Aller au contenu

Photo

Final Day for Dragon Age 2 at Comic Con - Mass effect drops by


443 réponses à ce sujet

#201
Seryn

Seryn
  • Members
  • 37 messages

Zhadow wrote...

Solostran85 wrote...

Zhadow: What does Hawke's voice sound like? Is it good? bad? or somewhere in between?


It sounded appropriate for the model that was the default it got to use.  He sounds like he looks... if that makes any sense?  Not too sure how good it will be when he is a warrior... or rogue... or whatever else you would imagine him/her to be when you design your own look.  I liked the voice for the character model as it was.


Hawk had an English (UK) accent.  B)

As far as the graphics, they were very similar to DAO, but they were more pointy, glassy, and shiny (I know--real technical descriptions!) than the more rounded organic look of DAO.  Also, the colors seemed more vivid, and the textures, poly counts, etc., improved as well.  I would say a little less realistic that DAO and maybe a little more stylized, like a graphic novel.  Very good looking though, and certainly not a drastic departure of the style of the original.  It still felt like Ferelden.  Also, I only played DAO on PC and this demo was on X360, so my comparisons are not truly 'apples to apples.'  Oh, and they added a boss death-blow for mages (like they had for warriors and rogues), only instead of the mage jumping up on the ogre and stabbing him, he is destroyed with a special spell-effect animation.

I also played a demo of the new DAO DLC that's yet-to-be-announced.  Some more deep roads action involving golems, a mage trying to replicate Carridan's work, and a Bronto as a party member.  

#202
Brockololly

Brockololly
  • Members
  • 9 029 messages
Thanks again. Glad to hear Kate Mulgrew may still be doing Flemeth's voice at least. So Flemeth's face didn't even look remotely similar to her Origins appearance? I know they have the new visual style and Flemeth is a shapeshifter but still, some consistency between games would be nice.

So was the DLC exclusive to Awakening then? Was it a stand alone thing?

DId you have the chance to see the inventory screen in DA2 at all or the abilities/spells? I'm wondering if they're going to simplify the inventory like ME2, is all...

Modifié par Brockololly, 23 juillet 2010 - 05:23 .


#203
mllrthyme

mllrthyme
  • Members
  • 545 messages
@Zhadow - Thanks for the info and for letting me live vicariously through you since I couldn't make it to SDCC. I do have a question - was the DLC demo that you played another expansion (similar to Awakenings in length and such) or just a DLC like Leliana's song?

#204
Seryn

Seryn
  • Members
  • 37 messages
It was a 'sexy' Flemeth (I know, that is as odd to type as it is to read). She had headgear on (and armor), but her face was similar to the original, just didn't look exactly the same.  But again, this was on X360, not the PC, and the graphics style has been modified, so I wouldn't expect anyone to look exactly the same from DAO to DA2.   I definitely knew it was Flemeth, I was just surprised she was sauntering up to me like Angelina Jolie in skin-tight armor!

Based on everything I heard at the presentation, it seemed like most of the focus was on fixing the shortcomings of the console game. The BW guys didn't talk about any drastic changes to the PC combat system, so I suspect it will retain the same strategic elements as the original.

Modifié par Seryn, 23 juillet 2010 - 05:36 .


#205
Zhadow

Zhadow
  • Members
  • 45 messages

mllrthyme wrote...

@Zhadow - Thanks for the info and for letting me live vicariously through you since I couldn't make it to SDCC. I do have a question - was the DLC demo that you played another expansion (similar to Awakenings in length and such) or just a DLC like Leliana's song?


When I asked, I was told that it was a DLC takes place after awakening and that you have to import your character into it similar to when you import your character into awakening from origins.  I have NO idea on the length as I only got to play it for about 20ish minutes or so.  I managed to open up at least two subquests, in addition to the main story quest. 

More importantly, it did NOT look like they reused old maps.  It looked like a entirely new area.

Modifié par Zhadow, 23 juillet 2010 - 06:38 .


#206
Zhadow

Zhadow
  • Members
  • 45 messages

Seryn wrote...

