I would like to see Blood Mage mind control options
#1
Posté 16 juillet 2010 - 06:38
#2
Posté 16 juillet 2010 - 06:43
#3
Posté 02 janvier 2011 - 12:21
#4
Posté 02 janvier 2011 - 01:22
#5
Posté 02 janvier 2011 - 01:23
#6
Posté 02 janvier 2011 - 01:25
Gill Kaiser wrote...
I thought they were going to do this in DA:O when I found out about blood mages, but sadly it didn't happen. It seems such an obvious idea, I can only conclude that the devs don't want to give one specialization of one class an unfair advantage over the others...
And why the hell not? Its not like this is a mmo where they have to worry about class balancing or something. Besides if other players want epic mind control powers whats so hard about starting a mage hawke and going blood mage?
#7
Posté 02 janvier 2011 - 01:39
EDIT: Curtmondo, how many threads have you ressurected?
Modifié par Russalka, 02 janvier 2011 - 01:39 .
#8
Posté 02 janvier 2011 - 01:43
Russalka wrote...
It will be difficult to not make it imbalanced. Even more difficult would be for it to make sense. What certain dialogues should have an option for mind control then? Why let the blood mage have conversations at all? Just immediate mind control, the moment a non-player character looks at Hawke.
EDIT: Curtmondo, how many threads have you ressurected?
*checks thread date* Oh my god.. Tricked again into posting in a 6month old thread.
Curtmondo.. Fool me once shame on you.. Fool me twice... Shame on you. Ugh I probably just need sleep..
#9
Posté 02 janvier 2011 - 01:44
#10
Posté 02 janvier 2011 - 02:38
I think the concept is interesting, but I think it would be too unfair to give one specialization an ability like that. Unless the Spirit Healer can summon spirits in dialogue or something...nah. I've never understood the rationale of, "It's a single-player game so who cares about class balance?" It's a party-based single-player game, and yes I care about class balance. Different classes should still have different strengths and weaknesses, but one shouldn't have an ability that the others have in no capacity.
#11
Posté 02 janvier 2011 - 03:39
#12
Posté 02 janvier 2011 - 03:57
#13
Posté 02 janvier 2011 - 04:17
#14
Posté 02 janvier 2011 - 05:12
#15
Posté 03 janvier 2011 - 06:10
What can I say I never really check when the comment was made
ps I never meant to trick you, Eclipse_9990
#16
Posté 03 janvier 2011 - 06:20
C'mon, Bioware! You've given us Star Wars lines in DAO already, so it would only be fair if you gave us "(Mind control) these aren't the golems you're looking for" in DA2.
EDIT: Please.
Modifié par Roth, 03 janvier 2011 - 06:21 .
#17
Posté 03 janvier 2011 - 06:21
Talk about destroying submersion.
Modifié par iEthanol, 03 janvier 2011 - 06:22 .
#18
Posté 03 janvier 2011 - 07:29
Roth wrote...
If the mind control can't be implemented in combat then at least make it an option in conversations.
C'mon, Bioware! You've given us Star Wars lines in DAO already, so it would only be fair if you gave us "(Mind control) these aren't the golems you're looking for" in DA2.
EDIT: Please.
Wasn't Blood Control the final spell in the Blood Mage talent tree? So controlling enemies in battle was implemented.
Also, regarding mind vs. bodily control, the Scrolls of Banastor specifically mention that blood magic can be used for mental domination. Second one I believe, starts "Some may speak of the sancity of the mind," or similar.
That being said, would mind control/influence through dialogue for Blood Mages be less objectionable if you had to spend talents on it? Yes, you can maybe affect someone else's mind in dialogue, but that's a talent point or two (see Affect -> Dominate Mind in KOTOR) you could have spent on something that actually has a purpose in combat. And yes, I believe that Blood Control (combat) would be different from Affect Mind (dialogue).
If it were to be implemented, I'd imagine there would be two conditions. One, the situation has to call for the mind control, so it would only be an alternative to a difficult Persuade/Intimidate check. Two, you have to be able to stab yourself with your dagger without drawing a ton of attention. After all, wouldn't do for your subject to escape while the templars try to kill you.
#19
Posté 03 janvier 2011 - 08:12
I'd also like ability to make monsters dance like Shepard. After the effect ended, they would die of embarrassment.
#20
Posté 03 janvier 2011 - 09:11
#21
Posté 03 janvier 2011 - 09:18
#22
Posté 12 février 2011 - 11:31
bsbcaer wrote...
Well, seeing how we're talking about this...I think that there would have to be a significant penalty for the blood mage to do this (otherwise, there would be no need for dialogue for a blood mage). I was initially going to suggest a large loss of health points (maybe 1/2 your health gone every time you use the ability), but with health/mana regeneration, that wouldn't work. But I think that a permanent loss of constitution (maybe 1-2 points every time use the ability) would be a good penalty....
This is a fantasy world..... Mages are gods, ok so the writter for DA made highest level mages in DA: O on par with young apprentices in many fantasy novals. I play as a mage and i shake my head during alot of situations, why should a mage suffer because they ARE more powerful than a normal mortal?
Does that mean Warriors/rougues should swing their swords faster/harder (more dps) to bring them on par with mage dps? i'm pretty sure magic is OP by nature, if you want to live forever and become a living god as well then you should put down the swords, pick up some books and pray to the Marker asking him to grant your lowly Warrior/Rogue the same power over magic.
Blood mages should be OP.... throw in some demon attacks on your party to give a realistic side effect to using blood magic all the time (giving my PC more xp).
#23
Posté 12 février 2011 - 11:52
#24
Posté 13 février 2011 - 02:00





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