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Spicing up the combat - is it feasible?


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#1
Melliores

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 Hello everyone

 Having played through a lot of Bioware games during the years, there was always the issue of combat having truely unique flavour for different fighting styles. Bioware always manages to impress with the magic and different abilities/ feats system but at its base, raw physical combat was always rather bleak. I am refering to a more tactical sense of the system, mind you.

In the Baldur's Gate series there wasn't a big difference whether you used two weapons at the same time, a weapon and shield style, two-handed style, or even if you fought barehanded. Moreover, even if you used a two-handed weapon, it didn't matter really whether it was a sword, axe or polearm, like a glaive, spear, naginata or the like.

In Neverwinter nights there were interesting weapons, like the whip and double-bladed sword/axe, yet again, apart from different statistics, it really didn't matter whether you were using a two-handed sword or a double-bladed one.

What I really enjoy about Dragon Age's engine is the ability to give some life to different fighting styles. The experience while playing an archer and a two-handed fighter is quite different. Even in this simplistic, console-orientated fighting system, you can get some raw satisfaction from the fact, that you are actually a master warrior of one or multiple styles.

My query is rather extraordinary - is it feasible to continue fleshing out the rather simple, but well-thought combat system and add more animations and different fighting styles to it? What could be or could have been added :

Polearms: Spears, Glaives, Bardiches, naginatas, quarterstaves and the like. You can chop, impale, trip, choke your adversary and do many more things with them. In D&D they were notorious for their Reach function, a rather good thing to have with mabari, wolves and  ogres charging towards you.

Whip and Chain weapons: Whips, cat-o-nine tails, flails, fighting chains like the chinese kau sin ke, or the japanese nunchaku, which is more like a variation of the flail. Such weapons can do rather nasty wounds and can trip, disarm, choke or directly send you in a coma, case-in-point, the flail.

Disarm feature: It could be rather nice to have a way to influence the dynamics of combat by being disarmed or disarming your opponent. In Dragon Age :  Origins, there were some hard-hitting foes which could have been left unarmed, making the fights a little more interesting than  using Force Field and running like a headless chicken around the room, better known as kitting. Don't get me wrong, being not hit at all is the best tactic for defending oneself, but having a well-trained warrior character or a NPC that could have and should have tried to disarm your opponent could have brought a lot more enjoyment from the Ser Catherine fight for example. Mind you, most monsters do not use weapons in the game but still you could benefit from such a feature in a couple of fights, not to mention if you could disarm the shield of a revenant for example, making it impossible for him to use Shield Wall as an ability.

For that matter, being disarmed yourself could give you another reason for having a good sidearm prepared in your second slot, giving you a lot more to think about beforehand and during the actual fights.

Unarmed combat: We see a lot of monsters using their claws, teeth and much more. Why not give the players the ability to not depend on a weapon, but on their body and skills? This could go hand in hand with the disarm feature, since you will never suffer from losing your weapon and/or shield.

It would also make for an interesting style statistics-wise, for you will not be able to use bonuses provided from weapons and/or shield, like ability modifiers to strength, dexterity and the like.

Also, it can give Bioware the ability to show some unique fighting techniques to the setting, possibly introducing a new specialisation and achievements with this new fighting style.

Battlefield effects: While this part was rather well done in the first game, having balistae, barrels, barricades, traps, grease on the battlefield, there is room to expand. You could add fighting in low-light conditions, in toxic fumes, in extreme temperature, against strong winds and many more. What I would like to see most is the engine recognising differences in elevation and even hindering your movement if you go up slope, thus making you an easy target for archers. The battlefield should add another notch of depth to the combat system, making you fear for your life and instill a feeling that this might be your last fight.

What say you? Do you think there is room to expand and will it be feasible for the game and Bioware to do so?

Melliores

#2
iTomes

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well i hope so, but theres already much new content so i wouldn't bet on it^^

#3
Lord_Saulot

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I'm pretty sure that making the combat system more interesting was one of the things they stated they want to do with this game. I don't know if they will add new weapons, but they will do something.

#4
DA Trap Star

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I'm waiting to see the trailer, I thought the combat in the last game was fun. But I would like to see more blocking and parrying animations, especially for ranged weapons.

I watched Braveheart, and thought it would be cool if we saw in Dragon Age the player bring out his shield and block arrow from a archer, stuff like that.



And we need to see more combos with Melee attacks, but I know they are working on that.