Upcoming Dragon Age Patch Info (July 16, 2010)
#76
Posté 17 juillet 2010 - 01:10
Ive been wanting to get back into Dragon Age and complete Awakening, but ive been waiting for the patch.
#77
Posté 17 juillet 2010 - 01:41
Modifié par Lohe, 17 juillet 2010 - 01:41 .
#78
Posté 17 juillet 2010 - 01:44
Victor Wachter wrote...
Dragon Age: Origins Fixes
• Fixed an issue that would cause incorrect characters to occasionally appear in Morrigan's ritual.
You know, I am now kind of sorry I never saw this bug, as I imagine the comedy potential would be enormous depending on who appeared. I'm now curious to know who Morrigan was accidentally having sex with. Was Loghain impregnating her FROM BEYOND THE GRAVE?
Modifié par Andrastee, 17 juillet 2010 - 01:44 .
#79
Posté 17 juillet 2010 - 02:06
Ad Dugg wrote...
How about releasing the Sentinel Armor as a free DLC download for DA:O and DA:A *wink wink*.
that would solve the problem and we could use it outside of Awakening.
Seriuously though good work on the patch, can't wait for it.
Excellent idea. I wonder if they would consider it?
I am happy for the PC people getting the patch on Monday. I hope we (console players) don't have to wait too much longer. I want to play Awakening again! Thanks, guys for listening and fixing so many problems.
#80
Posté 17 juillet 2010 - 02:24
#81
Posté 17 juillet 2010 - 02:44
:-P to all the doom and gloomers that assumed the PC patch would be delayed by console cert.
Modifié par Dubidox, 17 juillet 2010 - 02:45 .
#82
Posté 17 juillet 2010 - 03:08
Modifié par cipher86, 17 juillet 2010 - 03:11 .
#83
Posté 17 juillet 2010 - 03:34
cipher86 wrote...
Qwinn's fixpack still does more than the four official Bioware patches combined. They should really merge his patch with their official patches and give him a nice paycheck.
I know that some companies do look at fan mods or talk to successful modders when developing patches - does anyone know whether Bioware does that?
#84
Posté 17 juillet 2010 - 03:38
#85
Posté 17 juillet 2010 - 03:49
I don't know, but in Qwinn's case, they should. He fixed a lot of problems with DA:O, and in some cases even added things (there's a whole conversation that you can have with Allistair before the Joining that you don't get without Qwinn's fixpack).Lord_Saulot wrote...
I know that some companies do look at fan mods or talk to successful modders when developing patches - does anyone know whether Bioware does that?
He's offered to do a similar fixpack for Awakening, but only if Bioware hires him for it, and I understand where he's coming from and think they should consider it. Awakening could really use a Qwinn Fixpack.
#86
Posté 17 juillet 2010 - 03:52
cipher86 wrote...
Qwinn's fixpack still does more than the four official Bioware patches combined.
That really depens on what you're talking about. Fixes for campaign bugs like the missing ancient elven boots, and so on and so forth, yes.
Fixes to the game engine like the (hopefully) fixed-in-1.04 memory leaks, well, that's a different story, now innit?
Now that is something we can all agree is a good idea.cipher86 wrote...
They should really merge his patch with their official patches and give him a nice paycheck.
Maybe hire him to do the fixing for campaign bugs, and focus their in-house team on fixing engine-related problems.
#87
Posté 17 juillet 2010 - 04:19
#88
Posté 17 juillet 2010 - 04:24
NKKKK wrote...
Congratulations now this game is at minimal release value
seriously, i can finally play a game I bought 5 months ago that now sells for $10 less then what i paid for it. at least the box made a nice coaster for my coffee....
#89
Posté 17 juillet 2010 - 04:24
Dubidox wrote...
Thanks Bioware. Hopefully this patch goes smoothly and there's more to come!
:-P to all the doom and gloomers that assumed the PC patch would be delayed by console cert.
Maybe it was because of us griping about the PC patch being ready that they were allowed to release it slightly earlier than the console patches . . . did you ever consider that? In fact, maybe it was all the griping to begin with that prompted this patching process and put a fire under them - so to speak.
It doesn't matter now. I'm just glad a patch is forthcoming. We know what's in it and when it's being released.
#90
Guest_Calin Pandurescu_*
Posté 17 juillet 2010 - 04:24
Guest_Calin Pandurescu_*
Victor Wachter wrote...
Known Issues
While we have fixed the party member approval/personal quest issues, it is important to note that players may not experience the results of this fix until starting a new game.
Because of the nature of the bug and the fix implemented, while it is possible that it will still affect party members that are not yet in the player’s group, in general existing game saves may still not see proper approval results.
(Awakening) Silverite Mine Issues
Some players have experienced a situation where it is possible to enter the Silverite Mine in the Wending Wood early by picking the lock to the door (despite the lock initially appearing to be impossible to pick) prior to completing the quest with Velanna. Due to technical limitations, we will be unable to patch this issue and as such we wish to communicate to players to avoid this situation.
Entering the Silverite Mine early may result in loss of some inventory as well as broken plot flags due to prior quests not being completed properly. Normally, the door will unlock after fully resolving the encounter with Velanna and the player should not attempt to enter the Silverite Mine before then.
