You should always save the children for sieges, you know for a human pyramid. I find that a group of Dwarves dressed as animals serve as a great decoy and they are pretty durable which makes for an excellent buffer.DanteCousland wrote...
M'lord Dante cousland here reporting for duty. wer'e really taking a beating out there. Goddam do gooders. I say we throw waves of our child slaves at them, they'll be the distraction AND the buffer. we'll then send our cavarly round in a flanking move and eviscerate them.
I want to truly be the bad guy
#151
Posté 16 juillet 2010 - 11:01
#152
Posté 16 juillet 2010 - 11:02
2papercuts wrote...
i think it would be cool if we could betray our companions in the game
Agreed
#153
Posté 16 juillet 2010 - 11:12
i think it would be cool if we could betray our companions in the game[/quote]
[/quote]
I'd rather make them hero worship me and love me to the extent were they can't stand to be away from me then make them do my bidding. Then finally when they are but a mindless shell i will dispose of them
#154
Posté 16 juillet 2010 - 11:33
i think it would be cool to withhold imformation from companions as you chose
Modifié par 2papercuts, 16 juillet 2010 - 11:34 .
#155
Posté 16 juillet 2010 - 11:53
#156
Posté 17 juillet 2010 - 12:31
2papercuts wrote...
lol have them scared of how much they love you?
I want a romance where my spouse love directly corresponds to my wealth and power.
#157
Posté 17 juillet 2010 - 02:54
or they pull a usual suspectsKoffeegirl wrote...
What if at the end of the game evil Hawke appears and says, "Talking about me?" and kills the narrator......
#158
Posté 17 juillet 2010 - 03:05
Start off the game, your on your way to town, and a farmer runs up to you and says
"Help! Help, my farm is infested with hobbits, please, save my farm!"
And you simply go
"OBEY ME!"
And he goes
"... Your not really a hero are you?"
Chops farmers head off, burns down farm, proceeds to the town to turn the villages into slaves to build his mighty dark citadel.
#159
Posté 17 juillet 2010 - 03:21
Modifié par Trooper Guy1, 17 juillet 2010 - 03:21 .
#160
Posté 17 juillet 2010 - 12:53
#161
Posté 17 juillet 2010 - 01:01
I like the Idea.KJandrew wrote...
Over the past few years and indeed in the last few Bioware games we seem to have lost our ability to be evil. For example in Mass effect and Dragon age you are saving the Galaxy/country, you can be a ******** to everyone while you do it but in the end you are still being the good guy. I don't always go for the evil option, usually just the option that will result in me have more power, which to be honest is usually the evil option. That's what i loved about Jade Empire so much, it gave me chance to become the Emperor. If Dragon age had truly given us the chance to be powerful/evil we could of declared ourselves King of Orzammar (if dwarf) or Fereldan (if human) and then ruled the other through a puppet king. I really hope we get the chance to be like that in DA2, for example when you become Champion of Kirkwall, you could rule the city using the Viscount as your puppet.
#162
Posté 17 juillet 2010 - 01:36
#163
Posté 17 juillet 2010 - 01:38
#164
Posté 17 juillet 2010 - 01:49
And that means?aleksanr wrote...
привет как играть
#165
Posté 17 juillet 2010 - 01:53
I have been doing your bidding. Me and my men have gone around the bannorn wiping out all the rebel scum who oppose us. Its been heavy losses on both sides. But unyielding maidens have raised the mens morale amongst other things.
#166
Posté 17 juillet 2010 - 02:17
ZMJ10 wrote...
The Dark Lord returns!!! But on a serious note i would like to see this in DA2 being able to be truly evil would be cool. But i would hate it if it looked anything like fables Morality system.
welcome back, my lord.
#167
Posté 17 juillet 2010 - 02:48
iTomes wrote...
ZMJ10 wrote...
The Dark Lord returns!!! But on a serious note i would like to see this in DA2 being able to be truly evil would be cool. But i would hate it if it looked anything like fables Morality system.
welcome back, my lord.
Hello to you my good friend
#168
Posté 17 juillet 2010 - 03:00
off-topic-topic-topic: id really like to be the totally evil guy but i don't think we can be. hawke is propably supposed to do something special (like killing something) and we only should define his character. we wont have the total freedome like in NW2
#169
Posté 17 juillet 2010 - 03:13
#170
Posté 17 juillet 2010 - 03:17
#171
Posté 17 juillet 2010 - 03:43
iTomes wrote...
my lord, what is youre order
off-topic-topic-topic: id really like to be the totally evil guy but i don't think we can be. hawke is propably supposed to do something special (like killing something) and we only should define his character. we wont have the total freedome like in NW2
Very true DA2 will most likely be like the first one you have minor choices to what happens the "main" story was always finished the same way despite minor diffrences.
#172
Posté 17 juillet 2010 - 08:05
Exactly THIS was done in Overlord. Also, farmer was dressed like a scarecrow.Dansayshi wrote...
Would be cool to have an evil character.
Start off the game, your on your way to town, and a farmer runs up to you and says
"Help! Help, my farm is infested with hobbits, please, save my farm!"
And you simply go
"OBEY ME!"
And he goes
"... Your not really a hero are you?"
Chops farmers head off, burns down farm, proceeds to the town to turn the villages into slaves to build his mighty dark citadel.
"Hello how to play". In Russian.Arttis wrote...
And that means?aleksanr wrote...
привет как играть
#173
Posté 17 juillet 2010 - 11:24
#174
Posté 17 juillet 2010 - 11:35
it would be nice to play as a anti-hero thats cool or as a character like the jew hunterRubbish Hero wrote...
I watch Eastern Promise with Viggo Mortensen a few minutes ago. This is a great anti-hero. Not cliche good, not cliche bad. In Mass Effect, being bad suck balls, make being bad like Viggo Mortensen in Eastern Promise but not Russian. Or make him Russian, too many American heroes, boring.
Modifié par 2papercuts, 17 juillet 2010 - 11:35 .
#175
Guest_distinguetraces_*
Posté 17 juillet 2010 - 11:50
Guest_distinguetraces_*
I like replaying with different branching paths, but I'm just not interested in paths that make my character a fool or a lunatic -- so whenever there's a branch between "Behave like a reasonable person" and "Slaughter the elfin village for no reason!" or "Turn the dwarven captives into sex mutants to help build the death robots!" that second option might as well not exist for me, and the game is effectively linear for that portion.
I'm a big fan of those "shades of gray" that are part of the DA universe's stated -- but not always achieved -- ethos. Paladins irritate me as much as the next guy, but the anti-paladins are equally meh.
I don't mean to rain on the villainy-lovers' parade. You should provide as many choices for as many types of players as you can while still keeping the game well-written and coherent. I'm just registering as part of the customer base for whom all that oh-so-dark content is content I'll never see.





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