Indeed it is a BIG difference for the feeling of connection with the character for player if he can choose the origin and character he most identifies with. Limiting this to one character (whose name I would be ashamed of using when playing RPG as it sounds like a comic book character for 10year olds) is very dissapointing especially comparing to what DA1 had to offer.Avilan II wrote...
Well you are right there. You play one of 6 pre-determined characters who's background you can't control. That is 5 times better than playing one (1) pre-determined character who's background you can't control.
Big whoop.
Final Day for Dragon Age 2 at Comic Con - Mass effect drops by
#326
Guest_Kordaris_*
Posté 24 juillet 2010 - 08:00
Guest_Kordaris_*
#327
Posté 24 juillet 2010 - 08:00
i just hope that now there is only one they focus and make a good story for both the male and female versions.
#328
Posté 24 juillet 2010 - 08:03
Kordaris wrote...
Indeed it is a BIG difference for the feeling of connection with the character for player if he can choose the origin and character he most identifies with. Limiting this to one character (whose name I would be ashamed of using when playing RPG as it sounds like a comic book character for 10year olds) is very dissapointing especially comparing to what DA1 had to offer.
Did you ever play any of the old Bioware games? None of the ones I played had the option for more than one origin. They were still very good.
#329
Posté 24 juillet 2010 - 08:13
Mike Laidlaw wrote...
Since there seems to be some concern about lead platform, I can dispel a myth for you: it's not actually that hard to develop on all three platforms once you have an engine that actually works on all three platforms. It's just a matter of ensuring the bug fixes and optimizations work on all three, and then generating assets that are both scaleable (as in they can move to be optimized across all three platforms) and functional.
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
Many thanks for the knowledge, Mike.
I still have my concerns and will until we can see some PC gameplay footage and get more details in due time.
My main concern is just that Origins on the PC felt like a game designed to take advantage of the strengths and idiosyncracies of the PC, which is rare for a multiplatform game. In my experience its more often the case that any time you deal with a multiplatform game like DA2, the game ends up catering to the weaknesses and limitations of the weakest platform without regards to the unique strengths of the others. I just want to play a Dragon Age 2 that feels like it was designed to play to the strengths of the PC (interface, modding, UI, keyboard and mouse, graphics, textures, complex and deep combat) and wasn't held back by any of the consoles' limitations. Much the same as any 360 or PS3 owner wants a DA2 that plays to the strengths of those consoles.
If developing all 3 simultaneously allows you to do that, then hats off to you guys. No offense, but given the sorry state of most PC/console multiplatform releases nowadays, I'm a bit more jaded when I hear about all the changes being made to DA2 and what that could mean for the PC version.
Modifié par Brockololly, 24 juillet 2010 - 08:14 .
#330
Guest_Kordaris_*
Posté 24 juillet 2010 - 08:35
Guest_Kordaris_*
Not very different from other games available. To me DAO was the best RPG I played in years. I am very saddened that the traits that made it so great are being thrown out. I hoped very much for continuing this wonderful experience.Avilan II wrote...
Did you ever play any of the old Bioware games? None of the ones I played had the option for more than one origin. They were still very good.
#331
Posté 24 juillet 2010 - 08:45
Mike Laidlaw wrote...
Since there seems to be some concern about lead platform, I can dispel a myth for you: it's not actually that hard to develop on all three platforms once you have an engine that actually works on all three platforms. It's just a matter of ensuring the bug fixes and optimizations work on all three, and then generating assets that are both scaleable (as in they can move to be optimized across all three platforms) and functional.
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
Thank god!
Thanks for the clarification Mike.
#332
Posté 24 juillet 2010 - 10:21
Kordaris wrote...
Hardly. The player limitations stay, from 7 origins we are now cut to only 1. We have no choice of race, we have no choice of our family. DA2 is taking a huge step back from the player's freedom that DA1 introduced us into. And the name Hawke is seen as failure by many on forums.
It was six origins, and really, you couldn't exactly choose your family in DA:O. You got whatever came with the origin you picked. I remember some people were upset at how you if you wanted to be a human warrior or rogue, you had to be a noble and had to actually have a family (some people didn't want to be attached to anyone).
And, some people like the name Hawke, so you really aren't making much of a point by pointing out how some people don't like it. The devs have said they are already aware of how any name they pick will be seen as stupid by at least some people.
Modifié par Riona45, 24 juillet 2010 - 10:24 .
#333
Posté 24 juillet 2010 - 10:28
Avilan II wrote...
You know, I find this fixation with the origin stories so odd. Besides, what's wrong with peasants?
Especially considering how some people were upset that DA:O did not have a human commoner origin.
#334
Posté 24 juillet 2010 - 11:07
Riona45 wrote...
Avilan II wrote...
You know, I find this fixation with the origin stories so odd. Besides, what's wrong with peasants?
Especially considering how some people were upset that DA:O did not have a human commoner origin.
