Will there ever be another NWN?
#101
Posté 01 juin 2011 - 01:42
I personally want the Party Mode of NWN2 and perhaps some graphical advances, the Spell Targeting Template, and the Outdoor Editor of the Toolset from NWN2 for my NWN pleasure!
#102
Posté 01 juin 2011 - 05:46
AndarianTD wrote...
Lord Sullivan wrote...
Ok
well, let's just say that, as a possible open source project to create a
pseudo "NWN" I'm not inclined to have to license(if that is even
possible) D&D and have to deal with the owners rules for a free for
all open source game platform(which was what I was talking
about).
I think this is a major part of the reason why an
open-source modding system should not (and arguably, could not) rely on
D&D. Even Bioware walked away from the franchise, to instead create
something over whose IP they had full control. While I don't pretend to
be privy to their reasons I would be extremely surprised if it had
nothing to do with the hassles and creative stifling associated with
having to satisfy WotC's licensing requirements for D&D.
Speaking
personally I don't really care for the D&D system even in terms of
game mechanics (leaving aside licensing issues) and would not mind
leaving it behind.
There are no legal issues blocking the continued use of the 3.5 D&D rules, or any other existing rules sets for that matter. Copyright law does not extend to procedures and games rules. Nobody owns the copyright to "Football" or "Baseball", only the artistic presentations of an athletic event, like "NFL" and "MLB", can be legally copyrighted. That's why professional sports leagues depend so much on logos, colors and other artistic elements and why they protect them so fiercly. Industrial procedures can be patented, but that doesn't apply here. Hasbro doesn't own the 3.5 rules, just the artistic presentation of the rules. In other words, they own "Neverwinter" and "Faerun" and the "Leomund" in "Leomund's Tiny Hut" but they don't own the underlying game rules and it would be be perfectly legal to use them and just add a new spell called "Freddy's Etherial Tent".
That said, I like the idea of using a basic framework that allows us to "plug in" whatever rules we want. It would only be a matter of time until people started posting "Base Mods" for different rules sets. Mind you identifying them would be problematic. Hasbro OWNS the trademark to D&D, so you couldn't call it a "D&D 3.5 Base Mod". You'd have to call it "D20 Fantasy Themed Base Module" or something like that.
Modifié par UrkOfGreyhawk, 01 juin 2011 - 06:35 .
#103
Posté 02 juin 2011 - 01:07
Mind you identifying them would be problematic. Hasbro OWNS the trademark to D&D, so you couldn't call it a "D&D 3.5 Base Mod". You'd have to call it "D20 Fantasy Themed Base Module" or something like that.
- UrkofGreyhawk
No, you are missing the point! If one creates an Open Source Framework that can Plug-In NWN2 and NWN, then anyone can make Mods for these two games and get around the limits here. As long as it is not being offered for sale, of course.
BG Tutu is a good example of this. As is also The Temple of Elemental Evil Front End from Circle of Eight for their Keep on the Borderlands Mod, etc!
This is the next obvious "step" for NWN/NWN2 IMHO.
#104
Posté 02 juin 2011 - 01:43
#105
Posté 03 juin 2011 - 12:13
#106
Posté 03 juin 2011 - 04:40
I meant the group that started a new project that act as a new platform for nwn which will be able to work with nwn1 modules/files but which will offer new GUI/features/graphic not sure how it was named but they was on nwn citadel forums (cant find it now)
#107
Posté 09 juin 2011 - 02:57
yes... gotta... stop RPing long enough to learn scripting...
#108
Posté 16 juin 2011 - 01:31
I can understand the company wanting to move away from the D&D licence and all that it invovled, and creating their own setting, but I really do think they missed a trick in the direction that they have taken DA, and the lack of a real follow up to the game system that was so sucessful.
