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how about instead of loot drops from dead enemies


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71 réponses à ce sujet

#51
Sidney

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Mehow_pwn wrote...

No... Not another mass effect 2... if you people cant bear haveing lots of crapy items and acutally useing your brain by sorting and thinking somewhat econmicly please go back to the ****ing modren warfare 2


Oh please, like there is a lot of thought in picking up everything. You'll note that most of the dungeons are clever stocked with about exactly the amount of crap your backpack can hold. There's nothing even strategic about it.

#52
Sidney

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SirOccam wrote...
I'm not against loot per se, but I found nothing even remotely entertaining about loading my packs full while fighting my way through a dungeon, and then something GOOD actually drops, and then you have to sort through the junk deciding what to destroy. If there wasn't so much to spend money on, I wouldn't even bother. Or if there were a way to hide corpses if you stopped inspecting it without looting everything.


Here's the difference to me:

Dungeon A, Total Loot:
50 GP
Armor of the Foozle
Sword of the Foozle
Grandmaster Rune

The Armor and Sword on the the Dragon's body guard while the cash and rune are in the dragon's treasure. I'm on board with that.

Dungeon B, Total Loot
75 GP

In this case he 75 GP is "created" by selling endless swaths of vendor trash you loot off indivudual guards and the extra 25 GP is enough to buy the Armor of the Foozle, Sword of the Foozle, Grandmaster Rune back in town.

There's no contest which one of those is the better experience but too much of the current DAO looting is like Dungeon B

#53
filetemo

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auto loot would be appreciated, clean a single area of loot with a click. And a 80 slot inventory for every member of the party, that way you don't have to micromanage it after every encounter to reach the village and sell the 22 +1 darkspawn swords you found.



Or do an "omnigel" type of feature that converts items in money

#54
Haexpane

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Or how about instead of any drops, you "rank up" at the end of "levels" depending your your "stylish score" for over the top air combos?



With an emo soundtrack

#55
ITSSEXYTIME

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Just leave it as it is.



If you don't want to sort through stuff, they should make it a bit easier to just pick everything up. (Like how the witcher enhanced edition added the shift click thingy that just automatically looted everything)



They could also reduce the amount of "useless" items. Stuff like Frostrock/Firecrystal stuff was too situational to be of any use. (Seeing as there was only a handful of enemies where you could predict which type of damage they were gonna do to you, like Dragons)








#56
WilliamShatner

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SirOccam wrote...

WilliamShatner wrote...

Of course we should be able to take enemie's weapons and armour when they die. It's LOGICAL.

Having an enemy die and not have anything on them is IDIOTIC unless that enemy was fighting barehanded and naked.

Back when people used bows and arrows in WWII they always took the arrows from dead enemies. Don't waste ammo.

By that logic, we should be able to loot everything we see on them, plus some things we don't. For example, if they drop a sword, they should drop a scabbard too. And a belt that the scabbard hangs on. And all their clothes. And underpants. And nothing should "stack." And there's no way in hell we should be able to carry 12 backpacks full of heavy armor at all times without being the slightest bit slowed down (not to mention the fact that they're apparently invisible backpacks). And merchants shouldn't have an unlimited supply of gold and/or willingness to buy everything you could possibly want to sell.

Obviously there needs to be some kind of balance...some realism is good, but not so much that it distracts from the story or excitement.

I'm not against loot per se, but I found nothing even remotely entertaining about loading my packs full while fighting my way through a dungeon, and then something GOOD actually drops, and then you have to sort through the junk deciding what to destroy. If there wasn't so much to spend money on, I wouldn't even bother. Or if there were a way to hide corpses if you stopped inspecting it without looting everything.


If an enemy has a good pair of underpants that gives my a +2 dexterity bonus, why not take them???

#57
Faust1979

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 why do some people think that just because we don't like having tons of loot it means we automatically like first person shooters? I have been playing RPGs for over 20 years and sifting through a crap load of loot has always been annoying.  It's a waste of time I just like leveling up my character and going through the storyline and doing side quests.  Selling 20 swords and pieces of armor just wastes the time I could be doing lots of other fun stuff in the game

#58
Dick Delaware

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Agree with the OP completely. There is nothing fun about finding iron dagger after iron dagger that you will never use on nameless darkspawn goons. Money and crafting items on regular (white) enemies. Money is collected automatically simply by walking over the enemy with no clicking involved, since it's faster and nobody would reject money.



Good items are reserved solely for quests and / or difficult fights.








#59
Narreneth

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Haexpane wrote...

Or how about instead of any drops, you "rank up" at the end of "levels" depending your your "stylish score" for over the top air combos?

With an emo soundtrack


Posted Image

#60
Tirigon

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alickar wrote...

mo there should be when a person dies what ever gear their wearing amulets etc. you can get nothing else


QFT

#61
Anakin22

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I like a fast-inventory system, that'll be ready for DRAGON AGE III

The system I'm looking forward to is- You're on the Mission, when you complete the Mission, the instant earning XPS/Inventory POP-UP. Check the Items to keep, it'll have much space you have with stats. All the unchecks can turns into XPS, you can keep the items you want to sell it. Or earns additions bonus unlocks for beating the game. Have a magic bag- simple click all the items you want to trade for coins! Something like that-

#62
hk47_

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There wasn't really all that much loot in DA:O to be looted...Most of the clutter was just useless ingredients that could just be ignored. Still the current loot system is a bit funny.