It´s a cliché too overdone, especially when it is the fallen/whatever noble blood who ended in secret in a farm and then rising
to power. I hope this time Hawke is an actual peasant.
Modifié par Nerevar-as, 24 juillet 2010 - 11:08 .
#335
Guest_Kordaris_*
Posté 24 juillet 2010 - 11:32
Guest_Kordaris_*
I hope so also, and hope for pet piglet for our redneck Hawke.Nerevar-as wrote...
Riona45 wrote...
Avilan II wrote...
You know, I find this fixation with the origin stories so odd. Besides, what's wrong with peasants?
Especially considering how some people were upset that DA:O did not have a human commoner origin.
It´s a cliché too overdone, especially when it is the fallen/whatever noble blood who ended in secret in a farm and then rising
to power. I hope this time Hawke is an actual peasant.
#336
Posté 25 juillet 2010 - 12:04
More to come tomorrow, including the harrowing tale of our Epic Inflatable Sword Battle. Stay Tuned.
Modifié par Chris Priestly, 25 juillet 2010 - 12:04 .
#337
Posté 25 juillet 2010 - 12:33
Graphics - Having played DAO on the console first and having seen the screenshots, the graphics are better. Flemeth's hair and train portion of her armor fluttered in the breeze. Lighting and textures are improved.
Combat - Is nearly identical to what is in DAO already. So what's new? When attacking darkspawn you can cut them down. The commands are performed instantaneously, very responsive. FX for Talents.
Conversation Wheel - What was shown in the demo were examples of a personality option. There were only two examples. One gave 3 options the other only 2.
The young female mage that has been mentioned is Bethany. Cassandra I think is Orlesian, sounded like it. Hawke and Bethany both have British VOs. She sounds like a meeker Mhairi, and he sounded similar to Cailan. The narrator in the beginning is a young male voice (no accent).
My impressions, I still hate the hurlock design and their armor. The stylized design made the game look slightly cartoony during the Verric/Cassandra cutscene. FX for Talents are over the top and look ridiculous. Awesome, but too much. If felt like I was playing Dragon Age: Soul Calibur.
Edited to add: The highly overblown combat moves maybe part of Varric's embellished narrative.
I can't wait for the new DAO DLC!!! Very difficult, i was dead twice within mins of the game.
Modifié par marquiseondore, 25 juillet 2010 - 07:10 .
#338
Posté 25 juillet 2010 - 12:35
marquiseondore wrote...
Back from playing the demo....
Graphics - Having played DAO on the console first and having seen the screenshots, the graphics are better. Flemeth's hair and train portion of her armor fluttered in the breeze. Lighting and textures are improved.
Combat - Is nearly identical to what is in DAO already. So what's new? When attacking darkspawn you can cut them down. The commands are performed instantaneously, very responsive. FX for Talents.
Conversation Wheel - What was shown in the demo were examples of a personality option. There were only two examples. One gave 3 options the other only 2.
The young female mage that has been mentioned is Bethany. Cassandra I think is Orlesian, sounded like it. Hawke and Bethany both have British VOs. She sounds like a meeker Mhairi, and he sounded similar to Cailan. The narrator in the beginning is a young male voice (no accent).
My impressions, I still hate the hurlock design and their armor. The stylized design made the game look slightly cartoony during the Verric/Cassandra cutscene. FX for Talents are over the top and look ridiculous. Awesome, but too much. If felt like I was playing Dragon Age: Soul Calibur.I'm still on the fence with the conversation wheel.
I can't wait for the new DAO DLC!!! Very difficult, i was dead twice within mins of the game.
Thanks for posting those impressions, especially about combat.
#339
Posté 25 juillet 2010 - 12:44
#340
Posté 25 juillet 2010 - 12:47
marquiseondore wrote...
Back from playing the demo....
Graphics - Having played DAO on the console first and having seen the screenshots, the graphics are better. Flemeth's hair and train portion of her armor fluttered in the breeze. Lighting and textures are improved.
Combat - Is nearly identical to what is in DAO already. So what's new? When attacking darkspawn you can cut them down. The commands are performed instantaneously, very responsive. FX for Talents.
Conversation Wheel - What was shown in the demo were examples of a personality option. There were only two examples. One gave 3 options the other only 2.
The young female mage that has been mentioned is Bethany. Cassandra I think is Orlesian, sounded like it. Hawke and Bethany both have British VOs. She sounds like a meeker Mhairi, and he sounded similar to Cailan. The narrator in the beginning is a young male voice (no accent).
My impressions, I still hate the hurlock design and their armor. The stylized design made the game look slightly cartoony during the Verric/Cassandra cutscene. FX for Talents are over the top and look ridiculous. Awesome, but too much. If felt like I was playing Dragon Age: Soul Calibur.I'm still on the fence with the conversation wheel.
I can't wait for the new DAO DLC!!! Very difficult, i was dead twice within mins of the game.
Many thanks for the feedback.... I 'm quite concerned about the new art style and "amped up" gameplay, even if its supposed to be over the top.
