Dansayshi wrote...
Jimbe2693 wrote...
I enjoy DA:O's combat as it is. It's tactical, not some hack 'n' slash game. There are enough action RPG's as it is, don't kill this baby.
Problem is, at least to me, is that it gets incredibly boring after a while. If you knew what you were doing, you could simply run into a group of mobs and go make a cuppa, even on nightmare, only bosses required abit of micro.
I would prefer the more "dynamic combat" at least as an option from the menu. It may keep the game entertaining to some of us, and if its provided as an option, whats the harm?
Which is why they should work to design the encounters to challenge you (For example, some of them had awesome traps that made them really difficult) instead of making them easier.





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