how about instead of loot drops from dead enemies
#1
Posté 16 juillet 2010 - 06:45
#2
Posté 16 juillet 2010 - 06:47
Modifié par Tooneyman, 16 juillet 2010 - 06:48 .
#3
Posté 16 juillet 2010 - 06:48
#4
Posté 16 juillet 2010 - 06:48
Tooneyman wrote...
Actually this is a good idea. Just I should still be able to find equipment in chests too. The reason being is because I like finding rare things in chests like secret armors and weapons. Now money on dead bodies. I like it. Just not final bosses. Everyone likes the loot we get from them. It makes you feel like you did something.
This.
#5
Posté 16 juillet 2010 - 06:49
#6
Posté 16 juillet 2010 - 06:50
Tooneyman wrote...
Actually this is a good idea. Just I should still be able to find equipment in chests too. The reason being is because I like finding rare things in chests like secret armors and weapons. Now money on dead bodies. I like it. Just not final bosses. Everyone likes the loot we get from them. It makes you feel like you did something.
Agreed.
#7
Posté 16 juillet 2010 - 06:52
Modifié par BlackyBlack, 16 juillet 2010 - 06:56 .
#8
Posté 16 juillet 2010 - 06:57
#9
Posté 16 juillet 2010 - 06:57
#10
Posté 16 juillet 2010 - 06:57
Race Dragonheart wrote...
I like having the option of sorting through kit and picking the good stuff from dead bodies, everything carries a value so its a choice if you pick it up or not....i reckon that its better to leave it as it is!
Me, too.
A bit of randomness in drops adds interest. I like doing the best I can with what I find. Having purchasable gear to fall back on is fine, but just getting cash and shopping ... meh.
#11
Posté 16 juillet 2010 - 06:58
#12
Posté 16 juillet 2010 - 07:03
BlackyBlack wrote...
People will complain and moan that it's not RPGish enough and how DA2 has been dumbed down. RPG elitists get a hard on from sorting through useless crap
Just like you get a hardon when you get verbally abused, which is why you need to troll?
If you're anywhere near Germany I could recommend you a dominatrix or two who might get the job done far more efficiently than some random guy on the internet. Of course they'd insist on being paid, else they'd hurt you... but that'd be playing into your hands, so it's win-win.
#13
Posté 16 juillet 2010 - 07:10
I have never seen what is heroic about slaughtering a room of guards and when rifling their pockets for spare change or pulling the boots off their feet.
I want treasure but, to borrow from DAO, when I go through Andraste's Temple I don't want to pull a "Steel Shield", "28 SP 12 CP" or "Longsword" off of a bunch of dead guards. I want to find the dragon sitting on top of a pile of riches and gems and arcane artifacts and maybe find out that her leading henchman has something cool I want to loot off his body but I do not want to loot every tom, Dick and Harry the the dungeon.
#14
Posté 16 juillet 2010 - 07:11
Picking weapons should stay , but like in witcher , you can only have space for four (kinda makes sense , instead of having ton of different stuff on you ) . Humanoids mainly gold, alcohol or food and monsters ingredients / skins which you can sell for profit or used by vendors for crafting .
#15
Posté 16 juillet 2010 - 07:13
Sidney wrote...
How about we just say no to loot, period.
.
I seriously hope this is not true. We don't need another ME 2 up in here. UP in here. oYou going to make me loose my mind. Up in here, up in here!
#16
Posté 16 juillet 2010 - 07:13
Faust1979 wrote...
yeah and I don't understand why you need tons of loot for a game to be RPG. I say let them complain but that is just me lol
You don't, but the elitists that have been turning their noses up at everything just jump at the chance to complain about any remote change. Their idea of RPG isn't very well-defined. I had one tell me what makes a game an RPG is itemization and stat-based combat while I had another tell me it was imagination (as if that weren't vague). Really waht it comes down to is they are just trying to separate themselves from everyone else in an attempt to look unique, special, and superior.
#17
Posté 16 juillet 2010 - 07:16
Imryll wrote...
Race Dragonheart wrote...
I like having the option of sorting through kit and picking the good stuff from dead bodies, everything carries a value so its a choice if you pick it up or not....i reckon that its better to leave it as it is!
Me, too.
A bit of randomness in drops adds interest. I like doing the best I can with what I find. Having purchasable gear to fall back on is fine, but just getting cash and shopping ... meh.
Bosses, chests, and crafting can still be a source of weapons and armor. In fact, that would still be where you found the best items. The enchanted items are already coming from set places, what's the point in clogging inventory with the garbage from the other places that don't drop the goods?
Now, I'm not going to sit here and argue that we can't have the system that's in place. I'm fine with it. I doubt it's going to change. I just think the general tone from the OP and the second post could very easily turn into a decent way of doing things.
