janvier 2011 - 06:21 .


#17
iEthanol

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Or maybe just fixing how Blood Mages work in game? I remember playing Origins as a Mage in the beginning. From the start it is made clear that Blood Mages were shunned and hated (also the magic they use is forbidden). About an hour later in the game... I got my Blood Mage powers and I literally used them left and right and no one seemed to give a crap.

Talk about destroying submersion.

Modifié par iEthanol, 03 janvier 2011 - 06:22 .


#18
DragonOfWhiteThunder

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Roth wrote...

If the mind control can't be implemented in combat then at least make it an option in conversations.
C'mon, Bioware! You've given us Star Wars lines in DAO already, so it would only be fair if you gave us "(Mind control) these aren't the golems you're looking for" in DA2.

EDIT: Please.


Wasn't Blood Control the final spell in the Blood Mage talent tree? So controlling enemies in battle was implemented.

Also, regarding mind vs. bodily control, the Scrolls of Banastor specifically mention that blood magic can be used for mental domination. Second one I believe, starts "Some may speak of the sancity of the mind," or similar.

That being said, would mind control/influence through dialogue for Blood Mages be less objectionable if you had to spend talents on it? Yes, you can maybe affect someone else's mind in dialogue, but that's a talent point or two (see Affect -> Dominate Mind in KOTOR) you could have spent on something that actually has a purpose in combat. And yes, I believe that Blood Control (combat) would be different from Affect Mind (dialogue).

If it were to be implemented, I'd imagine there would be two conditions. One, the situation has to call for the mind control, so it would only be an alternative to a difficult Persuade/Intimidate check. Two, you have to be able to stab yourself with your dagger without drawing a ton of attention. After all, wouldn't do for your subject to escape while the templars try to kill you.

#19
RinpocheSchnozberry

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It would be kind of neat!



I'd also like ability to make monsters dance like Shepard. After the effect ended, they would die of embarrassment.


#20
Irkalla

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We will probably have something like intimidation, no? Works for me, although blood magic brainwash would be more badass :D

#21
bsbcaer

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Well, seeing how we're talking about this...I think that there would have to be a significant penalty for the blood mage to do this (otherwise, there would be no need for dialogue for a blood mage). I was initially going to suggest a large loss of health points (maybe 1/2 your health gone every time you use the ability), but with health/mana regeneration, that wouldn't work. But I think that a permanent loss of constitution (maybe 1-2 points every time use the ability) would be a good penalty....

#22
Last Vizard

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bsbcaer wrote...

Well, seeing how we're talking about this...I think that there would have to be a significant penalty for the blood mage to do this (otherwise, there would be no need for dialogue for a blood mage). I was initially going to suggest a large loss of health points (maybe 1/2 your health gone every time you use the ability), but with health/mana regeneration, that wouldn't work. But I think that a permanent loss of constitution (maybe 1-2 points every time use the ability) would be a good penalty....


This is a fantasy world..... Mages are gods, ok so the writter for DA made highest level mages in DA: O on par with young apprentices in many fantasy novals.  I play as a mage and i shake my head during alot of situations, why should a mage suffer because they ARE more powerful than a normal mortal?

Does that mean Warriors/rougues should swing their swords faster/harder (more dps) to bring them on par with mage dps? i'm pretty sure magic is OP by nature, if you want to live forever and become a living god as well then you should put down the swords, pick up some books and pray to the Marker asking him to grant your lowly Warrior/Rogue the same power over magic.

Blood mages should be OP.... throw in some demon attacks on your party to give a realistic side effect to using blood magic all the time (giving my PC more xp).

#23
PsychoBlonde

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Holy Necro Thread Batman!

#24
SirGladiator

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I think its a great idea, I remember how cool it was to use those 'jedi mind tricks' on people in KOTOR and KOTOR 2, obviously this could be done basicly the same way, so we know they know how to do it :) . I don't think it would have to be anything complicated, like losing constitution points or anything, maybe it would cause you to lose some approval points with party members who dont approve, something like that. But otherwise it should simply be a fun option to be able to use a few times, just because its a fun thing to do.