It was a 'sexy' Flemeth (I know, that is as odd to type as it is to read). She had headgear on (and armor), but her face was similar to the original, just didn't look exactly the same.  But again, this was on X360, not the PC, and the graphics style has been modified, so I wouldn't expect anyone to look exactly the same from DAO to DA2.   I definitely knew it was Flemeth, I was just surprised she was sauntering up to me like Angelina Jolie in skin-tight armor!

Based on everything I heard at the presentation, it seemed like most of the focus was on fixing the shortcomings of the console game. The BW guys didn't talk about any drastic changes to the PC combat system, so I suspect it will retain the same strategic elements as the original.


All I can comment on is my perception of it, and all I had to do was move up to a group of enemies, and hit the AOE melee attack and they all just fell over dead in a spectacularly bloody fashion.  It looked good, but was not at all challenging.  One attack = all enemies in sword range are dead.  Being swamped by darkspawn did not feel at all dangerous.  That is NOT at all like the combat system of the original game.

#207
Zhadow

Zhadow
  • Members
  • 45 messages
If I hadn't had "spoilers" I would not have recognized her as Flemeth, the voice however did identify her in a hurry.  She was NOT the broken down old lady of Origins.  Body and face did not match her original at all in my opinion, but I DO like the new art style, just wish that she was a little more similiar to the Flemeth from Origins is all.

Modifié par Zhadow, 23 juillet 2010 - 06:36 .


#208
Riona45

Riona45
  • Members
  • 3 158 messages

Zhadow wrote...
She was NOT the broken down old lady of Origins. 


I would like to just point out that, as per the devs, there is more to Flemeth than the hag you met in DA:O  (in fact, it was hinted that Flemeth was "playing a role" for you).

#209
_John Crichton

_John Crichton
  • Members
  • 205 messages
I just played it. It looked great but my view on the new combat system might be controversial...

#210
tishyw

tishyw
  • Members
  • 581 messages

Seryn wrote...

I would say a little less realistic that DAO and maybe a little more stylized, like a graphic novel.  


Unfortunate - I really hate that anime look in computer games, I don't play Japanese RPG's for this reason. Image IPB

#211
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages
I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.



Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."



In general, it's not a good idea to have people leaving your demonstration feeling like they got their asses kicked. We save that for boss battles in the real game.

#212
Hel

Hel
  • Members
  • 420 messages
Judging from the screenshots that I've seen, I wouldn't say that the new art direction has an anime look to it.

And thanks for that snippet of information, Mike! Interesting that the narratives also have an effect on how the combat sequences play out, it didn't occur to me that they might have some consequences on the gameplay as well. It's also good to hear that the combat will remain challenging depending on the narrative it takes place in, that at least dispels some concerns I had about the game.

Modifié par Helekanalaith, 23 juillet 2010 - 07:29 .


#213
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages
No problem. I try to make it pretty clear that we're deliberately over the top during the demo, but I did do rather a lot of them in a row. By then end it all blurs together.

But yes, I definitely don't want people to think the gameplay will be a mash-A yawn-fest, but I think that what we're showing really demonstrates how much smoother the controls are, even on PC, you have to admit that it would be nice to leap into action rather than watching your character shuffle into position before starting to swing.

All in all, though, it's been great to show off the gameplay. Lots of folks leaving pretty excited, and a ton of huge fans of Origins coming up to say hello, which is always nice. I even saw an "I [Dragon] Alistair" T-Shirt in the crowd, and it was no surprise when she asked if any characters will be making a return appearance. I wonder which one she was really hoping to see....

My answer: "You'll see some familiar faces. I don't think you'll be disappointed."

#214
_John Crichton

_John Crichton
  • Members
  • 205 messages
It looks beautiful in motion and the screenshots we've seen don't do it justice at all.

Edit: ...that wasn't meant to be a stab at the devs about the screenshots.

Modifié par John Crichton, 23 juillet 2010 - 07:40 .


#215
Guest_follis2_*

Guest_follis2_*
  • Guests
Interesting information. So much so in fact that I am wondering if I should try to avoid getting too much of DA2 spoiled...

