Oh boy. I hope you're prepared for a pantload of reloads.
First, read the manual. Don't give a quick skim, read it. The more you understand the basics before playing the game, the better off you'll be. If you have any questions about anything detailed in the manual, come here and ask. Don't worry about memorizing all the spell effects - yet. Just get the basics (eg. low THAC0 = good, low and/or negative AC = good).
Good call on the 10 Intelligence, even as a fighter. If you recreate, don't go below 8, because eventually you run into an enemy that damages your Intelligence instead of your HP. Lower Intelligence = you die real fast to these guys.
I'd dump 18 Charisma in favor of 18 Dex on your fighter. The additional AC (which is actually a minus, which is good though, remember?) is awesome. Charisma doesn't do anything for ingame dialogue options, just occasionally NPCs will react to your high Charisma and say things like "Here's more money!". It isn't a necessity for dialogue options, like in NWN1/2.
Get ranged weapons. Enemies are going to wtfpwn you at the start otherwise, and even if you have ranged weapons, you're going to get wtfpwnt while you're learning. Might sound funny if you're making a fighter, but still, he's level 1. He's a pansy. A wild dog can take him down toe-to-toe. Keep your distance. Combat got noticeably easier on my first playthrough when my fighter hit Level 3, because that means your THAC0 (chance to hit) was better (lower), so I was landing more blows. By then, I also had him in Full Plate (bloody expensive), which meant I wasn't getting hit nearly as much.
If you're playing a good type character, pick up Mantaron and Xzar (they're along the road where Chapter 1 starts off) until you get to the Friendly Arm Inn. There you can pick up Khalid and Jaheira (Fighter and Fighter/Druid respectively), then you can punt Mantaron and Xzar from your party. Give Jaheira a ranged weapon as well, possibly Khalid as well, but if you make Khalid go range then you should make your PC go sword and shield and hold the line.
Until you find melee weapons that are magical (eg. Long Sword +1, Dagger +2), always carry a few around. Reason is, they break. The Iron Shortage isn't just a story mechanic, it's a gameplay one as well. Non-magical items will occasionally break. Once you get a magical item, you'll be pretty happy.
Keep at least two weapon types on your fighters. If your focus is Swords, bring some sort of Blunt weapon. Same goes if your focus is a Blunt type. There is an enemy type that can be damaged by Blunt weapons alone, so if you forget or just don't know to bring one, you'll get owned.
Quicksave often. I hit it after every battle, before I rest, and whenever I feel like it's been a while. It's the "Q" key.
Don't rely on quicksave entirely - make multiple saves. Cycle through at least 3.
If you want my opinion on the "ideal party members" and where to find them, ask. Otherwise, I'll leave the rest to you - take this starter advice and piece together the rest on your own. It'll be frustrating at times, but pretty rewarding when you finally beat the *****.
Modifié par cipher86, 16 juillet 2010 - 11:29 .