If they had just done an updated RPG adventure system like nwn, but with their own a dragon age setting, they would have had another gem of a game, it was after all what the community wanted, and you would have thought, where the companies expertise lay, they did have 5 years experience after all, an updated RPG Gamers Kit .... not the nwn2 or the DA series as it now is (pants as far as im concerned)
much as I enjoyed nwn2, it is nowhwere near as good as nwn was, nor has it lasted the course.
what we need is an updated moden RPG game kit, a modern nwn, so we can play for another 10 years hehe
#109
Posté 16 juin 2011 - 10:01
Dajitsu wrote...
The really sad thing that I think about this, is that Bioware gave us the impression years ago that dragon age was going to be the replacement for nwn.
I can understand the company wanting to move away from the D&D licence and all that it invovled, and creating their own setting, but I really do think they missed a trick in the direction that they have taken DA, and the lack of a real follow up to the game system that was so sucessful.
If they had just done an updated RPG adventure system like nwn, but with their own a dragon age setting, they would have had another gem of a game, it was after all what the community wanted, and you would have thought, where the companies expertise lay, they did have 5 years experience after all, an updated RPG Gamers Kit .... not the nwn2 or the DA series as it now is (pants as far as im concerned)
much as I enjoyed nwn2, it is nowhwere near as good as nwn was, nor has it lasted the course.
what we need is an updated moden RPG game kit, a modern nwn, so we can play for another 10 years hehe
Dragon Age was supposed to be the follup on the Infinity Engine style games, not the NWN style games (an expectation I also had when NWN came out, I expected a game similar to BG in style and I was sorely dissapointed in that respect), unfortunately they totally broke it with DA2, but that's another story entirely.
Anyway, I'd much prefer them to make a NWN3 (or a similar game using their own settings) rather than turn DA away from what it was supposed to be (iow, if they ever bother to make a DA3 it better be more like the IE games again and far less like ME). They should just develop the three systems simultaneously imho, NWN-style, IE-style and the ME-style instead of trying to turn one of them into something it wasn't supposed to be dissapointing the loyal fans of each in the process.
#110
Posté 12 juillet 2011 - 04:30
#111
Posté 12 juillet 2011 - 11:01
Lets say you drag one of those other games into a lawsuit and stop support and see how long they last.
I also just played Tomb Raider Anniversary .Basically first game with awesome graphics.
I think Bioware or whoever is in control should start some more support and get a hompage for NWN 1.
#112
Guest_Lowlander_*
Posté 12 juillet 2011 - 02:37
Guest_Lowlander_*
Jaryd theBlackDragon wrote...
Anyway, I'd much prefer them to make a NWN3 (or a similar game using their own settings) rather than turn DA away from what it was supposed to be (iow, if they ever bother to make a DA3 it better be more like the IE games again and far less like ME).
If they made NWN3, it would likely have to be D&D 4 based, which loses all the nostalgic appeal for old school D&D players like me.
IMO NWN was a masterpiece RPG engine. Nothing like this will ever be done again. Where it is free for multiplayer, free for persistent worlds, open internet/lan play. Nothing will ever have the relative ease of module/resource creation.
Someone might do a good open/low budget Pathfinder game that might capture some of the flavor, but it will never match the breadth of NWN.
We should just keep enjoying NWN and try to bring others into the fold via Good Old Games. That is the best RPG money anyone could spend who has not yet experienced NWN.
#113
Posté 12 juillet 2011 - 04:58
But the BG folks kind of got left in the same sort of predicament. There *is* a group bringing BG II to DA - and the first part has been released. It is pretty good, actually.
But some of the comments sort of surprised me - that BGers did not WANT a graphically better version of BG, but wanted NEW material for it.
So I think that perhaps they want new adventures with known faces - Minsc, Viconia, etc.
Kind of sounds like what we want - new NWN stuff, with better graphics and better capabilities to the game engine. A pity it falls on deaf ears.
#114
Posté 12 juillet 2011 - 05:37
There are no legal issues blocking the continued use of the 3.5 D&D rules, or any other existing rules sets for that matter. Copyright law does not extend to procedures and games rules.
[/quote]
You are both wrong and right. You're absolutely correct in that copyright law does not extend to procedures and game rules. There are, however, serious legal issues blocking their use, because WotC et al claim to have copyrighted them regadless. Anyone attempting to use them in a commercial release would find themselves the target of a lawsuit. Read up on the SRD and the Open Game license to see what I'm talking about. Still, I hope someone challenges them on it soon.