Would you say the graphics were improved over the PC version though? Were you able to see what the inventory was like at all?
Modifié par Brockololly, 25 juillet 2010 - 12:51 .
#341
Posté 25 juillet 2010 - 12:56
Brockololly wrote...
Many thanks for the feedback.... I 'm quite concerned about the new art style and "amped up" gameplay, even if its supposed to be over the top.
Would you say the graphics were improved over the PC version though? Were you able to see what the inventory was like at all?
Yes the graphics they are better than what is currently on the PC version. The inventory design is much the same from DAO, it will look familiar. The color is different.
#342
Posté 25 juillet 2010 - 01:06
marquiseondore wrote...
Yes the graphics they are better than what is currently on the PC version. The inventory design is much the same from DAO, it will look familiar. The color is different.
Oh thank you for that- so did it seem like you could change armor and still had that level of customization? I'm just concerned it will get the ME2 treatment. Out of curiosity were there still portraits in the UI? I read that the UI was very much minimalized with the health and mana being shoved down in the corner...
#343
Posté 25 juillet 2010 - 01:16
Brockololly wrote...
marquiseondore wrote...
Yes the graphics they are better than what is currently on the PC version. The inventory design is much the same from DAO, it will look familiar. The color is different.
Oh thank you for that- so did it seem like you could change armor and still had that level of customization? I'm just concerned it will get the ME2 treatment. Out of curiosity were there still portraits in the UI? I read that the UI was very much minimalized with the health and mana being shoved down in the corner...
I didn't check out the armor inventory...
Modifié par marquiseondore, 25 juillet 2010 - 01:45 .
#344
Posté 25 juillet 2010 - 02:12
#345
Posté 25 juillet 2010 - 03:07
Kordaris wrote...
Not very different from other games available. To me DAO was the best RPG I played in years. I am very saddened that the traits that made it so great are being thrown out. I hoped very much for continuing this wonderful experience.Avilan II wrote...
Did you ever play any of the old Bioware games? None of the ones I played had the option for more than one origin. They were still very good.
devoloping a single "origin" allows for a deper story.
after the origins in the DAO the story was exactly the same with very little difference. maybe a change in tone here, and different choice in words here, but very little changed. infact i think choosing your spec had more of an impact on the world (IE choosing an assassin)
i personally believe that focusing on one character is time better spent. you only need one story, one tutorial (which, lets be honest, is what each orgin was at its core) and can focus more on turning that into a master piece.
besides you also need to think, if they allow you to continue the story from your orgininal DAO or DAA game(please?), it would be hard to create multiple starts depending on your choices from the first (EX 2 dwarf noble/Duster starts depending on if you took money/other options or requested aid for the dwarfs against the darkspawn in the deep roads).
#346
Posté 25 juillet 2010 - 04:07
Mike Laidlaw wrote...
I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.
Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."
In general, it's not a good idea to have people leaving your demonstration feeling like they got their asses kicked. We save that for boss battles in the real game.
as my sister-in-law's Ukrainian family's (visiting) favorite american word (as far as I can tell)...
SUPER.
#347
Posté 25 juillet 2010 - 04:28
Lintanis wrote...
...speeded...
meant as "constuctive criticism:
the past participle of "speed" is really Sped.
Modifié par Tollak_Grippsson, 25 juillet 2010 - 04:28 .
#348
Posté 25 juillet 2010 - 04:50
Lintanis wrote...
If DA2 is like origins then Bioware wont be working on the PS3 version by them selves they have Edge of Reality working on it as well dont know if they worked on the Xbox version. So might be possible for them to work on seperate versions for PC and Console
ps3 all the way over 360).
my 2005-ish pc crashed, which, in my mind, was a good thing. It forced me to buy a console - of course, a ps3 - and I realized that although my ps3 was supposedly not as good graphically than the pc version, the ps3 in HD 1080p was a hell of a lot better than my pc.
but, that's just mho.
note: do not quote me and start a tangent, especially in a thread focused on a totally different topic.
#349
Posté 25 juillet 2010 - 04:54
Mike Laidlaw wrote...
Since there seems to be some concern about lead platform, I can dispel a myth for you: it's not actually that hard to develop on all three platforms once you have an engine that actually works on all three platforms. It's just a matter of ensuring the bug fixes and optimizations work on all three, and then generating assets that are both scaleable (as in they can move to be optimized across all three platforms) and functional.
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
Again, a great big Ukrainian "Super"!!, lol
#350
Posté 25 juillet 2010 - 05:00
You know, I find this fixation with the origin stories so odd. Besides, what's wrong with peasants?
[/quote]
Well the origins determines who your character is. In DA2 you have no choice of your origin(unlike you had in DAO). You have to play the peasant Hawke from the village.[/quote]
Well you are right there. You play one of 6 pre-determined characters who's background you can't control. That is 5 times better than playing one (1) pre-determined character who's background you can't control.
Big whoop.
[/quote]
friggin rotfl. that gave me a good laugh, seriously.





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