Final Day for Dragon Age 2 at Comic Con - Mass effect drops by
#401
Posté 26 juillet 2010 - 04:48
#402
Guest_follis2_*
Posté 26 juillet 2010 - 04:59
Guest_follis2_*
#403
Posté 26 juillet 2010 - 05:20
#404
Posté 26 juillet 2010 - 06:36
Mike Laidlaw wrote...
Bryy_Miller wrote...
But the presentation was flawless. The speaker could sell me the keys to Hades.
Oh really? Because I have an amazing deal on this bridge, you see....
Glad you enjoyed it. I gave that demo 55 times over the course of the Con, and it was great to see the reactions. Finishing moves on large creatures for mages was a huge, huge hit. I think people just love ogre gibs.
Thanks for coming out!
I didn't even know that was you. Or maybe you mentioned it and I just was all "Comic Con... need food.... must play video game first ..."
I look forward to playing the finished product on PC.
#405
Posté 26 juillet 2010 - 08:42
Ps. Anora was there as well, but all high and mighty didn't want to spoil her dress (Actually, she had to go get ready for the Masquerade, had a fantastic costume)
Modifié par JettaD, 26 juillet 2010 - 11:41 .
#406
Posté 26 juillet 2010 - 09:43
Lucy_Glitter wrote...
Cailan = young adult, upper middle class, english. Deep but with a lilty accent on it.
Cailan's voice was good, his manner was cocky and I think that's what people disliked.
I am happy.
Lucy you nailed he description of Hawke's voice. I was taken aback when I first head him. I thought for sure he would sound older and/or his voice would be much deeper.
JettaD wrote...
Oh when are you guys going to post the brawl video hmmm?
Ps.
There was Anora there as well, but all high and mighty didn't want to
spoil her dress (Actually, she had to go get ready for the Masquerade,
had a fantastic costume)
Anora's costume was well done. I wish I could have stayed for the brawl, looked like fun, but I had a two hour drive back home.
#407
Posté 26 juillet 2010 - 09:44
marquiseondore wrote...
Lucy_Glitter wrote...
Cailan = young adult, upper middle class, english. Deep but with a lilty accent on it.
Cailan's voice was good, his manner was cocky and I think that's what people disliked.
I am happy.
Lucy you nailed the description of Hawke's voice. I was taken aback when I first head him. I thought for sure he would sound older and/or his voice would be much deeper.JettaD wrote...
Oh when are you guys going to post the brawl video hmmm?
Ps.
There was Anora there as well, but all high and mighty didn't want to
spoil her dress (Actually, she had to go get ready for the Masquerade,
had a fantastic costume)
Anora's costume was well done. I wish I could have stayed for the brawl, looked like fun, but I had a two hour drive back home.
#408
Posté 26 juillet 2010 - 09:44
Lucy_Glitter wrote...
Cailan = young adult, upper middle class, english. Deep but with a lilty accent on it.
Cailan's voice was good, his manner was cocky and I think that's what people disliked.
I am happy.
Lucy you nailed the description of Hawke's voice. I was taken aback when I first head him. I thought for sure he would sound older and/or his voice would be much deeper.
JettaD wrote...
Oh when are you guys going to post the brawl video hmmm?
Ps.
There was Anora there as well, but all high and mighty didn't want to
spoil her dress (Actually, she had to go get ready for the Masquerade,
had a fantastic costume)
Anora's costume was well done. I wish I could have stayed for the brawl, looked like fun, but I had a two hour drive back home.
Modifié par marquiseondore, 27 juillet 2010 - 01:18 .
#409
Posté 26 juillet 2010 - 10:29
Mike Laidlaw wrote...
Since there seems to be some concern about lead platform, I can dispel a myth for you: it's not actually that hard to develop on all three platforms once you have an engine that actually works on all three platforms. It's just a matter of ensuring the bug fixes and optimizations work on all three, and then generating assets that are both scaleable (as in they can move to be optimized across all three platforms) and functional.
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
Tested? Do you use TDD development? Can that be done on a game? Am I asking something too technical and nerdy?
#410
Posté 27 juillet 2010 - 04:27
Yeah, the one who wrote that seems never even played MEChampion1 wrote...
Erm, not to be a detail-freak, but that's a Grunt costume in the blog, not Wrex. I know, details
#411
Posté 27 juillet 2010 - 07:02
Kenrae wrote...
Mike Laidlaw wrote...
And since we already HAVE an engine that works on PS3, PC and 360, we can, in fact, develop on all three. Dragon Age II is "built," tested and run every day on all three.
Tested? Do you use TDD development? Can that be done on a game? Am I asking something too technical and nerdy?
Not quite TDD in a pure form, but we do have test plans and daily builds that have to pass a degree of play-ability as well as technical "hardening" before they're rolled out as "verified" for development. The senior leadership team (myself, lead artist, lead programmer, exec producer) do daily playthroughs of upcoming major milestones (demos, etc) in the morning, and there's an open hour-long playthrough in the afternoon of different story arcs, gameplay chunks and so on where we try to ensure the writers, artists and tech teams working on them are present for feedback.