#216
Zhadow

Zhadow
  • Members
  • 45 messages

Mike Laidlaw wrote...
I try to make it pretty clear that we're deliberately over the top during the demo, but I did do rather a lot of them in a row. By then end it all blurs together.
But yes, I definitely don't want people to think the gameplay will be a mash-A yawn-fest, but I think that what we're showing really demonstrates how much smoother the controls are, even on PC, you have to admit that it would be nice to leap into action rather than watching your character shuffle into position before starting to swing.


Good to know, during my particular demo this was not at all emphasized, hence I was not at all impressed with the combat.

#217
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages
Ah! Well, there you go. If I missed that part, I apologize. If it was David who did your demo, I'll whap him upside the head for you ;)

#218
Zhadow

Zhadow
  • Members
  • 45 messages

Mike Laidlaw wrote...

Ah! Well, there you go. If I missed that part, I apologize. If it was David who did your demo, I'll whap him upside the head for you ;)


Kinda funny thing there, the person that did my demo never did introduce himself. :P

#219
Lintanis

Lintanis
  • Members
  • 1 658 messages
" We spent the day setting up the booth, installing the builds, dealing with “tech problems” (dear hotel guests, we did not mean to trigger that fire alarm. Sorry")        wow I knew the Xbox got hot didnt know they got that hot :D 
 Cant wait for the trailer :devil::devil:.  Definitely going to be a mage first when I get the game, finishing moves at last :wizard:

#220
SirOccam

SirOccam
  • Members
  • 2 645 messages
Beyond thrilled to hear that it is (or may be) Kate Mulgrew back as Flemeth. The same voice coming out of a different body will be really cool...a great touch to emphasize she's the same person despite the different body.

Can anyone go into more detail about Hawke's voice though? I hear it's an English accent, as we were all expecting, but anything about the quality/timbre? Is it gruff and scratchy? More high-pitched? Any celebrity voices to which it can be reasonably compared?

#221
Greenface21

Greenface21
  • Members
  • 352 messages

Mike Laidlaw wrote...

I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.

.


Maybe I am reading too much into this quote but does this also explain why the darkspawn look so different? Whoever is telling the narrative is also effecting the overall look of the story? Or does this feature only influence combat mechanics?

#222
marquiseondore

marquiseondore
  • Members
  • 1 293 messages
If you think about it, Flemeth still has the same body.....face lift yes...still the same body

Do we get 10 mins each for DA2 and the new DLC? I've never played on the xbox so I'm worried 10 mins may not be enough time to evaluate the game.

Modifié par marquiseondore, 23 juillet 2010 - 08:20 .


#223
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
The fact that pretty much everyone who has reported back from this convention has been pleased with the graphics is fairly encouraging.

#224
Hel

Hel
  • Members
  • 420 messages

Mike Laidlaw wrote...

... you have to admit that it would be nice to leap into action rather than watching your character shuffle into position before starting to swing.


Agreed.

Shield Bash is a good example of where that happens in Origins. As the player you'd expect the activator to charge  and immediately bash the living daylights out of its target, instead of first doing the geometric drawings to determine the angle in which swinging that shield would be most effective. Sadly I haven't seen the revised combat system in action yet, so I'll reserve my opinions until I do.

And with gamescom right around the corner I might just be lucky enough to see it sooner rather than later... :innocent:

Modifié par Helekanalaith, 23 juillet 2010 - 08:40 .


#225
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Helekanalaith wrote...

Mike Laidlaw wrote...

... you have to admit that it would be nice to leap into action rather than watching your character shuffle into position before starting to swing.


Shield Bash is a good example of where that happens in Origins. As the player you'd expect the activator to charge  and immediately bash the living daylights out of its target, instead of first doing the geometric drawings to determine the angle in which swinging that shield would be most effective. Sadly I haven't seen the revised combat system in action yet, so I'll reserve my opinions until I do.


That's funny. It was shield bash that got me thinking about the combat system on a fundamental level, back more than a year ago. The question I kept asking myself as a sword and board Cousland was...."Why is he getting up in just about the same time it takes me to close and start hitting him again? Shouldn't I be able to quickly move in and follow up that awesome ass-plant I just made him do?"

Luckily, I know a couple of guys on the gameplay team, so I made a few suggestions, tipped well, that kind of thing. Seems to have worked out okay.