Modifié par saphirekosmos, 16 juillet 2010 - 08:38 .
how about instead of loot drops from dead enemies
#26
Posté 16 juillet 2010 - 08:36
#27
Posté 16 juillet 2010 - 08:56
#28
Posté 16 juillet 2010 - 09:08
saphirekosmos wrote...
And also keep the loot classed to certain enemy types. Hides and teeth for animals, copper and silver for low level thugs, gold and potion etc for higher level thugs.
Yeah I try and not think about where that Lyrium potion has been on a Deep Stalker.
#29
Posté 16 juillet 2010 - 09:10
Modifié par Rubbish Hero, 16 juillet 2010 - 09:22 .
#30
Posté 16 juillet 2010 - 09:16
Rubbish Hero wrote...
That would suck. I want coll big end bosses (that are actually hard this
time round) with super loot as reward for effort.Guild Wars had very
good non-related to the main plot dungeons, Dragon Age
didn't seem to have this, everything related like a guiding hand.
Dungeons great for re-playbility, especially with random drops. Be good if game used random drops than specific drops for bosses or elites.
man I hope the bosses aren't to difficult and near impossible
#31
Posté 16 juillet 2010 - 09:21
More different kinds of loot, yes. But getting the same weapon every time is boringCelies wrote...
Am I the only one that want MORE LOOT!
#32
Posté 16 juillet 2010 - 09:22
Faust1979 wrote...
man I hope the bosses aren't to difficult and near impossible
I don't mind hard bosses but I want them to be beaten within the boundaries of the game. None of those QTE for killing bosses
#33
Posté 16 juillet 2010 - 09:29
Faust1979 wrote...
Rubbish Hero wrote...
That would suck. I want coll big end bosses (that are actually hard this
time round) with super loot as reward for effort.Guild Wars had very
good non-related to the main plot dungeons, Dragon Age
didn't seem to have this, everything related like a guiding hand.
Dungeons great for re-playbility, especially with random drops. Be good if game used random drops than specific drops for bosses or elites.
man I hope the bosses aren't to difficult and near impossible
Bosses very easy when know how In Dragon Age.
#34
Posté 16 juillet 2010 - 09:31
#35
Posté 16 juillet 2010 - 09:33
Narreneth wrote...
Tooneyman wrote...
Actually this is a good idea. Just I should still be able to find equipment in chests too. The reason being is because I like finding rare things in chests like secret armors and weapons. Now money on dead bodies. I like it. Just not final bosses. Everyone likes the loot we get from them. It makes you feel like you did something.
This.
#36
Posté 16 juillet 2010 - 09:38
EmStar202 wrote...
I actually enjoy sorting through my stuff and deciding what to keep and what to sell. I don't know why. I'm just ocd-ish that way.
Yeah, me to.
There's nothing quite as satisfying as finishing your quest and trudging back to town, fully laden with phat loot.
Sort out who needs what then sell or store the rest.
At the same time though, sometimes I can't be arsed to loot all the bodies, chest and other stuff I find, but I feel I have to in case I miss something (like a piece of the Legion of Dead armour for example:pinched:). If you know all you're going to get it money or gems, you can skip it and carry on with the game.
#37
Posté 16 juillet 2010 - 09:39
Chances are that with the way they are going with DA2, this will be basically ME2 with swords, and so you won't have to worry about loot. I just hope that we can still call it a rpg and not an action game with "rpg elements".
#38
Posté 16 juillet 2010 - 09:48
Arthur Cousland wrote...
You could always choose not to loot enemies if you feel like you are being weighed down too much from gear drops. I've been playing rpgs for years and I've gotten used to raiding dungeons and bringing my spoils back to town to sell. Dungeon raiding is actually one of the major parts of rpgs where I have the most fun; killing lots of enemies and getting rich in the process. If you need money for gear and don't want to bother with selling dozens of useless weapons, you could always craft potions to sell..
I'd be willing to do that IF the economics of the game didn't force me to spend money to upgrade my character. The fact that there is a Mage's S-Mart in Denerim stinks. The fact that the best armor, staves, daggers, potions, etc can be bought means that it forces looting into the game.
If money was just money then I'd happily by-pass vendor trash level loot. I'd be fine if you could buy tier 1 and tier 2 stuff through vendors and minor potions because that stuff I could find or I'd already have but too many of the fineer things in life have a price tag other than the head of a dead foe.