It's a very iterative process, and while it does eat a bit of time every day, it also pushes the game along and keeps us focused on moving parts of the game to finished and balanced sooner.
#412
Posté 27 juillet 2010 - 01:06
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.
#413
Posté 27 juillet 2010 - 01:19
Ulicus wrote...
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.
Similar, it wasn't the same voice actor <_<
#414
Posté 27 juillet 2010 - 01:28
marquiseondore wrote...
Ulicus wrote...
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.
Similar, it wasn't the same voice actor <_<
Or it could have been a placeholder voice. Morrigan wasn't voiced by Claudia Black in the first gameplay video of DAO. Did anyone mention if Hawke's voice was what he's going to sound like in the final game?
#415
Posté 27 juillet 2010 - 01:40
Tinxa wrote...
marquiseondore wrote...
Ulicus wrote...
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.
Similar, it wasn't the same voice actor <_<
Or it could have been a placeholder voice. Morrigan wasn't voiced by Claudia Black in the first gameplay video of DAO. Did anyone mention if Hawke's voice was what he's going to sound like in the final game?
No, but David mentioned that they voice acting had already been recorded.
#416
Posté 27 juillet 2010 - 02:18
#417
Posté 27 juillet 2010 - 05:15
... yes? Similiar to Cailan is a bad thing in my books. Hence my reaction. I sincerely hope my ear doesn't pick up such similarities.marquiseondore wrote...
Ulicus wrote...
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.
Similar, it wasn't the same voice actor <_<
Modifié par Ulicus, 27 juillet 2010 - 05:17 .
#418
Posté 27 juillet 2010 - 07:38
Mike Laidlaw wrote...
Kenrae wrote...
Tested? Do you use TDD development? Can that be done on a game? Am I asking something too technical and nerdy?
Not quite TDD in a pure form, but we do have test plans and daily builds that have to pass a degree of play-ability as well as technical "hardening" before they're rolled out as "verified" for development. The senior leadership team (myself, lead artist, lead programmer, exec producer) do daily playthroughs of upcoming major milestones (demos, etc) in the morning, and there's an open hour-long playthrough in the afternoon of different story arcs, gameplay chunks and so on where we try to ensure the writers, artists and tech teams working on them are present for feedback.
It's a very iterative process, and while it does eat a bit of time every day, it also pushes the game along and keeps us focused on moving parts of the game to finished and balanced sooner.
Thanks for the answer! I'm quite intereseted in unit testing and other types of testing lately, and trying to implement as much as I can in my job. We do games too, but small iPhone games, nothing comparable to the games you develop. Since you mentioned it my curiosity took over me, I don't have experience on AAA titles development.
Thanks for your time
#419
Posté 27 juillet 2010 - 10:16
Mike Laidlaw wrote...
Not quite TDD in a pure form, but we do have test plans and daily builds that have to pass a degree of play-ability as well as technical "hardening" before they're rolled out as "verified" for development. The senior leadership team (myself, lead artist, lead programmer, exec producer) do daily playthroughs of upcoming major milestones (demos, etc) in the morning, and there's an open hour-long playthrough in the afternoon of different story arcs, gameplay chunks and so on where we try to ensure the writers, artists and tech teams working on them are present for feedback.
This is actually great info. Thanks.
#420
Posté 28 juillet 2010 - 03:48
Bryy_Miller wrote...
A bit off-topic, but... Preview Night 2011 passes for SDCC sold out on Sunday,
Argh are you serious? It just gets more ridiculous every year. The passes aren't even on sale online yet!
#421
Posté 28 juillet 2010 - 03:58
Anarya wrote...
Bryy_Miller wrote...
A bit off-topic, but... Preview Night 2011 passes for SDCC sold out on Sunday,
Argh are you serious? It just gets more ridiculous every year. The passes aren't even on sale online yet!
I'm serious, and there's confirmation of passes going on stale in AUGUST.
#422
Posté 28 juillet 2010 - 04:22
Bryy_Miller wrote...
Anarya wrote...
Bryy_Miller wrote...
A bit off-topic, but... Preview Night 2011 passes for SDCC sold out on Sunday,
Argh are you serious? It just gets more ridiculous every year. The passes aren't even on sale online yet!
I'm serious, and there's confirmation of passes going on stale in AUGUST.
#423
Posté 28 juillet 2010 - 07:28
#424
Posté 28 juillet 2010 - 07:59
marquiseondore wrote...
Bryy_Miller wrote...
Anarya wrote...
Bryy_Miller wrote...
A bit off-topic, but... Preview Night 2011 passes for SDCC sold out on Sunday,
Argh are you serious? It just gets more ridiculous every year. The passes aren't even on sale online yet!
I'm serious, and there's confirmation of passes going on stale in AUGUST.awww I was hoping to get tickets. Is there a mailing list to know when the rest of the days go on sale?
I made a SDCC topic in Off-Topic.
http://social.biowar...3/index/3120553
#425
Posté 28 juillet 2010 - 04:49
Why? It would be glorious! :happy:Ulicus wrote...
*twitch* Please, no.marquiseondore wrote...
and [Hawke] sounded similar to Cailan.





Retour en haut