[quote]
Nobody owns the copyright to "Football" or "Baseball", only the artistic presentations of an athletic event, like "NFL" and "MLB", can be legally copyrighted. That's why professional sports leagues depend so much on logos, colors and other artistic elements and why they protect them so fiercly.[/quote]
Really bad example. Baseball is the only industry (other than health care, before reform) to get an exception to antitrust statutes. The marketing of professional sports has abolutely no bearing on their inability to copyright rules, and everything to do with making money hand-over-fist.
[/quote]
Anyway, it's nice to see someone on here with an actual understanding of copyright law, for a change.
Funky
#115
Posté 13 juillet 2011 - 06:57
Imagine this, what if bioware had released NWN 1 as it was, but also started their own hosting company for PW's in conjunction with NWN 1 with full support? It would still be free for the players (one of the major draws to me with NWN over WOW), and yet the game developer would be able to continue to bring in profits from a game over the course of it's online lifetime.
PW's already pay for hosting anyways (or have some basement set up, which was in itself a huge investment I am sure), why not pay it to the game developer so they, the PW owners have access to the best support, and the developers have incentive for releasing a game that could last for 10 years as NWN 1 may with it's incredible flexibilty in terms of customization? Imagine if bioware would have been making 10-30 bucks a month off all (or most) of the nwn servers over the last 8 years. It's not big COD initial release date money (or whatever the most popular game of the year is), but it would be more than significant.
Just a lil interesting food for thought.
Cheers,
Lazarus
Modifié par Lazarus Magni, 17 juillet 2011 - 08:18 .
#116
Posté 17 juillet 2011 - 02:38
But there is some risk involved. I think part of what makes D&D based games successful is the familiarity of the lore and setting. In addition to PnP there are whole series of novels based on the setting, that can help augment the player's gaming experience.
#117
Posté 17 juillet 2011 - 02:04
One notable fight was between Steve Jackson Games and Black Isle Studios over the content of Fallout. SJG pulled BIS' license to use GURPS which led to BIS' development of S.P.E.C.I.A.L, arguably a much more suitable system. Hasbro's "family games" corporate focus is utterly incompatible with D&D (hint: Disney created Touchstone for this express purpose).
ObIANAL, but I've heard speculation that there's some legal issue preventing D20 derivatives from being used in CRPG's. Baseless or not, designers are much cheaper than lawyers.
Will we see another multiplayer CRPG with a usable toolset and accessible content pipeline? IMO, yes. Will it be based on D&D? Not until Hasbro spins off TSR.
#118
Posté 20 juillet 2011 - 12:04
#119
Posté 20 juillet 2011 - 01:18
Modifié par PlasmaJohn, 20 juillet 2011 - 01:19 .
#120
Posté 20 juillet 2011 - 10:15
#121
Posté 21 juillet 2011 - 03:47
#122
Posté 21 juillet 2011 - 01:00
It has, but that game resembles NWN in name only based on what we know at the present time. IMO obviously.Johnmr531 wrote...
Dont know if this has been mentioned but there is this from cryptic
http://www.playneverwinter.com/
#123
Posté 21 juillet 2011 - 11:58
#124
Posté 22 juillet 2011 - 03:51
#125
Posté 23 juillet 2011 - 06:31
I certainly see the appeal of modernizing the graphics and I love the rules-set plug-in idea. I still haven't forgiven Obs for not adding a z-axis to Electron, and I'd love to see that implemented. But the project would just be enormous. Even if the core engine was finished can you imagine the tedium of migrating thousands of models over to the new system? Throw in CEP, Q, and D20 modern and you're talking about an epic quantity of material. And suppose a z-axis was implemented. This creates a whole new challenge creating animations and modifying models (which were never meant to fly in the first place). And what then? You have a bunch of low poly models cluttering up your your high poly engine. Create all new models?
It just doesn't seem like a practical venture.





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