#39
Posté 16 juillet 2010 - 10:32
#40
Posté 16 juillet 2010 - 10:38
Modifié par Giltspur, 16 juillet 2010 - 11:03 .
#41
Posté 16 juillet 2010 - 10:44
Having an enemy die and not have anything on them is IDIOTIC unless that enemy was fighting barehanded and naked.
Back when people used bows and arrows in WWII they always took the arrows from dead enemies. Don't waste ammo.
#42
Posté 16 juillet 2010 - 10:46
BlackyBlack wrote...
More different kinds of loot, yes. But getting the same weapon every time is boringCelies wrote...
Am I the only one that want MORE LOOT!
Yes, ofc.
#43
Posté 16 juillet 2010 - 10:49
#44
Posté 16 juillet 2010 - 10:59
#45
Posté 16 juillet 2010 - 11:31
#46
Posté 16 juillet 2010 - 11:37
By that logic, we should be able to loot everything we see on them, plus some things we don't. For example, if they drop a sword, they should drop a scabbard too. And a belt that the scabbard hangs on. And all their clothes. And underpants. And nothing should "stack." And there's no way in hell we should be able to carry 12 backpacks full of heavy armor at all times without being the slightest bit slowed down (not to mention the fact that they're apparently invisible backpacks). And merchants shouldn't have an unlimited supply of gold and/or willingness to buy everything you could possibly want to sell.WilliamShatner wrote...
Of course we should be able to take enemie's weapons and armour when they die. It's LOGICAL.
Having an enemy die and not have anything on them is IDIOTIC unless that enemy was fighting barehanded and naked.
Back when people used bows and arrows in WWII they always took the arrows from dead enemies. Don't waste ammo.
Obviously there needs to be some kind of balance...some realism is good, but not so much that it distracts from the story or excitement.
I'm not against loot per se, but I found nothing even remotely entertaining about loading my packs full while fighting my way through a dungeon, and then something GOOD actually drops, and then you have to sort through the junk deciding what to destroy. If there wasn't so much to spend money on, I wouldn't even bother. Or if there were a way to hide corpses if you stopped inspecting it without looting everything.
Modifié par SirOccam, 16 juillet 2010 - 11:38 .
#47
Posté 16 juillet 2010 - 11:40
#48
Posté 16 juillet 2010 - 11:41
TXSean wrote...
i would hate just getting cash. that just seems boring
That's because it is.
#49
Posté 16 juillet 2010 - 11:49
TheSeeker2654 wrote...
BlackyBlack wrote...
People will complain and moan that it's not RPGish enough and how DA2 has been dumbed down. RPG elitists get a hard on from sorting through useless crap
Not necessarily true. I am an RPG purist at heart and would love to see this implemented. In fact, I argued that this type of system should have been used for loot in ME2. instead of making them lame squad upgrades you would find money and then you could buy the add ons for weapons and armor that you wanted from a store. would have been much better then the system in place in ME1 and a million times better then the system in ME2.Narreneth wrote...
Faust1979 wrote...
yeah and I don't understand why you need tons of loot for a game to be RPG. I say let them complain but that is just me lol
You don't, but the elitists that have been turning their noses up at everything just jump at the chance to complain about any remote change. Their idea of RPG isn't very well-defined. I had one tell me what makes a game an RPG is itemization and stat-based combat while I had another tell me it was imagination (as if that weren't vague). Really waht it comes down to is they are just trying to separate themselves from everyone else in an attempt to look unique, special, and superior.
Total generality there. I think what people love about RPG's varies from person to person. But I think what it comes down to in the end is choice. Give the gamer as much choice and as many options as you can to tackle an situation be it combat or conversation. And the streamlining of ME2 for example took away many options in how you could configure your guy and especially your squad.
At least that is my take on it. Another RPG lover would probably say something different.
I was speaking of elitists, not people who love RPGs. I love RPGs. And part of what you said was my point. People like different things about different games and they like different things in those games. I think that's one of the huge reason there's so much ****ing about DA2 having things that are different. Since everyone likes different stuff, they are all finding something to complain about.
I for one, am offended that there is no hardcore pornography in the game.
Okay, not really, but I gotta have something to **** about. Usually I'm good at ****ing.
#50
Posté 16 juillet 2010 - 11:49
epoch_ wrote...
Id prefer managing an inventory. But I doubt DA2 will even have an inventory.
Give it a rest. You know damn well there's going to be an inventory.





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