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Features to improve/implement if there were a Jade Empire 2


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#26
Bratinov

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Alexine wrote...




Bratinov wrote...

I loved how you could influence your LI, we should see more of that with other characters.


I liked that as well. But the latest BW games (ME2 and DA:O) seemed to have removed that. I guess it makes the characters a bit shallow and easily manipulated. :P


Well you could do that with Alistair/Leliana to an extent, but its nothing like completly warping them like Dawn Star, that was pure gold, almost too evil :whistle: .

Edited by Bratinov, 02 October 2010 - 02:58 PM.


#27
Guest_Nyoka_*

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Grabs. I'd like to be able to grab people if I'm close enough.

Ranik15 wrote...

Red Ministers are a absolute pain when backed by a couple of ghosts and a ghost lord in a tiny cramped space... I'm looking at the imperial city necropolis quest with that insane emporer. Seriously, whoever thought that would be a good fight should be forced to play it over and over for six hours with a mouse and keyboard.


That's what focus is for! Jump towards the red minister, change to Horse Demon, enter Focus and destroy him before he can make a move. Then use spirit thief with the ghosts to recover your health.

Edited by Nyoka, 03 October 2010 - 01:29 PM.


#28
Ranik15

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Nyoka wrote...

Grabs. I'd like to be able to grab people if I'm close enough.

Ranik15 wrote...

Red Ministers are a absolute pain when backed by a couple of ghosts and a ghost lord in a tiny cramped space... I'm looking at the imperial city necropolis quest with that insane emporer. Seriously, whoever thought that would be a good fight should be forced to play it over and over for six hours with a mouse and keyboard.


That's what focus is for! Jump towards the red minister, change to Horse Demon, enter Focus and destroy him before he can make a move. Then use spirit thief with the ghosts to recover your health.

For whatever reason, I noticed that my focus bar drained extremely fast, even with a Mind stat of 70 or so, and that's not counting bonuses.

#29
pecoes

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Jade Empire did not become a classic, because it lacks longevity.

1.) Upon first play-through you might not notice, but the combat is a little clunky. It still has the action queue, so it never responds to your input right away. You always have to wait and watch while your character is too busy walking into a spear to notice your mouse clicks. And then there are all those little bugs like jumping into the wrong direction, failure to change styles, etc. For a game to become a classic it needs lots of replayability and that means it should be possible to *master* the combat eventually. Not so here. No matter how many times you play it, you still need a bit of luck.

2.) And while I'm talking about replayability: For god's sake! Find a way to make scripted animations skippable. Take the fight against Jia as an example. Theoretically it has lots of replayability, because she's quite a formidable opponent. But unfortunately this fight is preceded by a loooong and unskippable cutscene. I'm not replaying that one. Oh no.

3.) Add a toolset. And while you're at it: Add a toolset! Seriously. Nothing does more to anchor a game in the player's mind, than the chance to get involved. If only by proxy through downloading other's mods. Speaking for myself: I do not just want to play - I also want to tinker.

Edited by pecoes, 06 November 2010 - 06:23 PM.