Why would darkspawn carry around money? They don't bargain with villagers.

Why do random enemies carry around elfroot, metal shards and such? Instead of having to make money looting worthless generic bandit equipment, or worse the dirty mishapen darkspawn equipment, the rewards should be quest based. You get a quest, you do it and get paid. In the first game for example the Warden could've been given with a hefty sum of gold for recruiting each part of the army, a donation towards the war effort. You can't fight darkspawn barehanded.

Bosses should be looted for unique items/equipment. Chests and maybe bandits for gold and gems. Darkspawn? I don't know what would make sense for them to carry.

#63
WilliamShatner

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Dick Delaware wrote...

Agree with the OP completely. There is nothing fun about finding iron dagger after iron dagger that you will never use on nameless darkspawn goons. Money and crafting items on regular (white) enemies. Money is collected automatically simply by walking over the enemy with no clicking involved, since it's faster and nobody would reject money.

Good items are reserved solely for quests and / or difficult fights.




If you don't find looting or managing inventory fun, you do know you DON'T HAVE TO if you don't want to.

#64
Elanareon

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Race Dragonheart wrote...

I like having the option of sorting through kit and picking the good stuff from dead bodies, everything carries a value so its a choice if you pick it up or not....i reckon that its better to leave it as it is!


This. Its better that all things have value but you only choose what you need. Having only money and the artifacts to pick up is kinda lame... Its bad enough as it is that you can only buy the strongest gear... But i must add that the inventory system is bad for my taste, I wish they bring back the NWN style of inventory system.

#65
Fishy

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It's feel ankward depossesing a Knight from his plate mail armor covered in blood and brain and  you just dress up with it in the middle of a warzone.

PC:Nice
Sten:no
Allistair:What ?
Morrigan :Sight not again
Leliana  blushing

PC:This armor look better than mine .. I need to dress up!
Sten:no
Leliana nod
Allistair:By the maker breath!

1 hours later

PC:Finnaly dressed! Surprise !! It's fit me perfectly!!!
Sten:no
Leliana blushes
Allistair :Oh can we start moving now!!!
Morrigan:What are you doing behind that tree?
Oghren:polishing the sword hehehehe

#66
Dick Delaware

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WilliamShatner wrote...
If you don't find looting or managing inventory fun, you do know you DON'T HAVE TO if you don't want to.


It can be fun, certainly. It makes you think about what resources to take and which to throw away. Also, it lets you keep items for particular situations, based on what you need.

All I'm saying is that there's no reason we can't get rid of the superfluous elements that aren't fun. What is the point of hauling lots of weak daggers/swords around that we'll never use? The only reason we keep them is so we can drop them off to a merchant - and I don't like playing the hauling game.

Making loot rarer, but perhaps more valuable would make things more interesting. You'll have to deal with managing your resources more because since more of your items are valuable, parting with them to make room for more might be difficult. It presents an interesting trade-off that you don't get with "Ugh... now I have to get rid of these blank vellums and tier 3 maces so that I can make room for this other stuff I found" Also, you'll have armors/weapons that are special and feel hard-won because you had to do something challenging to get them.

#67
jones0901

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somewhere in the middle would be best, maybe only x number of creatures per level drop equipment loot, after that, only money and crafting that doesnt require a inventory screen pull up...keeping seperate equipment and crafting inventories would also cut down on clutter ...and all bosses, elites and lieutenants drop like they do in DAO...this would provide a significant amount of loot but also cut down the meaningless equipment gathering...enough for people who like to gather, and less for those who dont like it

#68
Dennis Carpenter

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Went back to playing Diablo for a while just for kicks.............so how about a town portal so you can leave even in the middle of a fight if you want............Nehhh already been done.

#69
Dennis Carpenter

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or maybe they could color code similar to sacred then you just click on the level you want to see and thats all that shows up in a drop other then coins.

#70
Dick Delaware

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jones0901 wrote...

somewhere in the middle would be best, maybe only x number of creatures per level drop equipment loot, after that, only money and crafting that doesnt require a inventory screen pull up...keeping seperate equipment and crafting inventories would also cut down on clutter ...and all bosses, elites and lieutenants drop like they do in DAO...this would provide a significant amount of loot but also cut down the meaningless equipment gathering...enough for people who like to gather, and less for those who dont like it


Exactly.

#71
Faust1979

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there are a lot of nice ideas in this thread, it's cool to see some support for changing the loot system a little

#72
errant_knight

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I like getting loot, and I don't mind having to sell it, but I wish I could think of a good way to get it without ramsacking corpses. It really doesn't fit with the nature of some of my characters. Double that with stealing from people's homes, or from non-darkspawn/creature corpses. Unfortunately, I can't think of a better way to do it. I enjoyed the Chantry/Collective/Mercenary quests for that reason. I could make some coin without doing something dubious, or skip the whole questline if my character thought it was hinky.