No thank you.
Modifié par Rubbish Hero, 17 juillet 2010 - 02:02 .
Modifié par Rubbish Hero, 17 juillet 2010 - 02:02 .
Grosbouba wrote...
Quake 3 is all about gameplay. It's a FPS game, it has no story - it's pure, 100%, gameplay. RPGs have a lot more going for them than the combat. Quake 3 isn't being developed right now either. It's been out for years. The pace has already been established and there's no going back. You really picked the wrong game to make a comparison.
By the way, I'm not so thick that I don't associate strength to warriors. You're making assumptions, and terrible ones at that. Also, I don't know if we played the same game, but I still had trouble getting through hard without pausing often and thinking each battle through.
I never mentioned the DA:O console versions either - they were never 'advertised' as having faster paced combat than the PC version afaik.
Grosbouba wrote...
TL;DR version: PC version needs to have the same combat as the console versions >.>
Modifié par Grosbouba, 17 juillet 2010 - 06:05 .
Grosbouba wrote...
Uber, if they made the combat a lot less clunky, then yes, that would be amazing. I'm glad they're actually aware of the positioning problems. Besides, most of my gripes are with the 'somewhat poor' implementation of the system. If they can design a pause-and-play system with more responsiveness, less running around looking like retards, and a more visceral feel to it, then I'm sure tons and tons of people who were turned off by the original game will swarm Walmarts to buy the game.
EDIT : I never understood why warriors wielding two-handed swords attack so slow. It's the same in all RPGs except a few select ones. A real person who has had practice in two-handed weapons isn't going to wait 4 seconds before landing his next attack. It just feels sluggish and outdated. What's wrong with attacking a bit faster? It's just about tuning numbers at this point, but for the player, it feels so much better.
I wouldn't mind as much if my character's swings actually looked like huge, 3-4 seconds swings, and dealt a very great amount of damage. There's just too much standing around (think retribution paladins 1-60 in world of warcraft).
Grosbouba wrote...
Yeah, that image is amazingly annoying. If you don't agree with me, that's fine, there's no need to get rude though.
The reason why I started this post is so we could have a discussion about it. I know it probably won't get anywhere, but the forum is here to discuss the game, your likes, your dislikes, and all of that. If everything could end with 'suck it up or play another game' then hell, why are forums like these even needed? Are love letters the only things allowed here? If I don't throw flowers at the developers saying they're doing everything perfectly, am I going to get banned?
A lot of posts here are about dislikes. This is one of them. It's to let the developers know things like: for all the amazing Bioware RPGs that are set in a fantasy setting, none of them play like Mass Effect. Why? There are tons of third person action RPGs out there, sure. But none of the good, AAA ones are set in a fantasy world. Or to let them know that some people who play their games think the sequel could be improved by doing certain things the developers may not have thought about.
Obviously, I'm bringing up an entirely different matter, but I'm mostly trying to answer these 'Well, go play another action RPG and leave this game alone!'. You would whine just as much as me if you were in my position. Stop telling me to just mind my own business or to 'suck it up'. The game isn't out yet. If it was, I would gladly leave these forums to go play Mass Effect for the 10th time.
I'm just glad someone here is able to actually discuss/debate about something without constantly trying to insult or shoo away the other person. Uber, if they made the combat a lot less clunky, then yes, that would be amazing. I'm glad they're actually aware of the positioning problems. Besides, most of my gripes are with the 'somewhat poor' implementation of the system. If they can design a pause-and-play system with more responsiveness, less running around looking like retards, and a more visceral feel to it, then I'm sure tons and tons of people who were turned off by the original game will swarm Walmarts to buy the game.
EDIT : I never understood why warriors wielding two-handed swords attack so slow. It's the same in all RPGs except a few select ones. A real person who has had practice in two-handed weapons isn't going to wait 4 seconds before landing his next attack. It just feels sluggish and outdated. What's wrong with attacking a bit faster? It's just about tuning numbers at this point, but for the player, it feels so much better.
I wouldn't mind as much if my character's swings actually looked like huge, 3-4 seconds swings, and dealt a very great amount of damage. There's just too much standing around (think retribution paladins 1-60 in world of warcraft).
Narreneth wrote...
Why does everyone seem to believe that combat is either pause and play or twitch? There's a multitude of different types of combat in varying genres of games that don't fit under either. Who's to say the combat system on console isn't going to be an example of this?
Rubbish Hero wrote...
I don't get change either. People say it, best selling Bioware game ever, even more so than Mass Effect. So... why change it to, Mass Effect? Or at least, what appears to be, like Mass Effect? Very odd.
Grosbouba wrote...
There's a reason why those 'streamlined twitch RPGs' are replacing the old school pause-and-play games.
It appeals to a wider audience.
Narreneth wrote...
The whole "changing it to Mass Effect" thing is really overplayed and overblown. If you look at the game as a whole it is decidedly not Mass Effect. The most common reasons people are comparing the two are because of having a voiced lead character, the conversation wheel, and the fact that combat isn't going to be 100% identical to Origins.
Solid N7 wrote...
epoch is pc gamer otaku don´t mind him
Narreneth wrote...
Why does everyone seem to believe that combat is either pause and play or twitch? There's a multitude of different types of combat in varying genres of games that don't fit under either. Who's to say the combat system on console isn't going to be an example of this?
Jimbe2693 wrote...
I enjoy DA:O's combat as it is. It's tactical, not some hack 'n' slash game. There are enough action RPG's as it is, don't kill this baby.
Guest_slimgrin_*
Dansayshi wrote...
Jimbe2693 wrote...
I enjoy DA:O's combat as it is. It's tactical, not some hack 'n' slash game. There are enough action RPG's as it is, don't kill this baby.
Problem is, at least to me, is that it gets incredibly boring after a while. If you knew what you were doing, you could simply run into a group of mobs and go make a cuppa, even on nightmare, only bosses required abit of micro.
I would prefer the more "dynamic combat" at least as an option from the menu. It may keep the game entertaining to some of us, and if its provided as an option, whats the harm?