(Origins) Arl of Denerim’s Estate, Basement (immediately post-Riordan rescue) Issues
Some characters that have an area-of-effect aura, such as Miasma, enabled may cause the guards on the other side of the door in the basement of the Arl of Denerim’s estate to attack the party prior to the party having had their encounter with them.
Due to technical limitations similar to the Silverite Mine issues, we will also be unable to patch this issue. Unfortunately, if this happens then the player’s party is stuck in a state where they are unable to remove the guard’s disguise they had earlier donned.
The only way to fix this issue after it has occurred is to re-load an earlier save and ensure that any area-of-effect auras are disabled prior to getting the party too close to the door. Normally, upon opening the door the party will have an encounter with the guards where the disguises will be dropped and the party’s equipment will be restored. So immediately after rescuing Riordan and taking the stairs to the basement, ensure that the party disables any aggressive area-of-effect auras and refrains from casting any area-of-effect spells prior to opening the door in the basement so the guard cutscene triggers properly. It’s safe to resume those effects after the guard encounter.
(Awakening) Armor sets: Sentinel Armor & Vigilance Sword (Xbox 360 and PS3), Blackblade Armor (All platforms)
Unfortunately, we are unable to fix the issues concerning these armor sets and the Vigilance Sword. Due to various limitations surrounding what we can and cannot patch concerning DLC content, very strict limits in the size of console title updates, and the state of some of the assets we attempted to implement, we regret to inform you that these items will not be fixed at this time.
There is a workaround for the appearance of the Sentinel Armor and the Vigilance Sword on consoles, and that is to not have the Soldier’s Peak/Grey Warden Base DLC installed. We realize this is not by any means an ideal solution, but regrettably we will be unable to fix this properly and for that we apologize.
Note concerning Silverite Mine, Arl of Denerim’s Estate, and Item issues: Please accept our apologies. While we wish we could have fixed these issues to the community’s satisfaction, we are unable to do so at this time. As indicated, we realize that none of these workarounds are ideal in any way but regrettably have no other course of action as we have very strict limitations with what we are able and not able to patch, on consoles especially. We have taken into account the root issues related to the implementation of these areas/pieces and will carry it forward in an effort to avoid things like this happening in the future.
Note on Installing Awakening to a version of DA:O already patched to 1.04 [PC only]
If you install the 1.04 patch prior to installing Awakening, you must run the 1.04 patch installer again after the Awakening install is complete.
There are Awakening specific resources and other assets that will not be patched in properly unless the 1.04 installer detects that Awakening is present and as such will not install those additional resources. In addition, the pre-1.04 installer that comes with Awakening may revert some 1.04 files back - this would result in a game that is apparently missing many of the fixes included with 1.04, while the game config tool still reports it as the 1.04 version.
In short, if you plan to re-install DAO and Awakening at some point in the future, we recommend installing DAO, then Awakening, then latest patch. If you plan to add Awakening to your DAO install, we recommend installing Awakening, then always re-apply the latest patch.
What are those? Are game fixes as well ?
#91
Posté 17 juillet 2010 - 04:42
#92
Posté 17 juillet 2010 - 04:52
#93
Posté 17 juillet 2010 - 05:43
Kleli wrote...
Still no official fix for the missing ancient elven boots on the PC version.
Judging by the patch notes, no. Only a few fixes that Qwinn already fixed are included. It seems to be a patch that's based strictly around reliability and making the game stable again. Whether it does this or not will be judged on Monday. If not... I'm going to the xbox version.
#94
Posté 17 juillet 2010 - 06:45
#95
Posté 17 juillet 2010 - 06:50
Sphroth82 wrote...
Now that this patch 1.04 business is concluded pretty much, what's next? Will there be another patch or maybe one, or maybe two more planned DLCs, or are we just now waiting until DA2? I'm just wondering what to look forward to now that this over come Monday.
Well, if they want our choices in DAO to accurately reflect the playthrough used, they had better patch some things that haven't been acknowledge as fixed yet.
#96
Posté 17 juillet 2010 - 07:08
#97
Posté 17 juillet 2010 - 07:19
Sphroth82 wrote...
Now that this patch 1.04 business is concluded pretty much, what's next? Will there be another patch or maybe one, or maybe two more planned DLCs, or are we just now waiting until DA2? I'm just wondering what to look forward to now that this over come Monday.
We know there is more DLC coming for Origins, but we do not know how many. I don't think they've said anything about future patches, but I think there enough other issues that they will keep working on another patch.
#98
Posté 17 juillet 2010 - 07:27
Does it refers to the trophies probems on ps3?
Many people (me too) can't get the throphies about the dark spawn killing once reached the correct amount ok kills.
#99
Posté 17 juillet 2010 - 07:48
#100
Posté 17 juillet 2010 - 08:00
Andrastee wrote...
Victor Wachter wrote...
Dragon Age: Origins Fixes
• Fixed an issue that would cause incorrect characters to occasionally appear in Morrigan's ritual.
You know, I am now kind of sorry I never saw this bug, as I imagine the comedy potential would be enormous depending on who appeared. I'm now curious to know who Morrigan was accidentally having sex with. Was Loghain impregnating her FROM BEYOND THE GRAVE?
The female player would have sex with Morrigan, impregnating her with dead Alistair's baby, if I recall correctly.




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