A few ideas:
- Reduce the XP reward for white/yellow enemies, and increase their numbers (ie, an encounter that normally has 1 yellow and 4 white, reduce xp reward of yellow by 1/2 or 1/3, and make it 2 yellow or 3 yellow).
- Increase the hit-rate and damage of all enemies (not so much HP or armor... make them dangerous! not walking sandbags!)
- Last, desperate measure: nerf all classes, except maybe warrior (never played, all I hear is whining in the forums about warriors being weak). Right now I'm playing a mage, but my DAO rogue has way more survivability, earned more XP (lvl 24 by the end, as opposed to 22); earned more gold (all those Slim quests). So, rogue will be even easier than mage...





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