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Horses please


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88 réponses à ce sujet

#51
joriandrake

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DrunkDeadman wrote...

Going completely off topic for a second: What is it with mages and facial hair?


Dunno, ask the devs, according to them they animated the beard

#52
Special_Agent_Goodwrench

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joriandrake wrote...

DrunkDeadman wrote...

Going completely off topic for a second: What is it with mages and facial hair?


Dunno, ask the devs, according to them they animated the beard

So each one of them was infused with the powers of the beard? Posted Image YEAAAAAAAAAAAAAH!!!

#53
Chuvvy

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joriandrake wrote...

Slidell505 wrote...

Chimera. Horses and Griffons are small time. Chimera are fire breathing lions with snakes for tails and goats coming out of their chests.


maybe, but before adding griffons nad such shouldn't Bioware do something like, um, test things with adding atleast horses?


I just want a Chimera boss fight. It would be glorious.

#54
joriandrake

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Slidell505 wrote...

joriandrake wrote...

Slidell505 wrote...

Chimera. Horses and Griffons are small time. Chimera are fire breathing lions with snakes for tails and goats coming out of their chests.


maybe, but before adding griffons nad such shouldn't Bioware do something like, um, test things with adding atleast horses?


I just want a Chimera boss fight. It would be glorious.


hmm, bosses are different, usually you don't ride them, except if you count the dragon "finish move"

#55
lv12medic

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joriandrake wrote...

lv12medic wrote...

Keep horses out, I do not want to worry about my character accidentally stepping on road apples all the time.

*squish*
Companion: "Eww, you stepped in [Thedas word for horse manure]"
PC: *-2 Constitution*


but you don't worry about werewolf or ogre ****?


Those are all Bipedal creatures, so they use bathrooms.  The bathrooms are hard to see in the game though, cause they're hidden in fake terrain huts like Disneyland.

#56
ZMJ10

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If they do make horses in the game Take note at red dead redemption's horses they were very well done.

#57
In Exile

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They confirmed horse armour!? /snark



Horses are a nightmare to animate from what I understand. They have to be a critical gameplay mechanic or they take away too much from the game. And once we have horses people will want mounted combat, and that'll be an programmer's heart attack.

#58
packardbell

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 Bioware games aren't known for their big enviroments thus rendering mounts rather useless, that said however they should be included from aesthetic purposes like in cutscenes or apart of the background.

#59
Games4ever

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If people want horses ? then there is only one game, Red Dead Redemption

#60
Saibh

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packardbell wrote...

 Bioware games aren't known for their big enviroments thus rendering mounts rather useless, that said however they should be included from aesthetic purposes like in cutscenes or apart of the background.


Yeah, but if they do that it begs the question why you can't have one. Even if you can't really use it, it doesn't make sense for Hawke who traverses all over Ferelden to not have horses. And then if you simply have one in your camp that you can't use that's even more offensive.

#61
packardbell

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Saibh wrote...

packardbell wrote...

 Bioware games aren't known for their big enviroments thus rendering mounts rather useless, that said however they should be included from aesthetic purposes like in cutscenes or apart of the background.


Yeah, but if they do that it begs the question why you can't have one. Even if you can't really use it, it doesn't make sense for Hawke who traverses all over Ferelden to not have horses. And then if you simply have one in your camp that you can't use that's even more offensive.


Maybe this then: Mounts will be used (and this is where the cutscene plays) when you travel via other locations using the map feature like DA:O.

#62
Thomas9321

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I doubt it. The levels in Bioware games are never quite big enough to warrant them, not like say, Ocarina of Time of Oblivion. Not to mention I don't see what mounted combat would really add, it would be unusable half the time in dungeons or cities.

#63
Biserthebomb

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I personally hate horses and would not like to see anything resembling a horse in Dragon Age 2 unless there is a promise of monthly horse armor packs (500 ms points a pack is very reasonable) to keep your horses stylin with the times

Modifié par Biserthebomb, 17 juillet 2010 - 06:34 .


#64
filetemo

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having a horse in cutscenes and laying in villages while we walk around would be a good explanation as why we can store 30 swords and 5 armos in our little backpack.



find loot, bring it to the horse, carry it around

#65
HopHazzard

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I definitely don't want mounted combat. Mostly because in every game I've ever played where you have to ride/drive something I've sucked at it. That said, I always wondered how Bohdan's cart got from place to place. Did he hitch Sandal to it or what? I know they're hard to animate for things like cut scenes and mounted combat, but just having them in the background would add a lot of ambiance.

#66
NKKKK

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filetemo wrote...

having a horse in cutscenes and laying in villages while we walk around would be a good explanation as why we can store 30 swords and 5 armos in our little backpack.

find loot, bring it to the horse, carry it around


Having them in cutscenes at least would be great.

#67
hoysexyjew

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Oblivion had horses because it was an Open world game with a lot of areas to explore



Red Dead: Redemption had horses because it was an open world game with a lot of areas to explore



Dragon age DOESN'T have horses because it's NOT an open world game and DOESN'T have a lot of area to explore

#68
nuclearpengu1nn

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hoysexyjew wrote...

Oblivion had horses because it was an Open world game with a lot of areas to explore

Red Dead: Redemption had horses because it was an open world game with a lot of areas to explore

Dragon age DOESN'T have horses because it's NOT an open world game and DOESN'T have a lot of area to explore


I wish DA2 would be open world but its highly impossible because of the fact that it would take more work which would take more than 7 months:(

#69
nuclearpengu1nn

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i prefer griffin steeds

#70
Celticon

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If horses were to be worked into one of these games, they could be viable as temporary mounts during cut scenes or specifically instanced battles. For example, in the Tomb Raider series there were occasional runs/chases on motorbikes, but otherwise much of the game was spent without them.

#71
Heimdall

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I know! the horses saddle bags could serve as a mobile storage chest that waits at the begining of every major area, This could help with loot issues. They would also be awsome in cutscenes.



FANTASY NEEDS HORSES DAMNIT! /sarcasm

#72
filetemo

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we do not want playable horses or mounted combat, we want to SEE them.



horses in stables, horses in cutscenes, guards patroling in horses.



But DA lacks in animals in general forests do not have enough animal life, birds, insects, elephant or mamooth-like beasts, cows.



People defend themselves saying "it makes no sense". It does, but it's not in the game for design constraint purposes, we understand that, but don't say it makes no sense. Alien females in ME, animals in DA, cloaks, etc...

#73
Monstruo696

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hoysexyjew wrote...
HERP DERP

I NO UNDERSTAND HOW AESTHETICS WORK

DURR


Explains everything.

#74
yummysoap

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Saibh wrote...

hk47_ wrote...

BlackyBlack wrote...

What would be the point of horses?


Are you serious?


No, I agree: the areas aren't large enough to warrant horses. There's no point, especially because all three of my companions will need one, and that's just garish.

Don't you people understand that if Bioware were to include horses, they would include environments where horses could be properly used. It's not an unfounded assumption.

#75
Biserthebomb

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Better to make no assumption than an unfounded one.