#18
Posté 16 juillet 2010 - 07:22
I mean, if you read/watch LOTR, you will distinctly notice that the fellowship doesn't exactly spend a whole lot of time looting corpses, buying new weapons, and stocking up on mana potions.
#19
Posté 16 juillet 2010 - 07:26
Tooneyman wrote...
I seriously hope this is not true. We don't need another ME 2 up in here. UP in here. oYou going to make me loose my mind. Up in here, up in here!
You have loot in ME2. You find weapons, armor and biotic upgrades. You crack safes and datpads for money.
What you do not do is find 7 of the "Generic Weapon Maker Assault Rifle V's" that you have to tote about, sell or omnigel nor must you strip ever dead guard out of his armor and carry that around on your invisible hover-dolly.
ME2 actually gets closer to right with loot because the stuff you find is valuable and useful as opposed to the umpteenth Darkspawn Longsword (Iron) from DAO.
#20
Posté 16 juillet 2010 - 07:28
Logabob wrote...
I'm glad I'm not the only one who thinks this way. I think armor and weapon upgrades will be far more significant if they happen sparingly instead of every few hours. Also, I dislike having characters constantly changing their looks, and becoming less unique because they're all wearing the latest gear.
I mean, if you read/watch LOTR, you will distinctly notice that the fellowship doesn't exactly spend a whole lot of time looting corpses, buying new weapons, and stocking up on mana potions.
I think you'd find it hard to locate those actions in any novel - because they're boring. I'll never get the fascination with turning your great and noble/evil hero into a stock cleark, retail cashier or purchasing agent.
I asked the pen and paper RPG guys I know and none of them loot individual bodies either it is really a holdover convention from CRPG's of yore.
#21
Posté 16 juillet 2010 - 07:54
One of the things I liked about the ME2 arsenal is how each weapon felt different. Not same equipment with a higher number and statistcis. Why does a Cousland start with low tier armor and an end game mook has tier 7 equipment?
And variety in the equipment models. And in the characters, even Wynne had Morrigan´s curves.
#22
Posté 16 juillet 2010 - 07:55
I would say that streamlining the CRPG mechanics would be great; and you could do it without ruining the tactical, sophisticated combat of DAO. Now, I'm not really a combat guy; as far as I'm concerned, they should make it simple so I can get to the point, which is the story. But I can appreciate what it is CRPG fans like about the pause and play business.
At any rate, imagine how absurd it would be if Gandalf, in the middle of an epic battle, trundled off to a corner to chug an energy drink (re: mana potion).
#23
Posté 16 juillet 2010 - 08:10
That is not going to change. And don´t think LOTR is a valid example. Tolkien treats magic very differently from other fantasy. Changing your armor in the middle of a battle however as I´ve seen a few times<_<. Sorry for another Witcher example, but in 2 it seems potions are pre and postbattle, and can´t be taken as you fight. So we are going to see how your idea works.Logabob wrote...
Of course!
I would say that streamlining the CRPG mechanics would be great; and you could do it without ruining the tactical, sophisticated combat of DAO. Now, I'm not really a combat guy; as far as I'm concerned, they should make it simple so I can get to the point, which is the story. But I can appreciate what it is CRPG fans like about the pause and play business.
At any rate, imagine how absurd it would be if Gandalf, in the middle of an epic battle, trundled off to a corner to chug an energy drink (re: mana potion).
#24
Posté 16 juillet 2010 - 08:29
#25
Posté 16 juillet 2010 - 08:31
BlackyBlack wrote...
People will complain and moan that it's not RPGish enough and how DA2 has been dumbed down. RPG elitists get a hard on from sorting through useless crap
Not necessarily true. I am an RPG purist at heart and would love to see this implemented. In fact, I argued that this type of system should have been used for loot in ME2. instead of making them lame squad upgrades you would find money and then you could buy the add ons for weapons and armor that you wanted from a store. would have been much better then the system in place in ME1 and a million times better then the system in ME2.
Narreneth wrote...
Faust1979 wrote...
yeah and I don't understand why you need tons of loot for a game to be RPG. I say let them complain but that is just me lol
You don't, but the elitists that have been turning their noses up at everything just jump at the chance to complain about any remote change. Their idea of RPG isn't very well-defined. I had one tell me what makes a game an RPG is itemization and stat-based combat while I had another tell me it was imagination (as if that weren't vague). Really waht it comes down to is they are just trying to separate themselves from everyone else in an attempt to look unique, special, and superior.
Total generality there. I think what people love about RPG's varies from person to person. But I think what it comes down to in the end is choice. Give the gamer as much choice and as many options as you can to tackle an situation be it combat or conversation. And the streamlining of ME2 for example took away many options in how you could configure your guy and especially your squad.
At least that is my take on it. Another RPG lover would probably say something different.
Modifié par TheSeeker2654, 16 juillet 2010 - 08:35 .





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